Compose standalone E3 Nexus without Leader Skills
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@@ -17,6 +17,30 @@ open mode gates.
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## Current checkpoint and work
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**Standalone E3 Nexus without Skills — bounded changed-path proof.**
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Original Ecaz OR Moritani/classic ecaz33/all12 composes optional Homeworld/
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Discovery/Tech3+/Advanced Strongholds2+ through the existing generic entry.
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48 original admissions reject before and reach Traitors after. Original
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native setup, distinct roster/Cunning exclusions and ruling gates remain.
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New15 semantic cases and affected372/372 across32 files, types/lint/build pass.
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Across16 families,46/48 original six-seat games complete44,796accepted/
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45,084attempts/1,189JSON across two frozen trees. Eight initial new trace
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name collisions are preserved/repaired without changing seeds; only those
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interrupted families rerun. Basic odd-force/high-threshold revival captures
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keep their actual source guards; no first-batch48-green claim.
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Actual390px no-training `W6SCKGAA`v114 consumes supply Cunning then reveals
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on paid Guild1 arrival: Staban dies once, bounty5 credits12→17, Guild
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res14/Polar1/Tanks0. `WFEGQTRU`v94 retains random Cistern/free2 entry, actual
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Maker/both-pile/alliance close, paid native Junction1 and living-Duke Cunning:
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res11/Imperial6/Cistern2/visitor1/Tanks0, unchanged Cunning purse7.
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[Canonical source/game/human receipts](NEXUS_CARD_RULES.md#standalone-e3-nexus-without-skills--6-october-2026).
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Final types/lint/build and compiled no-training Nexus guide/evidence pass
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at viewport/document390. Owned QA cutover retains originalv114/v94;
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all tabs close and our three temporary scripts are removed. Checkpoint/
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exact-revision receipt follows. Other native families, pending rulings,
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full-mode acceptance and protected deployment remain open.
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**Native Homeworld Nexus — bounded Development Verified.** Existing paired
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E1/E2 Skills/no-Skills module/Discovery and standalone Ecaz OR Moritani
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Skills entries retain original Homeworld/Nexus with optional Discovery/
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