Connect bounded Orgiz spice transfers to Discovery Collection
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@@ -69,9 +69,17 @@ to redeal a started game. The default `ix` profile remains available.
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territory into sector zero of that location. This spends no spice, shipment or
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normal movement. Empty, storm-blocked and occupancy-blocked offers skip without
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holding up the turn. Accepted groups and arrival reactions survive restoration.
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- **Cistern:** during Collection, a sole occupant receives two bank spice. If two
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factions occupy Cistern, the unresolved benefit is withheld without blocking
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Collection; this boundary does not decide which occupant should receive it.
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- **Cistern:** during Collection, a sole fighter occupant receives two bank
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spice after ordinary advisor releases. If two fighters occupy Cistern, the
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unresolved benefit is withheld without blocking Collection; this boundary
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does not decide which occupant should receive it.
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- **Orgiz:** during Collection, a sole fighter occupant takes one spice from
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the unique rival collector of each positive board deposit after ordinary
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advisor releases. One collected pile is one observable blow even if previous
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blows stacked there. The transfer occurs after ordinary collection, conserves
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player spice, appears in the public log, and resumes from saved state without
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another payment. Unresolved Ecaz shared lots and contested Orgiz occupation
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withhold their uncertain transfers, not the ordinary Collection phase.
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- **Jacurutu:** winning a battle here automatically grants one bank spice per
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opposing undialed physical force sent to the Tanks. Winner casualties and
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@@ -120,10 +128,16 @@ answers or newly approved table rulings.
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The printed Cistern text names an occupant but permits two factions to occupy a
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revealed location. The prototype pays an ordinary sole occupant and withholds
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the contested bonus. Orgiz remains disabled because the source also does not
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settle whether a stacked board deposit represents one or several collected
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spice blows; contested occupancy and unresolved Ecaz shared collection add
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further unanswered cases.
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the contested bonus. The publisher's [Ecaz & Moritani rulebook, page 13](https://gamers-hq.de/media/pdf/0f/7a/86/Dune_EcazMoritani_Rulebook_EN.pdf)
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says an Orgiz occupant steals one spice of each collected blow. Its bundled
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Q&A does not define a stacked pile as one or several blows; searches of the
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publisher/designer and community rules pages found no explicit clarification.
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The bounded implementation treats each positive board deposit collected as one
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observable blow, transfers one spice from its unique collector, and does not
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take spice from the occupant itself. This is an inference, not an official
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ruling. Two fighters occupying Orgiz withhold all theft. An Ecaz shared lot
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with no assigned collector withholds theft from its entire territory; independent
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deposits elsewhere and ordinary collection proceed.
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The Testing Station's two-occupant case leaves ordering and cumulative adjustment
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unresolved. The prototype opens only the sole-occupant path and continues an
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@@ -211,9 +225,10 @@ to Spice Blow. Refresh restored the same station forces and private Snooper.
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This is targeted control/recovery evidence, not an unmodified complete game.
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The 187 opening saved rooms remain preserved; no server restart was needed.
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1. Resolve Orgiz's collected-blow interpretation, contested Cistern/Testing
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Station benefits and Jacurutu's mixed physical dial allocation; complete their
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remaining controls and effects when settled.
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1. Resolve contested Cistern/Orgiz/Testing Station benefits, Ecaz shared-lot
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Orgiz allocation and Jacurutu's mixed physical dial allocation; complete
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remaining controls and effects when settled. The per-collected-deposit
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Orgiz interpretation remains provisional.
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2. Integrate combined modules and complete games, then refine interaction,
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strategy and presentation coverage before opening normal start gates.
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3. Use the existing prototype starter and saved-room verification for further
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