Restore native Ecaz simulation continuation and current rule fixtures

Match original Ecaz sample snapshots to their native Occupy and Advanced assassination state. Preserve older absent-power samples and resume the original scenario instead of rejecting fresh saved output. Update stale fixture reactions and module expectations while retaining meaningful Banker guidance and positive legal commitments. Correct the unsupported rules-completion claim.

Validation: typecheck/lint, 173 affected tests across 16 files, bounded independent source review, and one direct Ecaz continuation completed through 178 accepted actions. Runtime fingerprint 95d009d3957650b08bb24826b70aa5f00a74cdd9992b6a6c222f0665d3e3759c; documentation-only proof update a91ab248109bee74a74373fb544027a2e7cc8f178e26d2c9dad475a9618eb64d. Full rules, comprehensive assurance and deployed acceptance remain open. No saved-room or provider changes.
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Quintine committed 2026-10-18 10:08:55 +11:00
1 parent 716304bb9e
commit 178251ad35
24 files changed
+389 -128

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@@ -814,6 +814,19 @@ const assassinationScenario = (scenario: Scenario) => scenario.rules === 'advanc
scenario.roster.includes('moritani') &&
(mixedE3NexusSampleProfile(scenario.profile) || pairedE3NexusSampleProfile(scenario.profile) || e3NexusSampleProfile(scenario.profile) || scenario.profile === 'moritani-assassinate' || discoveryProfile(scenario.profile) || nativeStrongholdProfile(scenario.profile) || nativeTechProfile(scenario.profile) || skillProfile(scenario.profile));
function originalNativeFactionStateMatches(game: Game, scenario: Scenario) {
const noAssassination = game.moritaniAssassinatePreview === undefined &&
game.moritaniAssassinate === undefined && game.moritaniAssassinateResume === undefined &&
game.moritaniAssassinateCallEvents === undefined;
// Older fixed samples had neither native power. Preserve that saved absence;
// current setup supplies Occupy plus Advanced Moritani's original ability state.
return (game.ecazOccupyPreview === undefined && noAssassination) ||
(game.ecazOccupyPreview === true &&
(scenario.rules === 'advanced' && scenario.roster.includes('moritani')
? game.moritaniAssassinatePreview === true && !!game.moritaniAssassinate
: noAssassination));
}
type TraceEntry = {
attempt: number;
accepted: number;
@@ -1102,12 +1115,14 @@ function resumedGame(path: string) {
(homeworldTechSampleProfile(candidate.profile) || discoveryTechProfile(candidate.profile) || candidate.profile === 'skills-tech' || candidate.profile === 'skills-stronghold-tech' || nativeTechProfile(candidate.profile) || nexusTechProfile(candidate.profile)) === !!game.techTokens &&
(homeworldStrongholdSampleProfile(candidate.profile) || discoveryStrongholdProfile(candidate.profile) || nativeStrongholdProfile(candidate.profile) || strongholdSkillProfile(candidate.profile) || nexusStrongholdProfile(candidate.profile)) === !!game.strongholdCards &&
(candidate.profile === 'ecaz-treachery' || candidate.ecazTreachery === true) === !!game.ecazTreachery &&
(originalNativeNexusSampleProfile(candidate.profile)
? !!game.moritaniAssassinatePreview === !!game.moritaniAssassinate
: assassinationScenario(candidate) === !!game.moritaniAssassinatePreview &&
assassinationScenario(candidate) === !!game.moritaniAssassinate) &&
(originalNativeNexusSampleProfile(candidate.profile) ||
(candidate.profile === 'ecaz-occupy' || ((mixedE3NexusSampleProfile(candidate.profile) || pairedE3NexusSampleProfile(candidate.profile) || e3NexusSampleProfile(candidate.profile) || homeworldModuleSampleProfile(candidate.profile) || nativeDiscoveryNexusSkillsProfile(candidate.profile) || nativeDiscoverySkillsProfile(candidate.profile) || nativeTechProfile(candidate.profile) || discoveryProfile(candidate.profile)) && candidate.roster.includes('ecaz'))) === !!game.ecazOccupyPreview) &&
(['ecaz', 'combined', 'ecaz-roster', 'ecaz-treachery'].includes(candidate.profile)
? originalNativeFactionStateMatches(game, candidate)
: (originalNativeNexusSampleProfile(candidate.profile)
? !!game.moritaniAssassinatePreview === !!game.moritaniAssassinate
: assassinationScenario(candidate) === !!game.moritaniAssassinatePreview &&
assassinationScenario(candidate) === !!game.moritaniAssassinate) &&
(originalNativeNexusSampleProfile(candidate.profile) ||
(candidate.profile === 'ecaz-occupy' || ((mixedE3NexusSampleProfile(candidate.profile) || pairedE3NexusSampleProfile(candidate.profile) || e3NexusSampleProfile(candidate.profile) || homeworldModuleSampleProfile(candidate.profile) || nativeDiscoveryNexusSkillsProfile(candidate.profile) || nativeDiscoverySkillsProfile(candidate.profile) || nativeTechProfile(candidate.profile) || discoveryProfile(candidate.profile)) && candidate.roster.includes('ecaz'))) === !!game.ecazOccupyPreview)) &&
candidate.rules === (game.advanced ? 'advanced' : 'basic') &&
JSON.stringify(candidate.expansions) ===
JSON.stringify(game.expansions) &&