Implement Homeworld mechanics through Caladan reinforcement checkpoint

Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
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Quintine committed 2026-09-10 08:12:26 +10:00
1 parent 3be49512f7
commit 28ba1618ba
266 files changed
+47680 -16851

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@@ -147,6 +147,8 @@ export type CollectionQuote = {
player: string;
strongholds: number;
collected: number;
/** Actual desert deposits, excluding bank income and shared escrow. */
desert: number;
balance: number;
}[];
/** Removed from the map, but not credited until the allies resolve allocation. */
@@ -283,6 +285,7 @@ export function quoteSpiceCollection(
if (ecazCollectionCanceled && collectionBonus?.owner === id)
strongholds -= collectionBonus.amount;
let collected = 0;
let desert = 0;
for (const [key, capacity] of capacities.get(id)!) {
const t = splitLocation(key).territory;
if (
@@ -314,6 +317,8 @@ export function quoteSpiceCollection(
}
const amount = Math.min(spice[key] ?? 0, capacity);
collected += amount;
if (sites.some((site) => site.id === t && site.type === 'sand'))
desert += amount;
spice[key] = (spice[key] ?? 0) - amount;
}
const balance = original.spice + strongholds + collected;
@@ -321,7 +326,7 @@ export function quoteSpiceCollection(
whole(collected) && whole(balance),
'Collection would overflow the spice balance.',
);
receipts.push({ player: id, strongholds, collected, balance });
receipts.push({ player: id, strongholds, collected, desert, balance });
}
return { released, spice, receipts, shared, collectionBonus };
}