Connect owned Sandmaster destination pile choices
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@@ -146,6 +146,19 @@ function trigger(g: Game, beneficiary = 'a', copy = false) {
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return out;
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}
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function sandmasterFixture(advanced = true, extra: FactionId[] = []) {
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const g = fixture('fremen', extra);
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g.advanced = advanced;
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g.expansions = ['ecaz'];
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army(g, 'a', { 'red_chasm:7': 2 });
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g.spice = { 'south_mesa:4': 4, 'south_mesa:5': 2 };
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const skills = createLeaderSkills(() => 0.2);
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skills.deck = skills.deck.filter(skill => skill !== 'sandmaster');
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skills.assignments = [{ skill: 'sandmaster', owner: 'a', leader: p(g, 'a').leaders[0].id }];
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g.leaderSkills = skills;
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return g;
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}
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void test('physical Fremen Ambassador relocation collects optional Sandmaster spice without consuming ordinary allowances', () => {
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for (const collect of [false, true]) {
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const start = fixture();
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@@ -171,6 +184,107 @@ void test('physical Fremen Ambassador relocation collects optional Sandmaster sp
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assert.equal(done.pendingAmbassador, null);
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}
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});
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void test('Basic and Advanced Ambassador relocation debit exactly the chosen destination pile or decline both', () => {
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for (const advanced of [false, true]) {
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const pending = trigger(enter(sandmasterFixture(advanced)));
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for (const selected of [undefined, 'south_mesa:4', 'south_mesa:5']) {
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const action: Action = {
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type: 'decision',
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event: pending.pendingAmbassador!.event,
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forces: { 'red_chasm:7': 2 },
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territory: 'south_mesa',
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sector: 4,
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sandmasterCollect: selected !== undefined,
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...(selected ? { sandmasterPile: selected } : {}),
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};
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const done = applyAction(reload(pending), 'a', action);
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assert.equal(p(done, 'a').forces['south_mesa:4'], 2);
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assert.equal(p(done, 'a').forces['red_chasm:7'] ?? 0, 0);
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assert.equal(p(done, 'a').spice, selected ? 21 : 20);
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assert.equal(done.spice['south_mesa:4'], selected === 'south_mesa:4' ? 3 : 4);
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assert.equal(done.spice['south_mesa:5'], selected === 'south_mesa:5' ? 1 : 2);
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assert.equal(p(done, 'a').moved, 0);
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assert.equal(p(done, 'a').shipped, false);
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assert.equal(p(done, 'a').reserves, 18);
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assert.equal(done.pendingAmbassador, null);
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}
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}
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});
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void test('Ambassador collecting declarations reject missing, malformed, foreign and exhausted pile keys before mutation', () => {
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const start = sandmasterFixture();
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start.spice['red_chasm:7'] = 3;
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const pending = trigger(enter(start));
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const action: Action = {
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type: 'decision',
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event: pending.pendingAmbassador!.event,
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forces: { 'red_chasm:7': 2 },
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territory: 'south_mesa',
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sector: 4,
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sandmasterCollect: true,
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};
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for (const key of [undefined, '', 'south_mesa:999', 'red_chasm:7', 5, null, ['south_mesa:5']])
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reject(pending, { ...action, sandmasterPile: key } as Action);
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reject(pending, { ...action, sandmasterCollect: false, sandmasterPile: 'south_mesa:5' });
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const exhausted = reload(pending);
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exhausted.spice['south_mesa:5'] = 0;
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reject(exhausted, { ...action, sandmasterPile: 'south_mesa:5' });
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const dead = reload(pending);
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p(dead, 'a').leaders[0].dead = true;
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reject(dead, { ...action, sandmasterPile: 'south_mesa:5' });
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const captured = reload(pending);
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p(captured, 'a').leaders[0].capturedBy = 'in';
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reject(captured, { ...action, sandmasterPile: 'south_mesa:5' });
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});
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void test('selected Ambassador collection commits before Intrusion and a restored arrival resumes without a second debit', () => {
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const start = sandmasterFixture(true, ['beneGesserit']);
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army(start, 'beneGesserit', { 'south_mesa:4': 1 });
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let g = trigger(enter(start));
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const event = g.pendingAmbassador!.event;
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g = move(g, {
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forces: { 'red_chasm:7': 2 },
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territory: 'south_mesa',
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sector: 4,
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sandmasterCollect: true,
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sandmasterPile: 'south_mesa:5',
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});
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assert.equal(g.decision?.kind, 'intrusion');
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assert.equal(g.pendingAmbassador?.stage, 'arrival');
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assert.equal(g.pendingAmbassador?.event, event);
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assert.equal(p(g, 'a').forces['south_mesa:4'], 2);
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assert.equal(p(g, 'a').spice, 21);
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assert.equal(g.spice['south_mesa:4'], 4);
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assert.equal(g.spice['south_mesa:5'], 1);
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g = applyAction(reload(g), 'beneGesserit', { type: 'decision', accept: true });
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g = allow(reload(g));
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assert.equal(p(g, 'a').forces['south_mesa:4'], 2);
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assert.equal(p(g, 'a').spice, 21);
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assert.equal(g.spice['south_mesa:4'], 4);
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assert.equal(g.spice['south_mesa:5'], 1);
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assert.equal(g.log.filter(entry => entry.automatic?.name === 'Sandmaster collection').length, 1);
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settled(g);
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});
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void test('Ambassador sector relocation within its source territory earns no Sandmaster spice', () => {
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const start = sandmasterFixture();
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army(start, 'a', { 'wind_pass:14': 2 });
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start.spice = { 'wind_pass:14': 4, 'wind_pass:15': 2 };
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const pending = trigger(enter(start));
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const action: Action = {
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type: 'decision',
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event: pending.pendingAmbassador!.event,
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forces: { 'wind_pass:14': 2 },
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territory: 'wind_pass',
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sector: 15,
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};
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reject(pending, { ...action, sandmasterCollect: true, sandmasterPile: 'wind_pass:15' });
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const done = applyAction(reload(pending), 'a', action);
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assert.equal(p(done, 'a').forces['wind_pass:15'], 2);
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assert.equal(p(done, 'a').spice, 20);
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assert.deepEqual(done.spice, start.spice);
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});
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function move(g: Game, extra: Omit<Action, 'type'>, actor = 'a') {
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return applyAction(g, actor, {
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type: 'decision',
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