Compose Recruits with current classic Homeworld revival rates
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@@ -24,6 +24,7 @@ export function Recruits({ game, act, busy }: {
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</p>
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<p className="fine">Already completed revivals still count. Paid forces retain their normal prices, and special-force revival limits still apply.</p>
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<p className="notice">Provisional late-play accounting: prior paid revivals keep their payments and count toward the total force limit, but only recorded free returns consume the doubled free allowance. No refund or retroactive reclassification. This is a first-version policy, not a publisher clarification or numerical user ruling.</p>
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{game.homeworlds && <p className="notice">Provisional current-rate composition: double the native free rate including its low-population bonus, capped by the seven-force total. Later separate requests recheck population and recorded free use; accepted returns keep their price. Normal and special counters retain native destinations and special-force limits.</p>}
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<table className="w-full text-left text-sm">
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<caption className="sr-only">Current revival rates</caption>
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<thead><tr><th scope="col" className="pr-3">Faction</th><th scope="col" className="pr-3">Free rate</th><th scope="col">Force limit</th></tr></thead>
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