Prioritize rapid prototypes across the full game scope
Record the user's new development order: working first versions of all remaining functions, followed by integrated play, refinement and final acceptance. Track missing/prototyped/integrated/verified/polished work in the existing checklist. Keep essential legality, privacy, custody and persistence checks; defer exhaustive combinations and final polish until broader functional coverage. Preserve selective subagents, independent review where required, automatic verified Git pushes, the 80%-used weekly stop and as-needed server restarts. Material rulings and final mode/publication gates remain explicit. The canonical goal file outside Git was updated with the same instructions. Validation: documentation-only follow-up to 4a0b1ee; local links and git diff --check passed. Runtime and tests are unchanged from its passing types, lint and 4,205 offline tests. No redundant broad check or server restart was needed.
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@@ -42,7 +42,28 @@ Avoid adding runtime code merely to make an audit appear to be implementation.
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The full-plan interaction audit starts at aggregate counter 59,151,671, uses that
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one-helper pattern and changes tests/documentation. It therefore requires the
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full offline check, but can reuse the unchanged application's earlier build;
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browser/restart acceptance supplies direct recovery evidence.
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browser/restart acceptance supplies direct recovery evidence. Checkpoint `4a0b1ee`
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passed all 4,205 offline tests in one stable broad check. Its aggregate endpoint
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was 59,509,237 at completed verification: 357,566 tokens before final Git and new
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goal-steering overhead. It is an audit batch, not a new gameplay capability.
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## User-directed rapid prototyping, 13 September 2026
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Prioritize functional coverage of the entire remaining game before exhaustive
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per-feature refinement. Use the existing checklist to distinguish missing,
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prototyped, integrated, verified and polished functions, and choose connected
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batches by dependency across core and expansion systems. A prototype includes
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a working action, usable controls, legal AI participation and saved continuation.
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Track functions newly playable and issues discovered during integration, alongside
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tokens and rework; do not count placeholders as delivered functions.
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Keep focused invariant and smoke checks during prototyping and required checks
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at stable checkpoints. Use integrated games to find defects; defer exhaustive
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combination testing, AI calibration and final visual polish to refinement unless
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an active defect requires them sooner. Preserve material rule questions, mode
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gates, selective subagents and automatic verified Git pushes. The earlier batch
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estimates remain historical planning evidence and should be reassessed for this
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broader prototyping workflow, without an assumed savings percentage.
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Check account usage after each verified checkpoint. The user explicitly confirmed
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the stop point as **80% weekly usage consumed (20% remaining)**. Keep the goal
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