Prototype conditional future battle Truthtrance
Verify and publish checkpoint container / container (push) Failing after 11m11s
Verify and publish checkpoint container / container (push) Failing after 11m11s
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@@ -5,6 +5,7 @@ import { TravelPromises } from './travel-promises';
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import { TurnActionPromises } from './turn-action-promises';
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import { MixedTraitorPromises } from './mixed-traitor-promises';
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import { MixedBattlePromises } from './mixed-battle-promises';
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import { FutureBattleLeaderPromises } from './truth-future-battle-leader';
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import { TraitorDecisionPromises } from './traitor-decision-promises';
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import { MovementPromises } from './movement-promises';
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import { MovementExpressionPromises } from './movement-expression-promises';
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@@ -2102,6 +2103,7 @@ export function GameTable({
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{g.status === 'playing' && <EarlyRicheseBidPromises game={g} />}
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{g.status === 'playing' && <MixedBidPromises game={g} send={act} busy={busy} />}
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{g.status === 'playing' && <MixedBattlePromises game={g} />}
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{g.status === 'playing' && <FutureBattleLeaderPromises game={g} />}
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{g.status === 'playing' && <MixedTraitorPromises game={g} />}
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{g.status === 'playing' && <TravelPromises game={g} busy={busy} act={act} />}
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{g.status === 'playing' && <TurnActionPromises game={g} busy={g.semutaReaction &&
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@@ -0,0 +1,60 @@
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'use client';
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import { leaders } from '@/game/cards';
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import type { GameView } from '@/game/engine';
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import { Button } from './ui/button';
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/** The parent owns timing and target availability; this editor only uses
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* publicly listed native leader identities and never tests private plans. */
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export function TruthFutureBattleLeader({ game, target, leader, available, busy, onLeaderChange, onAsk }: {
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game: GameView;
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target: string;
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leader: string;
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available: boolean;
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busy: boolean;
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onLeaderChange: (leader: string) => void;
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onAsk: (target: string, leader: string) => void;
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}) {
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const respondent = target !== game.me ? game.players.find(player => player.id === target) : undefined;
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const nativeIds = new Set(respondent ? leaders(respondent.faction).map(item => item.id) : []);
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const nativeLeaders = game.allLeaders.filter(item => nativeIds.has(item.id) && item.faction === respondent?.faction);
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const uniqueLeaders = nativeLeaders.filter((item, index) => nativeLeaders.findIndex(other => other.id === item.id) === index);
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const selected = uniqueLeaders.find(item => item.id === leader);
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const disabled = busy || !available || !respondent;
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const blocked = disabled || !selected;
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return <>
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{!respondent && <p className="notice">Choose another seated player for this question.</p>}
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{respondent && <label>
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Leader
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<select data-testid="truth-future-battle-leader-select" value={selected?.id ?? ''} disabled={disabled}
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onChange={event => {
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const next = event.target.value;
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if (!disabled && uniqueLeaders.some(item => item.id === next)) onLeaderChange(next);
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}}>
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<option value="">Choose a leader</option>
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{uniqueLeaders.map(item => <option key={item.id} value={item.id}>{item.name}</option>)}
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</select>
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</label>}
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<blockquote data-testid="truth-future-battle-leader-preview">
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If you fight a battle later this turn, will you use {selected?.name ?? '[leader]'} in your first such battle?
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</blockquote>
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<p className="notice">If you do not fight a later battle this turn, there is no opportunity to use that leader.</p>
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<Button className="game-action" data-testid="truth-future-battle-leader-ask" disabled={blocked}
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onClick={() => { if (!blocked) onAsk(target, leader); }}>Ask publicly</Button>
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</>;
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}
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/** Only the answering seat receives this receipt in its projection. */
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export function FutureBattleLeaderPromises({ game }: {game: GameView}) {
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const promises = game.futureBattleLeaderPromises.filter(row => row.turn === game.turn &&
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(row.status === 'waiting' || row.status === 'bound'));
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if (!promises.length) return null;
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return <section className="notice" aria-label="Your conditional battle answer">
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{promises.map((row, index) => <p key={`${row.turn}-${row.player}-${index}`}>
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Your Truthtrance answer commits you to {row.answer ? 'use' : 'not use'}{' '}
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{game.allLeaders.find(leader => leader.id === row.leader)?.name ?? row.leader} in your first later battle this turn.
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{row.status === 'waiting' ? ' If you fight no battle, there is no opportunity.' : ' This battle is the opportunity.'}
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</p>)}
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</section>;
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}
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@@ -1,5 +1,6 @@
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'use client';
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import { SaphoTruthOrder } from './sapho-truth-order';
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import { TruthFutureBattleLeader } from './truth-future-battle-leader';
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import { RicheseBidPromiseFields, richeseBidMinimumError } from './richese-bid-promise-fields';
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import { TravelClaimFields, travelClaimInputError } from './travel-claim-fields';
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@@ -125,7 +126,7 @@ export function Truthtrance({
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g.players.find((p) => p.id !== me.id)!.id,
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);
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const [kind, setKind] = useState<
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'fact' | 'freeform' | 'charity' | 'battlePlan' | 'shipment' | 'mixedShipment' | 'movement' | 'traitorCall' | 'bid' | 'phaseBid' | 'richeseBid' | 'earlyRicheseBid' | 'revival' | 'bribe' | 'alliance' | 'leaderRevival' | 'revivalExpression' | 'bribeExpression' | 'movementExpression' | 'mixedMovement' | 'mixedBribe' | 'mixedRevival' | 'mixedBid' | 'allianceExpression' | 'mixedAlliance' | 'mixedBattlePlan' | 'mixedTraitorCall' | 'travel' | 'turnActions'
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'fact' | 'freeform' | 'charity' | 'battlePlan' | 'futureBattleLeader' | 'shipment' | 'mixedShipment' | 'movement' | 'traitorCall' | 'bid' | 'phaseBid' | 'richeseBid' | 'earlyRicheseBid' | 'revival' | 'bribe' | 'alliance' | 'leaderRevival' | 'revivalExpression' | 'bribeExpression' | 'movementExpression' | 'mixedMovement' | 'mixedBribe' | 'mixedRevival' | 'mixedBid' | 'allianceExpression' | 'mixedAlliance' | 'mixedBattlePlan' | 'mixedTraitorCall' | 'travel' | 'turnActions'
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>('fact');
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const [revivalLeader, setRevivalLeader] = useState(g.allLeaders.find(leader =>
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leader.faction === g.players.find(player => player.id === target)?.faction)?.id ?? '');
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@@ -225,6 +226,7 @@ export function Truthtrance({
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const invalidMixed = mixedShipmentInputError(mixed, g, target);
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const shipmentAvailable = g.truthShipmentTargets.includes(target);
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const [planClaim, setPlanClaim] = useState<PlanClaim>({ kind: 'dial', compare: 'gte', value: 1 });
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const [futureBattleLeader, setFutureBattleLeader] = useState('');
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const [scope, setScope] = useState<'fact' | 'currentTurn'>('fact');
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const [text, setText] = useState('');
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const [fact, setFact] = useState<TruthFact>({ kind: 'hand', name: 'Shield' });
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@@ -242,6 +244,7 @@ export function Truthtrance({
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target,
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fact,
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}
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: kind === 'futureBattleLeader' ? {kind, target, turn: g.turn, leader: futureBattleLeader}
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: kind === 'battlePlan'
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? {
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kind,
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@@ -521,6 +524,13 @@ export function Truthtrance({
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<TravelAnswers game={g} act={act} busy={busy} />
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) : w.question!.kind === 'traitorCall' || w.question!.kind === 'mixedTraitorCall' ? (
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<TraitorDecisionAnswers game={g} act={act} busy={busy} />
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) : w.question!.kind === 'futureBattleLeader' ? (
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<>
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<p className="notice">Your answer applies only if you fight a later battle this turn.</p>
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{(g.truthFutureBattleLeaderAnswers ?? []).map(answer => <div key={answer}>
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{button(answer === 'unknown' ? 'I don’t know yet' : `Answer ${answer === 'yes' ? 'Yes' : 'No'}`, {type: 'truthAnswer', answer})}
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</div>)}
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</>
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) : w.question!.kind === 'battlePlan' ? (
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<>
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<p className="notice">
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@@ -658,6 +668,7 @@ export function Truthtrance({
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Combine current facts and this-turn shipment
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</option>
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<option value="freeform">Write a game question</option>
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{g.truthFutureBattleLeaderTargets.length > 0 && <option value="futureBattleLeader">Ask about a leader in a later battle</option>}
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{g.battle && <option value="mixedBattlePlan">Combine current facts and this battle plan</option>}
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{g.battle && (
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<option value="battlePlan">
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@@ -891,6 +902,11 @@ export function Truthtrance({
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{invalidMixed ?? truthQuestionText(question, leaderName, locationName, name)}
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</p>}
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</>
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) : kind === 'futureBattleLeader' ? (
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<TruthFutureBattleLeader game={g} target={target} leader={futureBattleLeader}
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available={g.truthFutureBattleLeaderTargets.includes(target)} busy={busy}
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onLeaderChange={setFutureBattleLeader}
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onAsk={(player, leader) => act({type: 'truthAsk', question: {kind: 'futureBattleLeader', target: player, turn: g.turn, leader}})} />
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) : kind === 'battlePlan' ? (
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question.kind === 'battlePlan' && (
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<TruthBattlePlanQuestion game={g} question={question} busy={busy}
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@@ -933,7 +949,7 @@ export function Truthtrance({
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</p>
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</>
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)}
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{!['fact', 'battlePlan', 'shipment'].includes(kind) && button(
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{!['fact', 'battlePlan', 'futureBattleLeader', 'shipment'].includes(kind) && button(
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'Ask publicly',
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{ type: 'truthAsk', question },
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(kind === 'mixedMovement' && (!!mixedMovementError || !g.truthMixedMovementTargets.includes(target))) ||
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