Separate Guild transport permission, purchase price and loan approval
This commit is contained in:
1 parent
a12250320c
commit
11adb7dbf3
39 files changed
+1576
-121
No files matched your search
@@ -7,7 +7,7 @@ import {
|
||||
allowGuildAmbassadorIncomeArrival, cancelGuildAmbassadorIncomeArrival,
|
||||
completeGuildAmbassadorIncomeArrival,
|
||||
createGuildAmbassadorIncomeArrival, declareGuildAmbassadorIncomeArrival,
|
||||
guildAmbassadorIncomeChoice,
|
||||
guildAmbassadorIncomeChoice, passNativeGuildTransportPermission,
|
||||
} from './fixture-guild-ambassador-income-arrival';
|
||||
import { pairedE3NexusPolicy, pairedE3NexusInventory as guildAmbassadorIncomeInventory,
|
||||
pairedE3NexusPlayer as player, pairedE3NexusReload as reload } from './fixture-paired-e3-nexus-modules';
|
||||
@@ -46,9 +46,9 @@ for (const trigger of [true, false]) {
|
||||
assert.equal(botArrivalBlock(view, f.action), null,
|
||||
'A future earned receipt is not an already-active arrival response');
|
||||
|
||||
// This original engine path already commits; owner previews must agree.
|
||||
// Permission is a distinct unpaid window; income follows actual allowance.
|
||||
const declaration = declareGuildAmbassadorIncomeArrival(f);
|
||||
const paid = declaration.after;
|
||||
const paid = passNativeGuildTransportPermission(declaration.after).game;
|
||||
assert.ok(!paid.pendingGuildTransport);
|
||||
assert.equal(paid.response?.kind, 'guildIncome');
|
||||
assert.equal(paid.response?.amount, 1);
|
||||
@@ -131,7 +131,7 @@ for (const trigger of [true, false]) {
|
||||
|
||||
void test('actual Ecaz owner-view policies complete the queued native Guild entry without replaying payment or counters', () => {
|
||||
const f = createGuildAmbassadorIncomeArrival();
|
||||
const paid = declareGuildAmbassadorIncomeArrival(f).after;
|
||||
const paid = passNativeGuildTransportPermission(declareGuildAmbassadorIncomeArrival(f).after).game;
|
||||
const offered = allowGuildAmbassadorIncomeArrival(paid).game;
|
||||
for (const difficulty of ['Easy', 'Medium', 'Hard', 'Brutal'] as const) {
|
||||
const action = pairedE3NexusPolicy(reload(offered), f.ecaz, difficulty)[0];
|
||||
|
||||
Reference in new issue
Block a user