Keep admin and seat recovery notices readable

Show progress during initial admin and seat-control submissions; retain exact recovery instructions for uncertain requests and explicit retries. Keep seat recovery and handover confirmations above the table until Continue without blocking gameplay. Use readable 16px text and 44px controls.

Verified isolated checkpoint: types, lint, 5381 offline tests, 52 HTTP tests and build. Local delayed/lost-response browser QA covered admin creation, durable retry, handover and seat recovery, mobile readability and saved-seat restoration. Existing 2098 rooms and 4455 seats preserved. Deployment acceptance follows separately.
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Quintine committed 2026-09-26 13:36:05 +10:00
1 parent e918e2e0c0
commit 137f9223f1
15 files changed
+134 -31

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@@ -28,6 +28,7 @@ export function AdminRoomCreation({ accountId, onClose, onCreated, onDenied, onB
const [notice, setNotice] = useState('');
const [loading, setLoading] = useState(true);
const [busy, setBusy] = useState(false);
const [initialRequestPending, setInitialRequestPending] = useState(false);
const alive = useRef(false), inFlight = useRef(false);
const heading = useRef<HTMLHeadingElement>(null);
@@ -51,7 +52,7 @@ export function AdminRoomCreation({ accountId, onClose, onCreated, onDenied, onB
input = saved ?? newAdminRoomCreationRequest({ name, faction, advanced, techTokens, strongholdCards, bots, reason });
saveAdminRoomCreation(window.sessionStorage, accountId, input);
} catch (error) { setNotice(message(error)); return; }
inFlight.current = true; setBusy(true); onBusyChange(true);
inFlight.current = true; setInitialRequestPending(!saved); setBusy(true); onBusyChange(true);
setRecord({ kind: 'pending', input }); setNotice('Creating your room…');
try {
const result = await requestJson<AdminRoomCreationResult>('/api/admin/rooms', {
@@ -82,7 +83,7 @@ export function AdminRoomCreation({ accountId, onClose, onCreated, onDenied, onB
setNotice(requestMayHaveCompleted(error) ? `${message(error)} The room may already exist. Retry the saved request to confirm it.` : message(error));
if (error instanceof ClientRequestError && [401, 403].includes(error.status ?? 0)) onDenied();
}
} finally { inFlight.current = false; onBusyChange(false); if (alive.current) setBusy(false); }
} finally { inFlight.current = false; onBusyChange(false); if (alive.current) { setInitialRequestPending(false); setBusy(false); } }
}
function clearRecord() {
@@ -107,7 +108,7 @@ export function AdminRoomCreation({ accountId, onClose, onCreated, onDenied, onB
<p>A room may already have been created. Check the directory before removing this unreadable record. Removing it cannot cancel creation and may lose this tab’s host-seat retry proof.</p>
<label className="admin-check"><input type="checkbox" checked={confirmed} onChange={event => setConfirmed(event.target.checked)} />I checked the directory and want to discard this local record.</label>
<Button disabled={!confirmed} onClick={clearRecord}>Discard unreadable local record</Button>
</div> : record?.kind === 'pending' ? <div className="admin-confirm">
</div> : initialRequestPending ? null : record?.kind === 'pending' ? <div className="admin-confirm">
<p>Unconfirmed room: host <strong>{record.input.name}</strong> · {record.input.advanced ? 'Advanced preview' : 'Basic'} · {record.input.bots.length} AI players.</p>
<p>The exact request is kept privately in this tab across refresh. Keep the tab and its storage until the result is confirmed. Retrying finds the same room.</p>
<Button disabled={busy} onClick={() => void submit(record.input)}>Retry saved room creation</Button>