feat: connect Basic native Semuta Terror discard reactions

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Quintine committed 2026-10-12 02:00:22 +11:00
1 parent 6709522890
commit 235f763625
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@@ -7,6 +7,7 @@ import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import { spiceDeck } from '../game/cards';
import { saphoAggressorGame, aggressorAction, prepareAggressorPlans } from './fixture-sapho-aggressor';
import { takeSaphoBattleCard } from './fixture-sapho-battle-order';
import { createTerrorState, placeTerror } from '../game/moritani-terror';
const reload = (g: Game): Game => JSON.parse(JSON.stringify(g));
const player = (g: Game, id: string) => g.players.find(p => p.id === id)!;
@@ -23,10 +24,11 @@ function inventory(g: Game) {
assert.equal(new Set(ids).size, ids.length);
return ids;
}
function fixture(ix = false, ixianAlly = false, advanced = false, opponent: 'emperor' | 'beneGesserit' | 'harkonnen' = 'emperor') {
let g = createGame('SEMUTAQ2', newPlayer('r', 'Richese', 'richese'), advanced, ix ? ['choam', 'ix'] : ['choam']);
function fixture(ix = false, ixianAlly = false, advanced = false, opponent: 'emperor' | 'beneGesserit' | 'harkonnen' | 'moritani' = 'emperor') {
let g = createGame('SEMUTAQ2', newPlayer('r', 'Richese', 'richese'), advanced,
opponent === 'moritani' ? ['choam', 'ecaz'] : ix ? ['choam', 'ix'] : ['choam']);
joinGame(g, newPlayer('a', 'Atreides', 'atreides'));
joinGame(g, newPlayer('e', ixianAlly ? 'Ixians' : opponent === 'beneGesserit' ? 'Bene Gesserit' : opponent === 'harkonnen' ? 'Harkonnen' : 'Emperor',
joinGame(g, newPlayer('e', ixianAlly ? 'Ixians' : opponent === 'beneGesserit' ? 'Bene Gesserit' : opponent === 'harkonnen' ? 'Harkonnen' : opponent === 'moritani' ? 'Moritani' : 'Emperor',
ixianAlly ? 'ixians' : opponent));
for (const p of g.players) { p.bot = 'Medium'; p.ready = true; }
g = initializeSemutaGameForAudit(g);
@@ -50,6 +52,68 @@ function fixture(ix = false, ixianAlly = false, advanced = false, opponent: 'emp
return { g, semuta, hajr };
}
for (const kind of ['sabotage', 'robbery'] as const) void test(
`Semuta takes the private ${kind} discard before the original native arrival suffix`, () => {
const { g, semuta } = fixture(false, false, false, 'moritani');
for (const id of ['a', 'e']) Object.assign(player(g, id), { forces: {}, reserves: 20, shipped: false, moved: 0 });
const gift = take(g, g.deck.find(c => c.kind === 'shield')!.id);
if (kind === 'sabotage') {
player(g, 'e').hand.push(gift);
for (let i = 0; i < 2; i++) player(g, 'a').hand.push(take(g, g.deck.find(c => c.kind === 'projectile')!.id));
} else {
g.deck.push(gift);
for (let i = 0; i < 4; i++) player(g, 'e').hand.push(take(g,
g.deck.find(c => !c.effect || c.kind === 'worthless')!.id));
}
g.moritaniTerror = createTerrorState(() => 0);
const token = g.moritaniTerror.tokens.find(t => t.kind === kind)!;
g.moritaniTerror = placeTerror(g.moritaniTerror, token.id, 'carthag', g.turn);
const original = inventory(g);
let state = applyAction(g, 'a', { type: 'ship', territory: 'carthag', sector: 11, amount: 2 });
state = applyAction(state, 'e', { type: 'decision', reveal: true });
let drawn: string | undefined;
if (kind === 'robbery') {
drawn = state.deck[0].id;
state = applyAction(state, 'e', { type: 'decision', choice: 'card' });
assert.equal(player(state, 'e').hand.some(c => c.id === drawn), true);
state = applyAction(state, 'e', { type: 'decision', card: player(state, 'e').hand[0].id });
}
assert.equal(state.pendingTreacheryDiscard?.continuation.kind, 'terrorDiscard');
assert.equal(state.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.equal(state.pendingTreacheryDiscard!.batch.entries[0].publicFace, false);
const victim = state.pendingTreacheryDiscard!.batch.entries[0].card.id;
const event = state.pendingTreacheryDiscard!.batch.event;
assert.deepEqual(viewGame(state, 'r').semutaReaction?.candidates, []);
const settled = (game: Game) => game.players.map(p => ({ id: p.id, spice: p.spice,
forces: p.forces, reserves: p.reserves, tanks: p.tanks, shipped: p.shipped, moved: p.moved }));
let declined = reload(state);
for (const id of ['a', 'e', 'r']) declined = applyAction(declined, id, { type: 'semutaPass', event });
const claimed = applyAction(reload(state), 'r', { type: 'semutaCommit', event });
for (let resumed of [declined, claimed]) {
assert.deepEqual(settled(resumed), settled(state));
assert.equal(resumed.moritaniTerror!.tokens.find(t => t.id === token.id)!.status, 'removed');
assert.throws(() => applyAction(resumed, 'r', { type: 'semutaCommit', event }));
if (kind === 'sabotage') {
assert.equal(resumed.pendingTerrorEntry?.stage, 'gift');
resumed = applyAction(resumed, 'e', { type: 'decision', card: gift.id });
assert.equal(player(resumed, 'a').hand.some(c => c.id === gift.id), true);
assert.equal(player(resumed, 'a').hand.length, 3);
} else {
assert.equal(player(resumed, 'e').hand.length, 4);
assert.equal(player(resumed, 'e').hand.some(c => c.id === drawn), true);
}
assert.equal(resumed.pendingTerrorEntry, null);
assert.equal(resumed.active, 'a');
assert.equal(player(resumed, 'a').forces['carthag:11'], 2);
assert.equal(player(resumed, 'a').reserves, 18);
assert.deepEqual(inventory(resumed), original);
assert.throws(() => applyAction(resumed, 'a', { type: 'ship', territory: 'carthag', sector: 11, amount: 2 }));
}
assert.equal(player(claimed, 'r').hand.some(c => c.id === victim), true);
assert.equal(claimed.discard.some(c => c.id === semuta.id), true);
assert.equal(declined.discard.some(c => c.id === victim), true);
});
void test('private Ixian ally discard offers Semuta before replacement without revealing its face', () => {
const { g, semuta, hajr } = fixture(true, true);
player(g, 'a').hand = [];