Bind Thumper promises before the original hidden Spice draw
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@@ -606,6 +606,7 @@ export function Truthtrance({
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Weather Control, Family Atomics and Harvester refer only to their original current Storm or fresh spice-blow window.
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Printed Karama auction use refers only to the current ordinary lot, through immediate purchase or its winning invoice.
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Printed Karama shipment use grants the named active recipient’s current native shipment price; it does not require an actual force shipment.
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Thumper refers only to this turn’s original first spice reveal. On turn 1 its card is still discarded, but the worm encounter is ignored.
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Ordinary payments may remain available after their Shipment and Movement opportunity ends.</p>}
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<p className="notice" aria-label="Public turn-action question preview">{turnActionsError ?? truthQuestionText(question, leaderName, locationName, name)}</p>
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</>
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@@ -49,7 +49,8 @@ const newPowerClaim = (game: GameView, target: string): BattlePowerClaim =>
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: { kind: 'voice', use: true };
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const windowRoleNames: Record<WindowCardEffect, string> = { weather: 'Weather Control', atomics: 'Family Atomics', harvester: 'Harvester',
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karamaAuction: 'Spend a printed Karama for this current ordinary lot',
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karamaShipment: 'Spend a printed Karama for the current shipment-price opportunity' };
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karamaShipment: 'Spend a printed Karama for the current shipment-price opportunity',
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thumper: 'Play Thumper before this turn’s first spice reveal' };
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const config: MixedActionConfig<TurnActionLeaf> = {
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prefix: 'turn-action',
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legend: 'Current battle and this-turn action conditions, with optional current facts',
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@@ -88,6 +89,9 @@ const config: MixedActionConfig<TurnActionLeaf> = {
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unused native shipment price. The giver may be another player. The price grant counts separately from an actual force shipment;
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it does not require the recipient to ship forces. Other roles, Worthless conversion and recovery alone do not count.
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This condition closes when that original shipment-price opportunity ends.
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Thumper conditions count an actual accepted future printed play before this turn's original first spice reveal.
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Earlier plays, disposal, other roles and recovery alone do not count. A later reveal is a different opportunity.
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This condition closes when the actual first spice draw begins.
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Shipment conditions concern the single future original reserve shipment after the answer.
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Ground-movement conditions use the maximum physical forces in one actual future move to that destination; smaller moves never add together.
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Bid conditions close with their named ordinary lot; Revival conditions close with your native Revival opportunity.
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@@ -123,7 +127,7 @@ const config: MixedActionConfig<TurnActionLeaf> = {
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if (action.kind === 'windowCardPlay') {
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const opportunity = windowCardOpportunity(game, action.effect);
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if (!opportunity || opportunity.turn !== game.turn || action.source !== opportunity.source)
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throw new Error('Choose the original current Storm, fresh spice-blow, ordinary-lot or active shipment-price opportunity for this printed role.');
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throw new Error('Choose the original current native window for this printed role, including the first spice reveal or active shipment price.');
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}
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return action;
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},
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@@ -185,7 +189,7 @@ const config: MixedActionConfig<TurnActionLeaf> = {
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<select id={`${id}-window-effect`} value={WINDOW_CARD_EFFECTS.includes(value.effect) ? value.effect : ''}
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disabled={disabled} aria-invalid={!WINDOW_CARD_EFFECTS.includes(value.effect)} onChange={event => {
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const effect = event.currentTarget.value;
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if (effect === 'weather' || effect === 'atomics' || effect === 'harvester' || effect === 'karamaAuction' || effect === 'karamaShipment')
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if (effect === 'weather' || effect === 'atomics' || effect === 'harvester' || effect === 'karamaAuction' || effect === 'karamaShipment' || effect === 'thumper')
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onChange({ kind: 'windowCardPlay', effect, source: windowCardOpportunity(game, effect)?.source ?? '' });
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}}>
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<option value="">Choose a printed role</option>
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@@ -202,10 +206,13 @@ const config: MixedActionConfig<TurnActionLeaf> = {
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{currentWindow && <option value={currentWindow.source}>{value.effect === 'harvester'
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? `Turn ${currentWindow.turn} · Fresh spice blow in ${game.combatLocations.find(location => location.id === game.spiceWindow?.territory)?.name ?? game.spiceWindow?.territory}`
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: value.effect === 'karamaAuction' ? `Turn ${currentWindow.turn} · Ordinary lot ${game.bidPromiseLot?.lot}`
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: value.effect === 'thumper' ? `Turn ${currentWindow.turn} · Before the original first spice reveal`
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: currentWindow.effect === 'karamaShipment' ? `Turn ${currentWindow.turn} · ${game.players.find(player => player.id === currentWindow.recipient)?.name ?? currentWindow.recipient}’s current native shipment price`
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: `Turn ${currentWindow.turn} · Before this Storm movement`}</option>}
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</select>
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{!currentWindow && <p className="fine">This printed role has no current original open native window.</p>}
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{value.effect === 'thumper' && game.turn === 1 && <p className="notice">On turn 1, playing Thumper still discards the card,
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but its worm encounter is ignored and the normal Spice Card draw continues.</p>}
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</> : value.kind === 'battlePower' ? <>
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<label htmlFor={`${id}-power-claim`}>Original native declaration</label>
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<select id={`${id}-power-claim`} value={value.claim.kind} disabled={disabled} onChange={event => {
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@@ -26,9 +26,10 @@ const publicBattleContext = (game: GameView) => game.battle && ({
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preparation: game.battle.preparation,
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traitorVoters: game.battle.traitorVoters, traitorSubmitted: game.battle.traitorSubmitted,
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});
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const isWindowEffect = (effect: unknown): effect is Exclude<WindowCardEffect, 'karamaAuction' | 'karamaShipment'> => effect === 'weather' || effect === 'atomics' || effect === 'harvester';
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const isWindowEffect = (effect: unknown): effect is Exclude<WindowCardEffect, 'karamaAuction' | 'karamaShipment'> =>
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effect === 'weather' || effect === 'atomics' || effect === 'harvester' || effect === 'thumper';
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const windowRoleNames: Record<WindowCardEffect, string> = { weather: 'Weather Control', atomics: 'Family Atomics', harvester: 'Harvester',
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karamaAuction: 'printed Karama for this ordinary lot', karamaShipment: 'printed Karama for this shipment price' };
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karamaAuction: 'printed Karama for this ordinary lot', karamaShipment: 'printed Karama for this shipment price', thumper: 'Thumper' };
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const namesWindow = (mixed: MixedActionExpression<TurnActionLeaf>, effect: WindowCardEffect, source?: string): boolean =>
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mixed.kind === 'action' ? mixed.action.kind === 'windowCardPlay' && mixed.action.effect === effect && (source === undefined || mixed.action.source === source)
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: mixed.kind !== 'fact' && mixed.terms.some(term => namesWindow(term, effect, source));
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@@ -84,6 +85,7 @@ export function TurnActionGuideButton(props: TurnActionProps) {
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opportunity: windowEffect ? windowCardOpportunity(current, windowEffect)
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: WINDOW_CARD_EFFECTS.map(effect => windowCardOpportunity(current, effect)),
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stormOpen: current.stormCardWindowOpen,
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thumperOpen: current.thumperWindowOpen, thumperReady: current.thumperReady, nexus: current.nexus,
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stormPending: current.stormPending, wallDestroyed: current.shieldWallDestroyed,
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blow: current.spiceWindow,
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...(current.phase === 3 ? { auction: auctionSource(current) } : {}),
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@@ -97,6 +99,7 @@ export function TurnActionGuideButton(props: TurnActionProps) {
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const earlyBoxSignature = box && JSON.stringify({ card: box.card.id, blocked: box.blocked, search: box.search?.event });
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const auctionCards = game.karamaAuctionCards, auctionCardsSignature = JSON.stringify(auctionCards);
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const shipmentCards = game.karamaShipmentCards, shipmentCardsSignature = JSON.stringify(shipmentCards);
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const thumperCards = game.thumperCards, thumperCardsSignature = JSON.stringify(thumperCards);
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const auctionHandSource = (current: GameView) => {
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const player = current.players.find(player => player.id === actor);
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return JSON.stringify({ hand: player?.hand?.map(card => ({ id: card.id, kind: card.kind, effect: card.effect })), limit: player?.handLimit });
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@@ -149,11 +152,15 @@ export function TurnActionGuideButton(props: TurnActionProps) {
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phase === 5 && current.active === cardWindow.recipient && action.target === cardWindow.recipient &&
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Array.isArray(current.karamaShipmentCards) && current.karamaShipmentCards === shipmentCards &&
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JSON.stringify(current.karamaShipmentCards) === shipmentCardsSignature && current.karamaShipmentCards.includes(heldCard.id);
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const nativeThumperCard = windowEffect === 'thumper' && !!heldCard && phase === 1 && !current.spiceWindow && !current.nexus &&
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Array.isArray(current.thumperCards) && current.thumperCards === thumperCards &&
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JSON.stringify(current.thumperCards) === thumperCardsSignature && current.thumperCards.includes(heldCard.id);
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const printedWindow = action.type === 'card' && printedWindowSource && !!heldCard && windowPacket &&
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(windowEffect === 'karamaAuction' ? action.mode === 'purchase' && nativeAuctionCard && !!me && !current.decision &&
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Number.isSafeInteger(me.handLimit) && Array.isArray(me.hand) && me.hand.length < me.handLimit
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: windowEffect === 'karamaShipment' ? action.mode === 'shipment' && nativeShipmentCard
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: action.mode === undefined && ordinaryCardAvailability(current, heldCard.id, windowEffect === 'weather' ? { amount: action.amount } : undefined)?.available === true);
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: windowEffect === 'thumper' ? action.mode === undefined && nativeThumperCard
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: action.mode === undefined && ordinaryCardAvailability(current, heldCard.id, windowEffect === 'weather' ? { amount: action.amount } : undefined)?.available === true);
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const printedAuctionInvoice = printedInvoiceAction && printedWindowSource && nativeAuctionCard &&
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Object.keys(action).every(key => ['type', 'card', 'karama', 'turnActionPromiseEvent', 'turnActionPromisePhase'].includes(key));
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const quotedBoxCard = heldCard?.effect !== 'nullentropyBox' || !!box && current.nullentropy === box &&
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@@ -179,8 +186,10 @@ export function TurnActionGuideButton(props: TurnActionProps) {
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(phase === 0 ? current.stormPending !== null && (['weather', 'atomics'] as const).some(effect => {
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const opportunity = windowCardOpportunity(current, effect);
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return !!opportunity && namesWindow(windowPromise.mixed, effect, opportunity.source);
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}) : current.spiceWindow === originalBlow && (() => {
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const opportunity = windowCardOpportunity(current, 'harvester');
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}) : (() => {
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const thumper = current.thumperReady && windowCardOpportunity(current, 'thumper');
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if (thumper && namesWindow(windowPromise.mixed, 'thumper', thumper.source)) return true;
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const opportunity = current.spiceWindow === originalBlow && windowCardOpportunity(current, 'harvester');
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return !!opportunity && namesWindow(windowPromise.mixed, 'harvester', opportunity.source);
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})());
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const options = current.bribeOptions;
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@@ -285,6 +294,8 @@ export function TurnActionGuideButton(props: TurnActionProps) {
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: action.type === 'charity' ? 'Claim Charity while preserving your whole answer'
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: action.type === 'ready' ? phase === 8 ? 'Ready to end this turn while honoring your whole answer'
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: earlyWindowReadyAction && (phase === 0 || !!game.spiceWindow) ? `Accept this ${phase === 0 ? 'Storm' : 'fresh spice-blow'} window while preserving your whole answer`
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: earlyWindowReadyAction && game.thumperReady && !!windowPromise && namesWindow(windowPromise.mixed, 'thumper', `first-spice-reveal:${turn}`)
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? 'Ready for the original first spice reveal while preserving your whole answer'
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: phase === 1 ? 'Confirm Ready for this Nexus while preserving your whole answer'
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: 'Finish this preparation phase while preserving your whole answer'
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: action.type === 'passBid' ? 'Pass this bid while preserving your whole answer'
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@@ -365,12 +376,17 @@ export function TurnActionPromises(props: TurnActionProps) {
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unused native shipment price. The giver may be another player. The price grant counts separately from an actual force shipment;
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it does not require the recipient to ship forces. Other roles, Worthless conversion and recovery alone do not count.
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This condition closes when that original shipment-price opportunity ends.
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Thumper conditions count an actual accepted future printed play before this turn's original first spice reveal.
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Earlier plays, disposal, other roles and recovery alone do not count. A later reveal is a different opportunity.
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This condition closes when the actual first spice draw begins.
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Shipment conditions concern one future original reserve shipment. Ground-movement conditions count the maximum physical forces in one actual future move,
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never the sum of smaller moves. Earlier shipment and movement do not count.
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Bid conditions close with their named ordinary lot; Revival conditions close with your native Revival opportunity.
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Shipment and movement close at your own Movement turn end; ordinary payments remain possible until the actual turn ends.
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A known Inflation Double opening can close payments earlier without closing Ghola.
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Original costs, timing, cards, preparation and action rights still apply. This claim grants no extra action.</p>
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{own.some(promise => promise.turn === 1 && namesWindow(promise.mixed, 'thumper')) && <p className="notice">
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On turn 1, playing Thumper still discards the card, but its worm encounter is ignored and the normal Spice Card draw continues.</p>}
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{live && <p>{game.phase === 8 ? 'Honor remaining Ghola or payment conditions before this turn ends. Late payment recipients collect next turn.'
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: game.phase < 5 ? 'Your Movement turn is still ahead. Preserve the needed forces, spice and cards and complete any offered native preparation.'
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: 'Use the current native controls to honor your whole answer. Payment conditions can remain after your Movement turn ends.'}</p>}
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