Prioritize rapid prototypes across the full game scope
Record the user's new development order: working first versions of all remaining functions, followed by integrated play, refinement and final acceptance. Track missing/prototyped/integrated/verified/polished work in the existing checklist. Keep essential legality, privacy, custody and persistence checks; defer exhaustive combinations and final polish until broader functional coverage. Preserve selective subagents, independent review where required, automatic verified Git pushes, the 80%-used weekly stop and as-needed server restarts. Material rulings and final mode/publication gates remain explicit. The canonical goal file outside Git was updated with the same instructions. Validation: documentation-only follow-up to 4a0b1ee; local links and git diff --check passed. Runtime and tests are unchanged from its passing types, lint and 4,205 offline tests. No redundant broad check or server restart was needed.
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@@ -20,6 +20,23 @@ for the in-memory SQLite tests. `tsx` is a pinned development dependency.
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- Do not read `github.md` for routine development: it is ignored private local
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credential material. Do not put secrets in logs or tracked files.
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## Prototype the remaining scope first
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- The user prioritizes working first versions of all remaining functions across
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Basic, Advanced and every expansion, followed by integration, refinement and
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polish. Reuse existing capabilities; batch related functions by dependency.
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- Track missing, prototyped, integrated, verified and polished work in the
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existing checklist. Prototypes need usable controls, a legal AI path and saved
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continuation; placeholders and disconnected helpers are not completed features.
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- Keep focused checks for crashes, deadlocks, legality, custody, privacy and save
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integrity. Defer exhaustive combinations, AI calibration and visual polish
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until broader functional coverage, unless current failures require them.
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- Preserve required checkpoint checks, selective subagents and independent
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review for complex rules/privacy/persistence. Commit and push verified
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checkpoints under standing authorization; stop at 80% weekly usage consumed.
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- Keep material rulings explicit and prototype independent work while pending.
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Prototype evidence does not open mode or publication gates.
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## Implement and verify
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- Keep rule calculations/validation in focused `game/` modules; integrate them
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