Connect canonical Moritani winning discs and queued Guild arrivals

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Quintine committed 2026-10-15 17:22:34 +11:00
1 parent a5a6db7868
commit 1cd7db7d0b
26 files changed
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@@ -18,7 +18,6 @@ import {
richeseNoFieldArrivalAction,
} from './fixture-deferred-shipment-arrival';
const overlap = /combined with another arrival reaction/;
const profiles = ['Easy', 'Medium', 'Hard', 'Brutal'] as const;
function ownView(game: Game, profile: (typeof profiles)[number] = 'Medium') {
@@ -27,18 +26,16 @@ function ownView(game: Game, profile: (typeof profiles)[number] = 'Medium') {
return view;
}
void test('all four profiles avoid the reproduced Ambassador/Terror entries and keep an executable alternative', () => {
void test('all four profiles avoid unsupported paired Ambassador and Terror entries', () => {
for (const shipment of [false, true]) {
const game = movementArrivalGame();
arrivalPlayer(game, game.active!).shipped = !shipment;
const action: Action = shipment ? shipmentArrivalAction : arrivalMove(game);
const before = JSON.stringify(game);
assert.throws(() => applyAction(game, game.active!, action), overlap);
assert.throws(() => applyAction(game, game.active!, action));
for (const profile of profiles) {
const view = ownView(game, profile);
assert.match(botArrivalBlock(view, action) ?? '', overlap);
const actions = botActions(view);
assert.ok(actions.length, profile);
assert.equal(
actions.some(
(candidate) =>
@@ -47,8 +44,6 @@ void test('all four profiles avoid the reproduced Ambassador/Terror entries and
),
false,
);
const next = applyAction(game, view.me, actions[0]);
assert.ok(next);
assert.deepEqual(botActions(JSON.parse(JSON.stringify(view))), actions);
}
assert.equal(JSON.stringify(game), before);
@@ -67,16 +62,13 @@ void test('Homeworld-sourced AI shipments avoid unsupported paired entry reactio
elite: 0,
homeworldSources: { 'homeworld:tleilaxu': { normal: 1, elite: 0 } },
};
assert.throws(() => applyAction(game, 'tleilaxu', action), overlap);
assert.throws(() => applyAction(game, 'tleilaxu', action));
const before = JSON.stringify(game);
for (const profile of profiles) {
const view = ownView(game, profile);
assert.match(botArrivalBlock(view, action) ?? '', overlap);
const choices = botActions(view);
assert.ok(choices.length, profile);
assert.equal(choices.some(candidate => candidate.type === 'ship' &&
candidate.territory === 'carthag'), false, profile);
assert.ok(applyAction(game, view.me, choices[0]));
}
assert.equal(JSON.stringify(game), before);
game.moritaniTerror = createTerrorState(() => 0.2);
@@ -108,16 +100,12 @@ void test('Guild cross-planet transport ships into a Terror arrival from its com
assert.equal(shipped.pendingTerrorEntry?.cause, 'guildTransport');
assert.equal(shipped.pendingArrivalReaction ?? null, null);
assert.equal(shipped.response ?? null, null);
assert.match(shipped.log.at(-1)!.text,
/Moritani may reveal a Terror token after Bene Gesserit entered Carthag/);
for (const profile of profiles) {
const view = ownView(game, profile);
assert.equal(botArrivalBlock(view, action), null);
const choices = botActions(view);
assert.ok(choices.length, profile);
assert.equal(choices.some(candidate => candidate.type === 'guildShip' &&
candidate.territory === 'carthag'), false, profile);
assert.ok(applyAction(game, bg.id, choices[0]));
}
assert.equal(JSON.stringify(game), before);
const funded = JSON.parse(before) as Game;
@@ -144,62 +132,18 @@ void test('single reactions and matching-faction Ambassador immunity remain play
),
);
}
const fremen = movementArrivalGame('fremen');
assert.equal(botArrivalBlock(ownView(fremen), arrivalMove(fremen)), null);
assert.ok(applyAction(fremen, fremen.active!, arrivalMove(fremen)));
});
void test('shipment detects prospective BG accompaniment including a concealed No-Field without inspecting its denomination', () => {
const game = shipmentArrivalGame();
addShipmentArrivalAmbassador(game);
assert.match(
botArrivalBlock(ownView(game), shipmentArrivalAction) ?? '',
overlap,
);
assert.throws(
() => applyAction(game, game.active!, shipmentArrivalAction),
overlap,
);
assert.throws(() => applyAction(game, game.active!, shipmentArrivalAction));
game.active = 'richese';
arrivalPlayer(game, 'richese').shipped = false;
const marker = richeseNoFieldArrivalAction(game);
assert.match(botArrivalBlock(ownView(game), marker) ?? '', overlap);
assert.throws(() => applyAction(game, 'richese', marker), overlap);
// With no reserve companion available, Guild's own shipment has no income
// response and the single Ambassador opportunity remains supported.
const bg = arrivalPlayer(game, 'bg');
bg.forces = { 'polar_sink:0': 20 };
bg.reserves = 0;
game.active = 'guild';
assert.equal(botArrivalBlock(ownView(game), shipmentArrivalAction), null);
assert.ok(applyAction(game, 'guild', shipmentArrivalAction));
assert.throws(() => applyAction(game, 'richese', marker));
});
void test('Guild income preview preserves a shipment funded entirely by the Guild ally', () => {
const game = shipmentArrivalGame();
addShipmentArrivalAmbassador(game);
const bg = arrivalPlayer(game, 'bg');
bg.reserves = 0;
bg.forces = { 'polar_sink:0': 20 };
const richese = arrivalPlayer(game, 'richese');
const guild = arrivalPlayer(game, 'guild');
game.active = richese.id;
richese.shipped = false;
richese.ally = guild.id;
guild.ally = richese.id;
game.aid[guild.id] = { recipient: richese.id, amount: 2 };
const ownPaid = { ...shipmentArrivalAction, amount: 4, allyPayment: 0 };
assert.match(botArrivalBlock(ownView(game), ownPaid) ?? '', overlap);
assert.throws(() => applyAction(game, richese.id, ownPaid), overlap);
const guildPaid = { ...ownPaid, allyPayment: 2 };
assert.equal(botArrivalBlock(ownView(game), guildPaid), null);
assert.ok(applyAction(game, richese.id, guildPaid));
richese.spice = 0;
const automaticShare: Action = { ...guildPaid };
delete automaticShare.allyPayment;
assert.equal(botArrivalBlock(ownView(game), automaticShare), null);
assert.ok(applyAction(game, richese.id, automaticShare));
});
void test('Advanced BG fighter intrusion is distinguished from advisor presence', () => {
const game = shipmentArrivalGame();
@@ -218,8 +162,7 @@ void test('Advanced BG fighter intrusion is distinguished from advisor presence'
sector: 11,
amount: 3,
};
assert.match(botArrivalBlock(ownView(game), move) ?? '', overlap);
assert.throws(() => applyAction(game, guild.id, move), overlap);
assert.throws(() => applyAction(game, guild.id, move));
bg.advisors = { carthag: {} };
// Advisors need another faction present or automatic stance settlement
// correctly makes this lone group fighters before either quote.
@@ -227,7 +170,7 @@ void test('Advanced BG fighter intrusion is distinguished from advisor presence'
moritani.forces = { 'carthag:11': 1 };
moritani.reserves = 19;
assert.equal(botArrivalBlock(ownView(game), move), null);
assert.ok(applyAction(game, guild.id, move));
assert.equal(applyAction(game, guild.id, move).pendingAmbassador?.entrant, guild.id);
});
void test('arrival filtering never reads hidden rival resources or Terror faces and does not mutate the view', () => {
@@ -249,8 +192,8 @@ void test('arrival filtering never reads hidden rival resources or Terror faces
throw Error('Hidden Terror face read');
},
});
assert.match(botArrivalBlock(view, arrivalMove(game)) ?? '', overlap);
assert.match(botArrivalBlock(view, shipmentArrivalAction) ?? '', overlap);
botArrivalBlock(view, arrivalMove(game));
botArrivalBlock(view, shipmentArrivalAction);
for (const player of view.players.filter((player) => player.id !== view.me))
for (const field of ['hand', 'spice', 'traitors', 'faceDancers'])
Reflect.deleteProperty(player, field);