Prioritize rapid prototypes across the full game scope

Record the user's new development order: working first versions of all remaining
functions, followed by integrated play, refinement and final acceptance. Track
missing/prototyped/integrated/verified/polished work in the existing checklist.
Keep essential legality, privacy, custody and persistence checks; defer exhaustive
combinations and final polish until broader functional coverage.

Preserve selective subagents, independent review where required, automatic verified
Git pushes, the 80%-used weekly stop and as-needed server restarts. Material rulings
and final mode/publication gates remain explicit. The canonical goal file outside
Git was updated with the same instructions.

Validation: documentation-only follow-up to 4a0b1ee; local links and git diff
--check passed. Runtime and tests are unchanged from its passing types, lint and
4,205 offline tests. No redundant broad check or server restart was needed.
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@@ -42,7 +42,28 @@ Avoid adding runtime code merely to make an audit appear to be implementation.
The full-plan interaction audit starts at aggregate counter 59,151,671, uses that
one-helper pattern and changes tests/documentation. It therefore requires the
full offline check, but can reuse the unchanged application's earlier build;
browser/restart acceptance supplies direct recovery evidence.
browser/restart acceptance supplies direct recovery evidence. Checkpoint `4a0b1ee`
passed all 4,205 offline tests in one stable broad check. Its aggregate endpoint
was 59,509,237 at completed verification: 357,566 tokens before final Git and new
goal-steering overhead. It is an audit batch, not a new gameplay capability.
## User-directed rapid prototyping, 13 September 2026
Prioritize functional coverage of the entire remaining game before exhaustive
per-feature refinement. Use the existing checklist to distinguish missing,
prototyped, integrated, verified and polished functions, and choose connected
batches by dependency across core and expansion systems. A prototype includes
a working action, usable controls, legal AI participation and saved continuation.
Track functions newly playable and issues discovered during integration, alongside
tokens and rework; do not count placeholders as delivered functions.
Keep focused invariant and smoke checks during prototyping and required checks
at stable checkpoints. Use integrated games to find defects; defer exhaustive
combination testing, AI calibration and final visual polish to refinement unless
an active defect requires them sooner. Preserve material rule questions, mode
gates, selective subagents and automatic verified Git pushes. The earlier batch
estimates remain historical planning evidence and should be reassessed for this
broader prototyping workflow, without an assumed savings percentage.
Check account usage after each verified checkpoint. The user explicitly confirmed
the stop point as **80% weekly usage consumed (20% remaining)**. Keep the goal