feat: restore final CHOAM Mentat after Semuta Gamont reactions

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Quintine committed 2026-10-12 03:37:23 +11:00
1 parent c468dc9e44
commit 12e4bcbf45
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@@ -53,6 +53,63 @@ function fixture(ix = false, ixianAlly = false, advanced = false, opponent: 'emp
return { g, semuta, hajr };
}
void test('Semuta restores closing CHOAM Mentat after Gamont before the native victory check', () => {
const { g, semuta } = fixture(false, false, false, 'choam');
const card = take(g, g.deck.find(c => c.name === 'Trip to Gamont')!.id);
player(g, 'e').hand.push(card);
for (const p of g.players) Object.assign(p, { forces: {}, reserves: 20, tanks: 0 });
Object.assign(player(g, 'a'), { forces: {
'arrakeen:10': 1, 'carthag:11': 1, 'sietch_tabr:14': 1,
}, reserves: 17 });
Object.assign(g, { phase: 7, active: null, movementRemaining: [], ready: [] });
const original = inventory(g);
let state = g;
for (const id of ['a', 'e', 'r']) state = applyAction(state, id, { type: 'ready' });
state = applyAction(state, 'e', { type: 'decision', done: true });
assert.equal(state.phase, 8);
assert.equal(state.status, 'playing');
for (const id of ['a', 'e', 'r']) state = applyAction(state, id, { type: 'ready' });
state = applyAction(state, 'e', { type: 'decision', done: true });
assert.equal(state.decision?.kind, 'choamMentat');
assert.equal(state.status, 'playing');
const unopposed = applyAction(state, 'e', { type: 'decision', done: true });
assert.equal(unopposed.status, 'finished');
assert.deepEqual(unopposed.winner, ['a']);
let pending = applyAction(state, 'e', { type: 'card', mode: 'choam', card: card.id,
target: 'a', from: 'arrakeen:10', elite: 0 });
while (pending.response) {
const actor = pending.players.find(p => !pending.response!.passed.includes(p.id))!;
pending = applyAction(pending, actor.id, { type: 'passResponse' });
}
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.equal(player(pending, 'a').forces['arrakeen:10'], 1);
assert.equal(pending.status, 'playing');
const event = pending.pendingTreacheryDiscard!.batch.event;
let declined = reload(pending);
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
const claimed = applyAction(reload(pending), 'r', { type: 'semutaCommit', event });
for (const resumed of [declined, claimed]) {
assert.equal(resumed.decision?.kind, 'choamMentat');
assert.equal(resumed.decision?.player, 'e');
assert.equal(resumed.turn, 2);
assert.equal(resumed.phase, 8);
assert.equal(resumed.status, 'playing');
assert.deepEqual(player(resumed, 'a').forces, { 'carthag:11': 1, 'sietch_tabr:14': 1 });
assert.equal(player(resumed, 'a').reserves, 18);
assert.deepEqual(inventory(resumed), original);
assert.throws(() => applyAction(resumed, 'a', { type: 'decision', done: true }));
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
const next = applyAction(resumed, 'e', { type: 'decision', done: true });
assert.equal(next.status, 'playing');
assert.equal(next.turn, 3);
assert.equal(next.phase, 0);
assert.deepEqual(next.winner, []);
assert.deepEqual(inventory(next), original);
}
assert.equal(player(claimed, 'r').hand.some(c => c.id === card.id), true);
assert.equal(claimed.discard.some(c => c.id === semuta.id), true);
});
void test('Semuta preserves one elite Gamont return without spending revival usage', () => {
const { g, semuta } = fixture(false, false, true, 'choam', 'emperor');
const card = take(g, g.deck.find(c => c.name === 'Trip to Gamont')!.id);