Bind Thumper promises before the original hidden Spice draw

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Quintine committed 2026-10-27 04:33:20 +11:00
1 parent fd38c51ffd
commit 00741a37d0
19 files changed
+985 -34

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@@ -2505,6 +2505,8 @@ export type Game = {
stormPending: number | null;
/** Actual original Storm card window; absent older games use native phase/resolution. */
stormCardWindowOpen?: boolean;
/** Original first Spice reveal; temporary summoned-worm controls do not retire it. */
thumperWindowOpen?: boolean;
stormCard: number | null;
stormCardKnown: boolean;
stormResolution: {
@@ -12779,7 +12781,20 @@ function refillSpice(g: Game) {
g.spiceDiscard = [[], []];
}
}
class ThumperForecastBoundary extends Error {}
// Live-action causality stays outside persisted games and signed responses.
const thumperDrawOwners = new WeakMap<Game, string>();
const thumperForcedDraws = new WeakSet<Game>();
function drawSpice(g: Game) {
// A promise may quote the known injected encounter, never the next hidden
// card or a hidden discard reshuffle.
if ((g as TurnActionCardProbe)._turnActionThumperForecast) throw new ThumperForecastBoundary();
const thumperOwner = thumperDrawOwners.get(g);
if (thumperOwner !== undefined) {
thumperDrawOwners.delete(g);
guardThumperKnownEncounter(g, thumperOwner);
thumperForcedDraws.add(g);
}
refillSpice(g);
return g.spiceDeck.shift();
}
@@ -13415,6 +13430,7 @@ function decideGreatMakerRide(g: Game, p: Player, action: Action) {
completeGreatMaker(g);
}
function blowSpice(g: Game, thumper = false) {
g.thumperWindowOpen = false;
g.nexus = !!g.summonedBeforeBlow;
if (!g.summonedBeforeBlow) g.wormRides = [];
g.summonedBeforeBlow = false;
@@ -18893,6 +18909,7 @@ type TurnActionCardProbe = Game & {
_turnActionUnknownCards?: string[];
_turnActionPriceCursor?: { order: string[]; index: number };
_turnActionShipmentReceipt?: { player: string; event?: { territory: string; amount: number } | null };
_turnActionThumperForecast?: true;
};
function printedCardRule<T>(operation: () => T): T {
try { return operation(); }
@@ -18990,6 +19007,16 @@ function quotedShipmentKaramaCards(g: Game, player: Player): string[] {
} catch (error) { if (error instanceof RuleError) return false; throw error; }
}).map(card => card.id);
}
function thumperReadyStartsDraw(g: Game): boolean {
return !!windowCardOpportunity(g, 'thumper') && !g.truthtrance && !g.phaseOpening && !g.response &&
!g.decision && !g.pendingTreacheryDiscard && !g.spiceWindow && (!g.nexus || !!g.summonedBeforeBlow);
}
function quotedThumperCards(g: Game, player: Player): string[] {
if (!windowCardOpportunity(g, 'thumper') || g.truthtrance || g.phaseOpening || g.response || g.decision ||
g.pendingTreacheryDiscard || g.spiceSequence || g.spiceResolution || g.spiceWindow || g.nexus) return [];
return player.hand.filter(card => card.kind === 'special' && card.effect === 'thumper' &&
!transferCardBlock(g, player, card)).map(card => card.id);
}
function* nativeWindowCardActions(g: Game, actor: string, effect: WindowCardEffect): Generator<Action> {
if (!windowCardOpportunity(g, effect)) return;
const player = getPlayer(g, actor);
@@ -19004,6 +19031,10 @@ function* nativeWindowCardActions(g: Game, actor: string, effect: WindowCardEffe
yield { type: 'card', card, mode: 'shipment', target: opportunity.recipient };
return;
}
if (effect === 'thumper') {
for (const card of quotedThumperCards(g, player)) yield { type: 'card', card };
return;
}
for (const card of player.hand.filter(card => card.effect === windowCardNativeEffect(effect) && !transferCardBlock(g, player, card)))
for (const amount of effect === 'weather' ? Array.from({ length: 11 }, (_, value) => value) : [undefined]) {
const availability = ordinaryCardAvailability({ status: g.status, phase: g.phase, turn: g.turn,
@@ -19155,6 +19186,37 @@ function guardTurnActionPrintedCardCost(g: Game, player: Player, used: Card) {
requireRule(!!turnActionCompletion(trial, player.id),
'This printed card play would remove the last legal completion of your whole Truthtrance answer.');
}
/** This detached owned forecast starts after the known encounter, before any
* normal hidden draw. It grants no spice, cards or foreign decisions. */
function projectAfterKnownThumper(g: Game) {
g.phase = 2; g.active = null; g.ready = [];
g.spiceSequence = null; g.spiceResolution = null; g.spiceWindow = null;
g.nexus = false;
}
function forecastThumperEncounter(g: Game) {
let reachedDraw = false;
(g as TurnActionCardProbe)._turnActionThumperForecast = true;
try { blowSpice(g, true); }
catch (error) {
if (!(error instanceof ThumperForecastBoundary)) throw error;
reachedDraw = true;
} finally { delete (g as TurnActionCardProbe)._turnActionThumperForecast; }
requireRule(reachedDraw,
'This owned Thumper forecast cannot resolve a foreign worm reaction.');
projectAfterKnownThumper(g);
}
/** Reject voluntary loss from the printed cost and known injected worm before
* a normal hidden draw can cause an independently involuntary loss. */
function guardThumperKnownEncounter(g: Game, actor: string) {
const trial = structuredClone(g);
projectAfterKnownThumper(trial);
const action: Action = { type: 'card' };
reconcileTravelPromises(trial, actor, action, 1);
reconcileBidPromises(trial, { actor, action });
reconcileRevivalPromises(trial, { actor, action });
reconcileBribePromises(trial, { actor, action });
reconcileGroundMovementPromises(trial, actor, action, 1);
}
/** The owned purchase irrevocably ends bidding before its foreign income or
* discard reactions. Quote that boundary without completing those reactions. */
function guardTurnActionAuctionClosure(g: Game, actor: string, original: readonly TurnActionPromise[]) {
@@ -19847,7 +19909,7 @@ function projectedTurnActionGuide(g: Game, player: Player): { event: string; act
if (!action && g.phase === 1 && allianceQuestionWindow(g) && !g.ready.includes(player.id))
action = completion.alliance?.[0] ?? { type: 'ready' };
if (!action && !g.ready.includes(player.id) &&
(g.phase === 0 && g.stormPending !== null || g.phase === 1 && g.spiceWindow)) {
(g.phase === 0 && g.stormPending !== null || g.phase === 1 && (g.spiceWindow || thumperReadyStartsDraw(g)))) {
const closed = ownTurnActionWindowClosure(g, player.id);
if (closed !== g.turnActionPromises && turnActionCompletion({ ...g, turnActionPromises: closed }, player.id))
action = { type: 'ready' };
@@ -26070,6 +26132,7 @@ function completePhase(g: Game) {
}
/** Open the same public window for every Ix table, independently of who holds Amal. */
function openPhase(g: Game, initialize = true) {
if (g.phase === 1) g.thumperWindowOpen = true;
if (g.phase === 1 && g.nexusCards && g.nexusCards.phase?.turn !== g.turn)
g.nexusCards.phase = createNexusCardPhase(g.turn);
if (initialize && g.phase === 4 && g.homeworlds) {
@@ -37732,11 +37795,14 @@ export function applyAction(state: Game, id: string, action: Action): Game {
return stage && !stage.closed && (windowCardOpportunity(g, 'karamaAuction')?.source !== stage.source ||
g.decision?.kind === 'auctionPayment' && g.decision.player !== id);
})) guardTurnActionAuctionClosure(g, id, liveTurnActionPromises(state.turnActionPromises ?? [], id, state.turn));
reconcileTravelPromises(g, id, action, state.phase);
reconcileBidPromises(g, { actor: id, action });
reconcileRevivalPromises(g, { actor: id, action });
reconcileBribePromises(g, { actor: id, action });
reconcileGroundMovementPromises(g, id, action, state.phase);
const forcedThumperDraw = thumperForcedDraws.delete(g);
const promiseActor = forcedThumperDraw ? undefined : id;
const voluntary = forcedThumperDraw ? undefined : { actor: id, action };
reconcileTravelPromises(g, promiseActor, action, state.phase);
reconcileBidPromises(g, voluntary);
reconcileRevivalPromises(g, voluntary);
reconcileBribePromises(g, voluntary);
reconcileGroundMovementPromises(g, promiseActor, action, state.phase);
reconcileTraitorTruth(g, id, action);
harkonnenNexusBetrayalIntegrity(g);
if (g.pendingNexusHarkonnenBetrayal) return g;
@@ -41988,7 +42054,11 @@ function applyActionInner(
!g.nexus,
'Use Thumper at the beginning of Spice Blow, before the first draw.',
);
const window = windowCardOpportunity(g, 'thumper');
requireRule(window, 'Retain the original unused first Spice reveal.');
recordNativeTurnActionWindowCard(g, id, 'thumper', window.source);
const used = discard(g, p, c.id);
rememberMovementDiscards(g, [{ card: used, discardedBy: id, publicFace: true }]);
log(
g,
`${p.name} played Thumper in place of the next spice-card reveal.`,
@@ -42007,7 +42077,12 @@ function applyActionInner(
return g;
}
}
blowSpice(g, true);
if (execution === 'movementPreparation') forecastThumperEncounter(g);
else {
thumperDrawOwners.set(g, id);
try { blowSpice(g, true); }
finally { thumperDrawOwners.delete(g); }
}
return g;
}
const availability = ordinaryCardAvailability(
@@ -42109,7 +42184,7 @@ function applyActionInner(
}
if (t === 'ready') {
if (allianceQuestionWindow(g)) guardAlliancePromiseReady(g, p);
if (g.turnActionPromises && (g.phase === 0 || g.phase === 1 && g.spiceWindow)) {
if (g.turnActionPromises && (g.phase === 0 || g.phase === 1 && (g.spiceWindow || thumperReadyStartsDraw(g)))) {
const closed = ownTurnActionWindowClosure(g, p.id);
requireRule(closed === g.turnActionPromises || !!turnActionCompletion({ ...g, turnActionPromises: closed }, p.id),
'Play your required window card or retain another legal whole-answer alternative before accepting this window.');
@@ -42361,6 +42436,9 @@ export function viewGame(state: Game, id: string, now?: number) {
karamaAuctionCards: quotedAuctionKaramaCards(g, me),
karamaShipmentCards: quotedShipmentKaramaCards(g, me),
karamaShipmentWindows: karamaShipmentOpportunities(g),
thumperCards: quotedThumperCards(g, me),
thumperReady: thumperReadyStartsDraw(g),
thumperWindowOpen: !!windowCardOpportunity(g, 'thumper'),
truthBidTargets: bidQuestionWindow(g) ? g.players.filter(player => {
const lot = bidOpportunity(g)!;
return lot.eligible.includes(player.id) && !lot.passed.includes(player.id) && lot.bidder !== player.id;
@@ -42840,7 +42918,7 @@ export function viewGame(state: Game, id: string, now?: number) {
spiceWindow: g.spiceWindow ?? null,
spicePile: g.spiceSequence?.pile ?? 0,
beforeSpiceDraw:
g.phase === 1 &&
!!windowCardOpportunity(g, 'thumper') &&
g.nexusCards?.phase?.stage !== 'drawing' &&
!g.spiceSequence &&
!g.spiceResolution &&