Implement Grumman collection and private stacked Terror choices

Add conserved token collection with four bank spice, owner-only stack selection, recovery proofs, controls and AI. Preserve unresolved removal and expansion release gates. Verified 3712 offline cases, types, lint, production build, 40 HTTP cases, three-seat desktop/mobile play, and unchanged 3081 preexisting saved games.
This commit is contained in:
Quintine committed 2026-09-10 08:38:06 +10:00
1 parent 28ba1618ba
commit 1db11a0187
27 files changed
+2451 -43

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+7 -30
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@@ -7,6 +7,8 @@ import { ShipmentPromises } from './shipment-promises';
import { HomeworldShipment } from './homeworld-shipment';
import { HomeworldRevivalDeployment } from './homeworld-revival-deployment';
import { CaladanReinforcement } from './caladan-reinforcement';
import { GrummanCollection } from './grumman-collection';
import { TerrorBoardMarkers } from './terror-board-markers';
import { homeworldRevivalActionBlock } from '@/game/homeworld-revival-deployment-options';
import { GuildHomeworldShipment } from './guild-homeworld-shipment';
import { JunctionTransport } from './junction-transport';
@@ -1287,36 +1289,7 @@ export function GameTable({
));
})}
<NoFieldBoardMarkers players={g.players} />
{g.moritaniTerror?.tokens
.filter((token) => token.status === 'placed' && token.location)
.map((token) => {
const t = territory(token.location!);
return (
<g
key={token.id}
transform={`translate(${t.center[0] + 42},${t.center[1] - 22})`}
pointerEvents="none"
aria-label={`Hidden Terror token in ${t.name}`}
>
<title>Hidden Terror token · {t.name}</title>
<circle
r="15"
fill="#392b41"
stroke="#d6b9dc"
strokeWidth="2"
/>
<text
y="5"
textAnchor="middle"
fill="#f4e1f1"
fontSize="15"
fontWeight="700"
>
T
</text>
</g>
);
})}
<TerrorBoardMarkers tokens={g.moritaniTerror?.tokens ?? []} />
{Object.entries(g.spice)
.filter(([, n]) => n > 0)
.map(([k, n]) => {
@@ -2030,6 +2003,8 @@ export function GameTable({
<h2>
{g.decision.kind === 'caladanReinforcement'
? 'Caladan victory reinforcement'
: g.decision.kind === 'grummanCollection'
? 'Grumman Collection'
: g.decision.kind === 'homeworldRevivalDeployment'
? 'Revival deployment'
: g.decision.kind === 'ecazSpice'
@@ -2308,6 +2283,8 @@ export function GameTable({
<HomeworldRevivalDeployment game={g} act={act} busy={busy} />
) : g.decision.kind === 'caladanReinforcement' ? (
<CaladanReinforcement game={g} act={act} busy={busy} />
) : g.decision.kind === 'grummanCollection' ? (
<GrummanCollection game={g} act={act} busy={busy} />
) : g.decision.kind === 'ecazSpice' ? (
g.ecazSpice?.allocation ? (
<EcazSpice