Compose Semuta with completed paid Box discard
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@@ -166,3 +166,49 @@ void test('an impossible saved all-passed offer rejects instead of waiting forev
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assert.throws(() => normalizeAutomaticGame(corrupt));
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assert.equal(JSON.stringify(corrupt), before);
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});
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void test('a completed paid Box discard can be claimed before resumption without repeating its search', () => {
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const { g, semuta, hajr } = fixture();
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player(g, 'a').hand = [];
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g.deck.push(hajr);
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const box = take(g, 'richese-nullentropy-box');
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player(g, 'a').hand.push(box);
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g.discard.push(g.deck.shift()!, g.deck.shift()!);
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g.phase = 4;
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g.active = null;
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const original = inventory(g);
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const spice = player(g, 'a').spice;
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const paid = applyAction(g, 'a', { type: 'card', card: box.id });
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assert.ok(paid.pendingNullentropy);
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assert.equal(player(paid, 'a').spice, spice - 2);
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const target = paid.discard[0].id;
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const pending = applyAction(paid, 'a', {
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type: 'decision', event: paid.pendingNullentropy.event, card: target,
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});
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assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'nullentropyDiscard');
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assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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const event = pending.pendingTreacheryDiscard!.batch.event;
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const shuffled = pending.discard.filter(card => card.id !== box.id).map(card => card.id);
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assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
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assert.equal(viewGame(pending, 'a').semutaReaction?.canCommit, false);
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assert.deepEqual(viewGame(pending, 'r').semutaReaction?.candidates, []);
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assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
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let declined = reload(pending);
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for (const id of ['r', 'e', 'a']) declined = applyAction(declined, id, { type: 'semutaPass', event });
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assert.equal(declined.pendingTreacheryDiscard, null);
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assert.deepEqual(declined.discard, pending.discard);
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assert.equal(player(declined, 'a').spice, spice - 2);
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assert.equal(player(declined, 'a').hand.filter(card => card.id === target).length, 1);
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assert.deepEqual(inventory(declined), original);
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const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
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assert.equal(claimed.pendingTreacheryDiscard, null);
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assert.equal(player(claimed, 'a').spice, spice - 2);
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assert.equal(player(claimed, 'a').hand.filter(card => card.id === target).length, 1);
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assert.equal(player(claimed, 'r').hand.filter(card => card.id === box.id).length, 1);
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assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
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assert.deepEqual(claimed.discard.filter(card => card.id !== semuta.id).map(card => card.id), shuffled);
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assert.deepEqual(inventory(claimed), original);
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for (const p of claimed.players)
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assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
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assert.deepEqual(normalizeAutomaticGame(reload(claimed)), reload(claimed));
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});
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@@ -16,7 +16,7 @@ function take(g: Game, identity: string) {
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throw new Error('The genuine setup lost a physical card.');
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}
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void test('authenticated fresh discard survives restart and duplicate Semuta commits transfer one physical card', async () => {
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void test('authenticated ordinary and paid-Box discards preserve one Semuta claim through restart and room CAS', async () => {
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const f = unitStore();
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try {
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const created = await f.rooms.createRoom('Semuta QA', 'richese', false, ['choam']);
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@@ -93,5 +93,41 @@ void test('authenticated fresh discard survives restart and duplicate Semuta com
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assert.equal(new Set(cards.map(card => card.id)).size, cards.length);
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assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), originalSeats);
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for (const auth of auths) assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(done, auth.playerId));
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const next = structuredClone(done);
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const usedSemuta = take(next, SEMUTA_DRUG_ID);
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const box = take(next, 'richese-nullentropy-box');
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seat(next, ids[0]).hand.push(usedSemuta);
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seat(next, ids[1]).hand.push(box);
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const older = [next.deck.shift(), next.deck.shift()];
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assert.ok(older[0] && older[1]);
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next.discard.push(older[0], older[1]);
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Object.assign(next, { turn: 3, phase: 4, active: null, ready: [], decision: null,
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response: null, phaseOpening: null, stormPending: null });
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next.version = done.version + 1;
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assert.equal(f.sqlite.prepare('UPDATE rooms SET state=?,version=? WHERE code=? AND version=?')
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.run(JSON.stringify(next), next.version, code, done.version).changes, 1);
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const beforeSpice = seat(next, ids[1]).spice;
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const paid = await act(1, { type: 'card', card: box.id });
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assert.ok(paid.pendingNullentropy);
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const selected = paid.discard[0].id;
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const offered = await act(1, { type: 'decision', event: paid.pendingNullentropy.event, card: selected });
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assert.equal(offered.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.equal((await f.restart().readSeatView(code, auths[0])).semutaReaction?.canCommit, true);
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await f.restart().continueRoomAutomatic(code, clock);
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assert.equal((await f.restart().readRoom(code)).version, offered.version);
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const claimedBox = await act(0, { type: 'semutaCommit', event: offered.pendingTreacheryDiscard!.batch.event });
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assert.equal(claimedBox.pendingTreacheryDiscard, null);
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assert.equal(seat(claimedBox, ids[1]).spice, beforeSpice - 2);
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assert.equal(seat(claimedBox, ids[1]).hand.filter(card => card.id === selected).length, 1);
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assert.equal(seat(claimedBox, ids[0]).hand.filter(card => card.id === box.id).length, 1);
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assert.equal(claimedBox.discard.filter(card => card.id === SEMUTA_DRUG_ID).length, 1);
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assert.equal(claimedBox.discard.some(card => card.id === box.id), false);
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const finalCards = [...claimedBox.deck, ...claimedBox.discard, ...claimedBox.richeseCache!,
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...claimedBox.players.flatMap(p => p.hand)];
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assert.equal(new Set(finalCards.map(card => card.id)).size, finalCards.length);
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assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), originalSeats);
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for (const auth of auths)
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assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(claimedBox, auth.playerId));
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} finally { f.sqlite.close(); }
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});
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