Support native Ix factions in Emperor opening gifts
Verify and publish checkpoint container / container (push) Successful in 10m18s
Verify and publish checkpoint container / container (push) Successful in 10m18s
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@@ -0,0 +1,73 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { registerHooks } from 'node:module';
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import { readFileSync } from 'node:fs';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import { applyAction, createGame, joinGame, newPlayer, viewGame, type Game, type GameView } from '../game/engine';
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import { nextStrongholdFactionsNativeStep } from './fixture-stronghold-factions';
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const aliases = registerHooks({
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resolve(specifier, context, next) {
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return next(specifier === 'next/image' ? 'vinext/shims/image' :
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specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
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},
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load(url, context, next) {
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if (!url.endsWith('.module.css')) return next(url, context);
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const css = readFileSync(new URL(url), 'utf8');
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const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
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return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true};
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},
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});
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const { GameTable } = await import('../components/game-table');
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aliases.deregister();
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/** A native public Basic Ix start and physical setup. Alliance is staged
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* because the first Storm opening precedes the first Nexus. */
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function opening(ally: 'ixians' | 'tleilaxu'): Game {
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let game = createGame('IXGIFTUI', newPlayer('emperor', 'Emperor', 'emperor'), false, ['ix']);
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joinGame(game, newPlayer('ixians', 'Ixians', 'ixians'));
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joinGame(game, newPlayer('tleilaxu', 'Tleilaxu', 'tleilaxu'));
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for (const player of game.players) game = applyAction(game, player.id, {type:'ready'});
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game = applyAction(game, 'emperor', {type:'start'});
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for (let step = 0; game.status === 'setup' && step < 100; step++) {
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const next = nextStrongholdFactionsNativeStep(game); assert.ok(next);
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game = applyAction(game, next.actor, next.action);
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}
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assert.equal(game.status, 'playing');
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assert.equal(game.phase, 0);
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assert.ok(game.phaseOpening);
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game.players.find(player => player.id === 'emperor')!.ally = ally;
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game.players.find(player => player.id === ally)!.ally = 'emperor';
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return game;
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}
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const table = (game: GameView, busy = false) =>
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renderToStaticMarkup(createElement(GameTable, {game, busy, send:async () => {}, onExit() {}}));
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for (const ally of ['ixians', 'tleilaxu'] as const) {
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void test(`native ${ally} ally opening shows an enabled owner-only Emperor gift control`, () => {
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let game = opening(ally);
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const other = ally === 'ixians' ? 'tleilaxu' : 'ixians';
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game = applyAction(game, 'emperor', {type:'ready'});
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const ownView = viewGame(game, 'emperor');
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assert.deepEqual(ownView.emperorPhaseOpeningGift, {recipient:ally, maximum:10});
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assert.equal(viewGame(game, ally).emperorPhaseOpeningGift, null);
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assert.equal(viewGame(game, other).emperorPhaseOpeningGift, null);
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const own = table(ownView);
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assert.match(own, /Before Storm/);
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assert.match(own, new RegExp(`Share spice with ${ally === 'ixians' ? 'Ixians' : 'Tleilaxu'}`));
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assert.match(own, /Phase opening resumes after the Karama response to your gift/);
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assert.match(own, /type="number"[^>]*min="1"[^>]*max="10"/);
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assert.match(own, /<button\b(?![^>]*disabled)[^>]*>Share spice<\/button>/);
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assert.match(table(ownView, true), /<button\b[^>]*disabled=""[^>]*>Share spice<\/button>/);
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assert.doesNotMatch(table(viewGame(game, ally)), /Phase opening resumes after the Karama response to your gift/);
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assert.doesNotMatch(table(viewGame(game, other)), /Phase opening resumes after the Karama response to your gift/);
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// SSR checks the enabled control; dispatch the advertised action through the
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// same native engine separately, without claiming a browser click occurred.
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const openingBefore = structuredClone(game.phaseOpening);
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const next = applyAction(game, 'emperor', {type:'emperorGift', amount:1});
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assert.ok(next.response || next.phaseOpening);
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if (!next.response) assert.deepEqual(next.phaseOpening, openingBefore);
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});
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}
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