Connect bounded Orgiz spice transfers to Discovery Collection

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Quintine committed 2026-09-28 09:49:14 +10:00
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@@ -69,9 +69,17 @@ to redeal a started game. The default `ix` profile remains available.
territory into sector zero of that location. This spends no spice, shipment or
normal movement. Empty, storm-blocked and occupancy-blocked offers skip without
holding up the turn. Accepted groups and arrival reactions survive restoration.
- **Cistern:** during Collection, a sole occupant receives two bank spice. If two
factions occupy Cistern, the unresolved benefit is withheld without blocking
Collection; this boundary does not decide which occupant should receive it.
- **Cistern:** during Collection, a sole fighter occupant receives two bank
spice after ordinary advisor releases. If two fighters occupy Cistern, the
unresolved benefit is withheld without blocking Collection; this boundary
does not decide which occupant should receive it.
- **Orgiz:** during Collection, a sole fighter occupant takes one spice from
the unique rival collector of each positive board deposit after ordinary
advisor releases. One collected pile is one observable blow even if previous
blows stacked there. The transfer occurs after ordinary collection, conserves
player spice, appears in the public log, and resumes from saved state without
another payment. Unresolved Ecaz shared lots and contested Orgiz occupation
withhold their uncertain transfers, not the ordinary Collection phase.
- **Jacurutu:** winning a battle here automatically grants one bank spice per
opposing undialed physical force sent to the Tanks. Winner casualties and
@@ -120,10 +128,16 @@ answers or newly approved table rulings.
The printed Cistern text names an occupant but permits two factions to occupy a
revealed location. The prototype pays an ordinary sole occupant and withholds
the contested bonus. Orgiz remains disabled because the source also does not
settle whether a stacked board deposit represents one or several collected
spice blows; contested occupancy and unresolved Ecaz shared collection add
further unanswered cases.
the contested bonus. The publisher's [Ecaz & Moritani rulebook, page 13](https://gamers-hq.de/media/pdf/0f/7a/86/Dune_EcazMoritani_Rulebook_EN.pdf)
says an Orgiz occupant steals one spice of each collected blow. Its bundled
Q&A does not define a stacked pile as one or several blows; searches of the
publisher/designer and community rules pages found no explicit clarification.
The bounded implementation treats each positive board deposit collected as one
observable blow, transfers one spice from its unique collector, and does not
take spice from the occupant itself. This is an inference, not an official
ruling. Two fighters occupying Orgiz withhold all theft. An Ecaz shared lot
with no assigned collector withholds theft from its entire territory; independent
deposits elsewhere and ordinary collection proceed.
The Testing Station's two-occupant case leaves ordering and cumulative adjustment
unresolved. The prototype opens only the sole-occupant path and continues an
@@ -211,9 +225,10 @@ to Spice Blow. Refresh restored the same station forces and private Snooper.
This is targeted control/recovery evidence, not an unmodified complete game.
The 187 opening saved rooms remain preserved; no server restart was needed.
1. Resolve Orgiz's collected-blow interpretation, contested Cistern/Testing
Station benefits and Jacurutu's mixed physical dial allocation; complete their
remaining controls and effects when settled.
1. Resolve contested Cistern/Orgiz/Testing Station benefits, Ecaz shared-lot
Orgiz allocation and Jacurutu's mixed physical dial allocation; complete
remaining controls and effects when settled. The per-collected-deposit
Orgiz interpretation remains provisional.
2. Integrate combined modules and complete games, then refine interaction,
strategy and presentation coverage before opening normal start gates.
3. Use the existing prototype starter and saved-room verification for further