Compose Semuta with completed paid Box discard

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Quintine committed 2026-09-30 01:25:22 +10:00
1 parent 9ea50a792e
commit 0e9945e333
9 files changed
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@@ -166,3 +166,49 @@ void test('an impossible saved all-passed offer rejects instead of waiting forev
assert.throws(() => normalizeAutomaticGame(corrupt));
assert.equal(JSON.stringify(corrupt), before);
});
void test('a completed paid Box discard can be claimed before resumption without repeating its search', () => {
const { g, semuta, hajr } = fixture();
player(g, 'a').hand = [];
g.deck.push(hajr);
const box = take(g, 'richese-nullentropy-box');
player(g, 'a').hand.push(box);
g.discard.push(g.deck.shift()!, g.deck.shift()!);
g.phase = 4;
g.active = null;
const original = inventory(g);
const spice = player(g, 'a').spice;
const paid = applyAction(g, 'a', { type: 'card', card: box.id });
assert.ok(paid.pendingNullentropy);
assert.equal(player(paid, 'a').spice, spice - 2);
const target = paid.discard[0].id;
const pending = applyAction(paid, 'a', {
type: 'decision', event: paid.pendingNullentropy.event, card: target,
});
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'nullentropyDiscard');
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
const event = pending.pendingTreacheryDiscard!.batch.event;
const shuffled = pending.discard.filter(card => card.id !== box.id).map(card => card.id);
assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
assert.equal(viewGame(pending, 'a').semutaReaction?.canCommit, false);
assert.deepEqual(viewGame(pending, 'r').semutaReaction?.candidates, []);
assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
let declined = reload(pending);
for (const id of ['r', 'e', 'a']) declined = applyAction(declined, id, { type: 'semutaPass', event });
assert.equal(declined.pendingTreacheryDiscard, null);
assert.deepEqual(declined.discard, pending.discard);
assert.equal(player(declined, 'a').spice, spice - 2);
assert.equal(player(declined, 'a').hand.filter(card => card.id === target).length, 1);
assert.deepEqual(inventory(declined), original);
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
assert.equal(claimed.pendingTreacheryDiscard, null);
assert.equal(player(claimed, 'a').spice, spice - 2);
assert.equal(player(claimed, 'a').hand.filter(card => card.id === target).length, 1);
assert.equal(player(claimed, 'r').hand.filter(card => card.id === box.id).length, 1);
assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
assert.deepEqual(claimed.discard.filter(card => card.id !== semuta.id).map(card => card.id), shuffled);
assert.deepEqual(inventory(claimed), original);
for (const p of claimed.players)
assert.deepEqual(viewGame(reload(claimed), p.id), viewGame(claimed, p.id));
assert.deepEqual(normalizeAutomaticGame(reload(claimed)), reload(claimed));
});