Compose standalone E3 Nexus without Leader Skills

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Quintine committed 2026-10-07 10:18:19 +11:00
1 parent ec3d26f663
commit 185f3b37be
18 files changed
+1675 -38

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@@ -16,6 +16,7 @@ export function homeworldDiscoveryProfile(game: FactionModuleProfile): boolean {
/** The same roster/module contract during play; live Discovery frames are expected. */
export function discoveryModeSupported(game: FactionModuleProfile): boolean {
if (game.nexusCards) return standaloneE3DiscoveryNexusProfile(game);
if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
game.players.length < 2 || game.players.length > 6 ||
(game.techTokens && game.players.length < 3) || game.expansions.length > 2 ||
@@ -124,3 +125,33 @@ export function pairedDiscoveryNexusProfile(game: FactionModuleProfile): boolean
}
return hasPrimary && hasSecondary;
}
/** One original E3 native/classics with Nexus/Discovery and no Skills.
* Optional Homeworlds/Tech/Advanced Strongholds retain their original prerequisites. */
export function standaloneE3DiscoveryNexusProfile(game: FactionModuleProfile): boolean {
if (typeof game.advanced !== 'boolean' || game.discoveryEnabled !== true ||
!game.nexusCards || game.expansions.length !== 1 || game.expansions[0] !== 'ecaz' ||
game.players.length < 2 || game.players.length > 6 ||
(game.techTokens && game.players.length < 3) ||
(game.strongholdCards && !game.advanced) || game.leaderSkills ||
game.ecazTreachery || game.semutaPreview || game.advancedPreview || game.kullPreview ||
game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview ||
game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
game.nexusHarkonnenBetrayalPreview) return false;
let native: 'ecaz' | 'moritani' | null = null, harkonnen = false;
for (let i = 0; i < game.players.length; i++) {
const player = game.players[i];
for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false;
if (player.faction === 'ecaz' || player.faction === 'moritani') {
if (native !== null) return false;
native = player.faction;
} else {
let classic = false;
for (const faction of FACTIONS)
if (faction.id === player.faction) { classic = faction.expansion === 'base'; break; }
if (!classic) return false;
}
if (player.faction === 'harkonnen') harkonnen = true;
}
return native !== null && !(game.advanced && native === 'moritani' && harkonnen);
}