Compose Recruits with current classic Homeworld revival rates
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@@ -13735,7 +13735,7 @@ function ecazTreacheryIntegrity(g: Game) {
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}
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function recruitsModeSupported(g: Game) {
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return (
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!g.homeworlds &&
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(!g.homeworlds || classicEcazHomeworldProfile(g)) &&
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!g.nexusCards &&
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!g.leaderSkills &&
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!g.techTokens &&
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@@ -13758,7 +13758,7 @@ function combinedCardBattleBlock(g: Game): string | null {
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}
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function reinforcementsModeSupported(g: Game) {
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const pairedEcaz = g.expansions.length === 1 && g.expansions[0] === 'ecaz';
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return !!g.ecazTreachery && recruitsModeSupported(g) && !g.sandtrout &&
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return !!g.ecazTreachery && !g.homeworlds && recruitsModeSupported(g) && !g.sandtrout &&
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((g.ecazOccupyPreview === true && ecazOccupyCompositionSupported(g)) ||
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((g.expansions.length === 0 || pairedEcaz) && g.players.every(player => {
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const expansion = faction(player.faction).expansion;
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@@ -13825,7 +13825,7 @@ function recruitsPlayBlock(g: Game, owner: Player, card: Card): string | null {
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if (!g.ecazTreachery || !ecazTreacheryDefinition(card) || card.id !== RECRUITS_CARD_ID)
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return 'Choose the physical Recruits card from the enabled Ecaz Treachery Cards variant.';
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if (!recruitsModeSupported(g))
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return 'This Recruits prototype currently requires a faction-only game without other optional modules.';
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return 'This Recruits prototype requires a faction-only game or clean classic Homeworlds, without other optional modules.';
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if (g.status !== 'playing' || g.phase !== 4)
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return 'Play Recruits during Revival.';
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if (g.recruits?.turn === g.turn)
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