diff --git a/README.md b/README.md index ae8c87d4..f4519f4b 100644 --- a/README.md +++ b/README.md @@ -112,6 +112,10 @@ for activation, background behavior and prototype limits. Bursts summarize older notices while retaining their details in the chronicle; see [completed-action feedback](docs/ACTION_FEEDBACK.md). +In Advanced development games, **Your Harkonnen inspection** preserves the cards +seen during the special-Karama exchange. A return with only one legal selection +completes automatically; see [private exchange history](docs/HARKONNEN_EXCHANGE.md). + ## Verify changes Use the [development guide](docs/DEVELOPMENT.md) for architecture, focused tests diff --git a/components/game-table.tsx b/components/game-table.tsx index 37d7ca2f..6013200e 100644 --- a/components/game-table.tsx +++ b/components/game-table.tsx @@ -90,6 +90,7 @@ import { VictoryProgress } from './victory-progress'; import { tableActionOwner } from '@/game/table-turn'; import { DukeVidal } from './duke-vidal'; import { CardInspector, CardRules } from './card-inspector'; +import { HarkonnenExchangeInspection } from './harkonnen-exchange-inspection'; import { Recruits } from './recruits'; import { ecazTreacheryDefinition } from '@/game/ecaz-cards'; import { ordinaryCardAvailability } from '@/game/card-availability'; @@ -4842,6 +4843,7 @@ export function GameTable({ )} +