Add cumulative Truthtrance force-revival commitments
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@@ -1,3 +1,4 @@
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import { parseRevivalClaim, revivalClaimText, revivalPromiseModeSupported, type RevivalClaim } from './revival-promises';
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import { parseMovementClaim, movementClaimText, movementPromiseTargetAvailable, MovementClaimError, type MovementClaim } from './movement-promises';
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import { shipmentAvailable } from './shipment-opportunity';
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import type { ShipmentClaim } from './shipment-promises';
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@@ -60,6 +61,7 @@ export type TruthFact =
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| { kind: 'spice'; compare: 'eq' | 'gte' | 'lte'; value: number }
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| { kind: 'and' | 'or'; terms: TruthFact[] };
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export type TruthQuestion =
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| ({ kind: 'revival'; target: string } & RevivalClaim)
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| ({ kind: 'bid'; target: string } & BidClaim)
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| { kind: 'traitorCall'; target: string; battle: string; territory: string }
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| ({ kind: 'movement'; target: string } & MovementClaim)
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@@ -212,6 +214,18 @@ function parseQuestion(g: Game, asker: string, value: unknown): TruthQuestion {
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g.players.some((p) => p.id === v.target),
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'Ask one other player.',
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);
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if (v.kind === 'revival') {
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check(Object.keys(v).sort().join(',') === 'counter,kind,minimum,target,turn',
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'Supply the current Revival turn, physical counter type, minimum and respondent.');
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const claim = parseRevivalClaim(v);
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check(revivalPromiseModeSupported(g) && g.status === 'playing' && g.phase === 4 &&
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claim.turn === g.turn && !g.ready.includes(v.target as string) &&
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(!g.revivalOrder || g.revivalOrder.remaining.includes(v.target as string)) &&
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!g.pendingRevival && !g.response && !g.decision && !g.phaseOpening &&
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!g.pendingKarama && !g.pendingTreacheryDiscard,
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'Choose a remaining native Revival opportunity in a supported table and finish pending decisions.');
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return { kind: 'revival', target: v.target, ...claim };
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}
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if (v.kind === 'bid') {
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check(Object.keys(v).sort().join(',') === 'kind,lot,minimum,target,turn',
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'Supply the current ordinary lot, turn, bid minimum and respondent.');
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@@ -447,6 +461,7 @@ export function truthQuestionText(
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locationName: (id: string) => string,
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): string {
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if (q.kind === 'freeform') return q.text;
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if (q.kind === 'revival') return `Will you ${revivalClaimText(q)}?`;
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if (q.kind === 'bid') return `Will you ${bidClaimText(q)}?`;
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if (q.kind === 'traitorCall') return `In this revealed battle in ${locationName(q.territory)}, will you declare the opposing leader a Traitor?`;
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if (q.kind === 'movement') return `Will you ${movementClaimText(q)} before your Shipment and Movement turn ends?`;
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@@ -493,6 +508,8 @@ export function resolveTruthAction(
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) => void;
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movementAnswers?: (g: Game, p: Player, claim: MovementClaim) => TruthAnswer[];
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bindMovement?: (g: Game, p: Player, claim: MovementClaim, answer: boolean, asker: string) => void;
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revivalAnswers?: (g: Game, p: Player, claim: RevivalClaim) => TruthAnswer[];
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bindRevival?: (g: Game, p: Player, claim: RevivalClaim, answer: boolean, asker: string) => void;
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bidAnswers?: (g: Game, p: Player, claim: BidClaim) => TruthAnswer[];
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bindBid?: (g: Game, p: Player, claim: BidClaim, answer: boolean, asker: string) => void;
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traitorAnswers?: (g: Game, p: Player) => TruthAnswer[];
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@@ -613,6 +630,9 @@ export function resolveTruthAction(
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'Waiting for the Truthtrance holder to ask a question.',
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);
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w.question = parseQuestion(g, p.id, a.question);
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if (w.question.kind === 'revival')
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check(effects.revivalAnswers?.(g, g.players.find(other => other.id === w.question!.target)!, w.question).length,
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'Choose a respondent with a remaining native Revival opportunity.');
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if (w.question.kind === 'bid')
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check(effects.bidAnswers?.(g, g.players.find(other => other.id === w.question!.target)!, w.question).length,
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'Choose a bidder with a remaining ordinary opportunity in this lot.');
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@@ -666,6 +686,11 @@ export function resolveTruthAction(
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'Choose an answer consistent with legal ground movement and earlier promises.');
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if (a.answer !== 'unknown') effects.bindMovement(g, p, q, a.answer === 'yes', current.player);
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}
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if (q.kind === 'revival') {
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check(effects.revivalAnswers && effects.bindRevival && effects.revivalAnswers(g, p, q).includes(a.answer),
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'Choose an answer consistent with native force revivals and earlier answers.');
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if (a.answer !== 'unknown') effects.bindRevival(g, p, q, a.answer === 'yes', current.player);
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}
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if (q.kind === 'bid') {
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check(effects.bidAnswers && effects.bindBid && effects.bidAnswers(g, p, q).includes(a.answer),
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'Choose an answer consistent with this lot, your legal bids and earlier answers.');
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