Compose native Richese skills and Advanced contribution receipts
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@@ -90,9 +90,34 @@ export function basicChoamLeaderSkillsProfile(game: LeaderSkillProfile): boolean
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FACTIONS.some(faction => faction.id === player.faction && faction.expansion === 'base'));
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}
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/** Native Basic Richese/CHOAM setup, without unrelated optional overlays. */
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export function basicRicheseLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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const players = game.players;
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if (game.advanced !== false || game.expansions.length !== 1 ||
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game.expansions[0] !== 'choam' || !players || players.length < 2 || players.length > 6 ||
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!noOtherLeaderSkillModules(game) || game.semutaPreview || game.moritaniAssassinatePreview ||
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game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
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game.guildBetrayalPreview || game.richeseBetrayalPreview ||
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game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
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game.nexusHarkonnenBetrayalPreview) return false;
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let native = false;
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for (let i = 0; i < players.length; i++) {
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const player = players[i];
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for (let j = 0; j < i; j++) if (players[j].faction === player.faction) return false;
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if (player.faction === 'richese') native = true;
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else if (player.faction !== 'choam') {
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let classic = false;
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for (const faction of FACTIONS)
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if (faction.id === player.faction && faction.expansion === 'base') { classic = true; break; }
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if (!classic) return false;
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}
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}
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return native;
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}
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export function basicExpansionLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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return basicMoritaniLeaderSkillsProfile(game) || basicTleilaxuLeaderSkillsProfile(game) ||
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basicIxLeaderSkillsProfile(game) || basicChoamLeaderSkillsProfile(game);
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basicIxLeaderSkillsProfile(game) || basicChoamLeaderSkillsProfile(game) || basicRicheseLeaderSkillsProfile(game);
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}
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/** Source-clear Advanced native factions; optional decks never imply a seated faction. */
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@@ -114,8 +139,9 @@ export function advancedNativeLeaderSkillsProfile(game: LeaderSkillProfile): boo
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const player = players[i];
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// Six seats at most: check prior seats without allocating per-rule quote sets.
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for (let j = 0; j < i; j++) if (players[j].faction === player.faction) return false;
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if (player.faction === 'ixians' || player.faction === 'tleilaxu' || player.faction === 'choam') {
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if (!game.expansions.includes(player.faction === 'choam' ? 'choam' : 'ix')) return false;
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if (player.faction === 'ixians' || player.faction === 'tleilaxu' ||
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player.faction === 'choam' || player.faction === 'richese') {
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if (!game.expansions.includes(player.faction === 'choam' || player.faction === 'richese' ? 'choam' : 'ix')) return false;
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native = true;
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} else {
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let classic = false;
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