Connect paired E3 Skills without Nexus and retain native arrival independence
Reuse original paired roster validation with plain all14 native setup and optional independent cards. Preserve real coalition, trained death and Mentat paths; extend the existing paid Ambassador/Terror queue to paired Skills and card-only factions. Frozen29-file323/323, types/lint/build, native programmes and390px entry pass. No save conversion or deployment.
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# Moritani with Leader Skills
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Connected development prototype, updated 17 October 2026. Supported standalone
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Moritani/classic Basic/Advanced two–six-seat profiles use all fourteen physical
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or paired native Ecaz/Moritani/classic Basic/Advanced profiles use all fourteen
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Leader Skills. Normal-lobby access is a labelled preview; original roster and
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module guards remain, and complete rules/publication acceptance is unfinished.
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## Paired native E3 Skills — 17 October 2026
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Both native factions now compose ordinary all14 Skills without Nexus,
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optionally independent cards only. Genuine native6/6 and Ecaz Loyalty precede
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the actual battle. Moritani loses against Ecaz, reveals unused trained Ecaz4,
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returns its exact skill once and receives one physical replacement at Mentat.
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The existing fixture/runtime pair exposes `paired:true`; standalone defaults,
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Basic without assassination and original Advanced Harkonnen/Duke guards stay.
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[Current scope, controls and323/323 proof](LEADER_SKILLS_RUNTIME.md#paired-e3-without-nexus--17-october-2026).
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## Independent Treachery composition — 17 October 2026
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Fresh standalone Moritani/classic all14 Skills now retains the independent
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@@ -12,7 +23,7 @@ Recruits, Reinforcements and Harass & Withdraw variant, Basic/Advanced2–6,
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without other modules. Original36-card setup, five eligible assignment discs,
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private offers, Traitors and six-force placement remain. Advanced initializes
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the native assassination advantage; Basic does not. The original Advanced
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Harkonnen, shared-Duke, mixed-family and paired-E3 Skills guards remain.
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Harkonnen, shared-Duke and mixed-family Skills guards remain.
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Card fees/returns and winner skills continue before native assassination.
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The fee is three card-user reserves, never rescued battle dial; a successful
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