Prototype administrative discussion mute controls
Let owners/operators mute or unmute new public/private sends from a human seat while retaining history, incoming messages, gameplay and credentials. Fence metadata and durable audit writes with live authority, membership and versions. Preserve exact admin/message retries and inherit restrictions through seat recovery. Validation: types/lint, 5431 offline tests, build, 52 HTTP integration tests, 24 administrator HTTP groups, independent SQL/privacy/UI review and desktop/mobile refresh acceptance. All 2230 prior games and 4746 seats preserved. Additive migration 0016. Verified runtime fingerprint 588967fbb9c2e3b6abe2990c4fce96ee69e2256fb7e3ee416314b87593cebba9; documentation-only grammar/button-label review gives b5e57bdd26812debede91c588e38f247f1fa895ad23e7ae30bc8550eedcd90ec. New-revision deployed acceptance remains open; full admin/rules scope is unfinished.
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@@ -28,6 +28,16 @@ resumes updates. Channel changes discard obsolete read results. There are no
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public direct-message counts, typing indicators or global sequence numbers.
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Messages are stored durably; pagination does not delete old history.
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## Discussion moderation
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An administrator can [mute new messages from a seat](ADMIN_DISCUSSION.md). The
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player sees a persistent explanation; reading history, receiving messages and
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playing remain available. The setting follows recovery or handover and is never
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shown as another player's private activity. New sends are checked at database
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commit. An exact previously committed send can still be confirmed while muted;
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no new message is created. Refresh availability after an unmute, or allow the
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normal latest-message poll to update the controls.
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## Saved retries and state isolation
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The browser saves an exact message UUID, recipient and body in tab storage before
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