Prototype administrative discussion mute controls
Let owners/operators mute or unmute new public/private sends from a human seat while retaining history, incoming messages, gameplay and credentials. Fence metadata and durable audit writes with live authority, membership and versions. Preserve exact admin/message retries and inherit restrictions through seat recovery. Validation: types/lint, 5431 offline tests, build, 52 HTTP integration tests, 24 administrator HTTP groups, independent SQL/privacy/UI review and desktop/mobile refresh acceptance. All 2230 prior games and 4746 seats preserved. Additive migration 0016. Verified runtime fingerprint 588967fbb9c2e3b6abe2990c4fce96ee69e2256fb7e3ee416314b87593cebba9; documentation-only grammar/button-label review gives b5e57bdd26812debede91c588e38f247f1fa895ad23e7ae30bc8550eedcd90ec. New-revision deployed acceptance remains open; full admin/rules scope is unfinished.
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@@ -11,6 +11,7 @@ import { FACTIONS } from '@/game/catalog';
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import { AdminRoomControls } from '@/components/admin-room-controls';
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import { AdminRoomCreation } from '@/components/admin-room-creation';
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import { AdminLobbyControls } from '@/components/admin-lobby-controls';
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import { AdminDiscussion } from '@/components/admin-discussion';
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import { AdminSeatAi } from '@/components/admin-seat-ai';
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import { AdminRoomArchive } from '@/components/admin-room-archive';
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import { AdminRoomClosure } from '@/components/admin-room-closure';
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@@ -32,6 +33,7 @@ export default function Administration() {
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const [filters, setFilters] = useState(initialFilters);
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const [applied, setApplied] = useState(initialFilters);
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const [confirmAll, setConfirmAll] = useState(false);
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const [selectedDiscussion, setSelectedDiscussion] = useState<string | null>(null);
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const [selectedSeatAi, setSelectedSeatAi] = useState<string | null>(null);
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const [selectedRoom, setSelectedRoom] = useState<string | null>(null);
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const [selectedLobby, setSelectedLobby] = useState<string | null>(null);
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@@ -45,7 +47,7 @@ export default function Administration() {
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const clearSession = useCallback(() => {
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epoch.current++;
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setAccount(null); setDirectory(null); setConfirmAll(false);
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setBusy(false); setSelectedSeatAi(null); setSelectedRoom(null); setSelectedLobby(null); setSelectedRemoval(null); setSelectedClosure(null); setSelectedArchive(null); setCreatingRoom(false);
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setBusy(false); setSelectedDiscussion(null); setSelectedSeatAi(null); setSelectedRoom(null); setSelectedLobby(null); setSelectedRemoval(null); setSelectedClosure(null); setSelectedArchive(null); setCreatingRoom(false);
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}, []);
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const accessChanged = useCallback(() => {
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clearSession();
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@@ -121,7 +123,7 @@ export default function Administration() {
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</section> : <>
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<section aria-labelledby="admin-rooms-title">
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<div className="admin-section-heading"><div><h2 id="admin-rooms-title">Rooms</h2><p className="admin-secondary">Public room details. Cards, sealed choices and private discussion stay hidden.</p></div>
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<div className="admin-room-actions">{account.role !== 'viewer' && <Button disabled={controlsBusy} onClick={() => { setSelectedSeatAi(null); setSelectedRoom(null); setSelectedLobby(null); setSelectedRemoval(null); setSelectedClosure(null); setSelectedArchive(null); setCreatingRoom(true); }}>Create a room</Button>}
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<div className="admin-room-actions">{account.role !== 'viewer' && <Button disabled={controlsBusy} onClick={() => { setSelectedDiscussion(null); setSelectedSeatAi(null); setSelectedRoom(null); setSelectedLobby(null); setSelectedRemoval(null); setSelectedClosure(null); setSelectedArchive(null); setCreatingRoom(true); }}>Create a room</Button>}
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<Button variant="outline" disabled={controlsBusy} onClick={() => void load(applied, directory?.page ?? 1)}><RefreshCw aria-hidden="true" /> Refresh</Button></div></div>
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{creatingRoom && account.role !== 'viewer' && <AdminRoomCreation key={account.id} accountId={account.id}
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onClose={() => setCreatingRoom(false)} onDenied={accessChanged} onBusyChange={setOperationBusy}
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@@ -148,6 +150,9 @@ export default function Administration() {
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</select></label>
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<Button type="submit" disabled={controlsBusy}>Apply filters</Button>
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</form>
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{selectedDiscussion && <AdminDiscussion key={`${account.id}:${selectedDiscussion}`} accountId={account.id} code={selectedDiscussion}
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canManage={account.role !== 'viewer'} onClose={() => setSelectedDiscussion(null)} onDenied={accessChanged}
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onUpdated={() => void load(applied, directory?.page ?? 1)} onBusyChange={setOperationBusy} />}
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{selectedSeatAi && <AdminSeatAi key={`${account.id}:${selectedSeatAi}`} accountId={account.id} code={selectedSeatAi}
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canManage={account.role !== 'viewer'} onClose={() => setSelectedSeatAi(null)} onDenied={accessChanged}
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onUpdated={() => void load(applied, directory?.page ?? 1)} onBusyChange={setOperationBusy} />}
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@@ -188,7 +193,7 @@ export default function Administration() {
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<TableCell>{room.turn !== null && room.status !== 'lobby' ? `Turn ${room.turn} · ` : ''}{room.phase}
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<p>{room.pending.label}{room.pending.owners.length > 0 ? ': ' + room.pending.owners.map(id => room.players.find(p => p.id === id)?.name).filter(Boolean).join(', ') : ''}</p>
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</TableCell>
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<TableCell><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedRoom(null); setSelectedLobby(null); setSelectedArchive(null); setSelectedClosure(null); setSelectedRemoval(null); setSelectedSeatAi(room.code); }}>Participant AI · {room.code}</Button><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedSeatAi(null); setSelectedRoom(null); setSelectedLobby(null); setSelectedRemoval(null); setSelectedClosure(null); setSelectedArchive(room.code); }}>Archive or unarchive · {room.code}</Button><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedArchive(null); setSelectedSeatAi(null); setSelectedRoom(null); setSelectedLobby(null); setSelectedRemoval(null); setSelectedClosure(room.code); }}>Close or reopen · {room.code}</Button><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedLobby(null); setSelectedRemoval(null); setSelectedClosure(null); setSelectedArchive(null); setSelectedSeatAi(null); setSelectedRoom(room.code); }}>Room controls · {room.code}</Button><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedSeatAi(null); setSelectedRoom(null); setSelectedRemoval(null); setSelectedClosure(null); setSelectedArchive(null); setSelectedLobby(room.code); }}>Configure lobby · {room.code}</Button><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedSeatAi(null); setSelectedRoom(null); setSelectedLobby(null); setSelectedRemoval(room.code); setSelectedClosure(null); setSelectedArchive(null); }}>Remove or restore · {room.code}</Button><p><time dateTime={new Date(room.updatedAt).toISOString()}>{new Date(room.updatedAt).toLocaleString()}</time></p><p className="admin-secondary">Version {room.version}</p></TableCell>
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<TableCell><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedRoom(null); setSelectedLobby(null); setSelectedArchive(null); setSelectedClosure(null); setSelectedRemoval(null); setSelectedSeatAi(null); setSelectedDiscussion(room.code); }}>Discussion controls · {room.code}</Button><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedRoom(null); setSelectedLobby(null); setSelectedArchive(null); setSelectedClosure(null); setSelectedRemoval(null); setSelectedDiscussion(null); setSelectedSeatAi(room.code); }}>Participant AI · {room.code}</Button><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedDiscussion(null); setSelectedSeatAi(null); setSelectedRoom(null); setSelectedLobby(null); setSelectedRemoval(null); setSelectedClosure(null); setSelectedArchive(room.code); }}>Archive or unarchive · {room.code}</Button><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedArchive(null); setSelectedDiscussion(null); setSelectedSeatAi(null); setSelectedRoom(null); setSelectedLobby(null); setSelectedRemoval(null); setSelectedClosure(room.code); }}>Close or reopen · {room.code}</Button><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedLobby(null); setSelectedRemoval(null); setSelectedClosure(null); setSelectedArchive(null); setSelectedDiscussion(null); setSelectedSeatAi(null); setSelectedRoom(room.code); }}>Room controls · {room.code}</Button><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedDiscussion(null); setSelectedSeatAi(null); setSelectedRoom(null); setSelectedRemoval(null); setSelectedClosure(null); setSelectedArchive(null); setSelectedLobby(room.code); }}>Configure lobby · {room.code}</Button><Button variant="outline" disabled={controlsBusy} onClick={() => { setCreatingRoom(false); setSelectedDiscussion(null); setSelectedSeatAi(null); setSelectedRoom(null); setSelectedLobby(null); setSelectedRemoval(room.code); setSelectedClosure(null); setSelectedArchive(null); }}>Remove or restore · {room.code}</Button><p><time dateTime={new Date(room.updatedAt).toISOString()}>{new Date(room.updatedAt).toLocaleString()}</time></p><p className="admin-secondary">Version {room.version}</p></TableCell>
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</TableRow>)}</TableBody></Table>}
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<nav className="admin-pagination" aria-label="Room pages">
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<Button variant="outline" disabled={controlsBusy || directory.page <= 1} onClick={() => void load(applied, 1)}>First</Button>
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@@ -204,7 +209,7 @@ export default function Administration() {
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{!confirmAll ? <Button variant="outline" disabled={controlsBusy} onClick={() => setConfirmAll(true)}>Sign out everywhere…</Button> :
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<div className="admin-confirm"><p>End all your administrator sessions now?</p><Button disabled={controlsBusy} onClick={() => void sessionAction('logoutAll')}>Confirm sign out everywhere</Button><Button variant="outline" disabled={controlsBusy} onClick={() => setConfirmAll(false)}>Cancel</Button></div>}
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</section>
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<p className="admin-secondary admin-development">Administration preview: create and configure lobbies, assign hosts, pause/resume rooms, manage joining locks, close/reopen play, archive/unarchive closed rooms, and recoverably remove or restore rooms. Participant AI can support human seats in paused games. Permanent removal, further participant support and backup tools are still being implemented.</p>
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<p className="admin-secondary admin-development">Administration preview: create and configure lobbies, assign hosts, pause/resume rooms, manage joining locks, close/reopen play, archive/unarchive closed rooms, and recoverably remove or restore rooms. Participant AI can support human seats in paused games; discussion controls mute or unmute new messages from a seat. Permanent removal, further participant support and backup tools are still being implemented.</p>
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</>}
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</main>;
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}
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