Implement Homeworld mechanics through Caladan reinforcement checkpoint

Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
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Quintine committed 2026-09-10 08:12:26 +10:00
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import type { Game } from './engine';
import type { HomeworldAmbassadorArrival } from './homeworld-arrival';
import type { HomeworldVictoryWitness } from './homeworld-victory-reinforcement';
import { HomeworldCustodyError } from './homeworld-custody';
export type HomeworldVictoryReturn = HomeworldVictoryWitness & {
phase: 6;
stage: 'waiting' | 'choice' | 'arrival' | 'complete';
signature: string;
offer?: { population: number; survivors: number; blocked: string | null; signature: string };
destination?: string;
ambassadors?: HomeworldAmbassadorArrival[];
arrivalSignature?: string;
};
export type HomeworldVictoryObligation = {
event: string;
completed: boolean;
/** Absent only on completed development saves written before stage receipts. */
stage?: HomeworldVictoryReturn['stage'];
signature: string;
};
function fail(): never {
throw new HomeworldCustodyError('The saved Caladan reinforcement no longer matches its original victory and completion obligation.');
}
function originalSignature(witness: HomeworldVictoryWitness) {
return JSON.stringify(['caladanVictory', witness.event, witness.turn, witness.player, witness.territory, witness.result]);
}
function witnessValid(witness: HomeworldVictoryWitness) {
return typeof witness.event === 'string' && !!witness.event &&
Number.isSafeInteger(witness.turn) && witness.turn > 0 &&
typeof witness.player === 'string' && !!witness.player &&
typeof witness.territory === 'string' && !!witness.territory &&
['normal', 'traitor'].includes(witness.result);
}
export function makeHomeworldVictoryReturn(witness: HomeworldVictoryWitness): HomeworldVictoryReturn {
if (!witnessValid(witness)) fail();
return { ...witness, phase: 6, stage: 'waiting', signature: originalSignature(witness) };
}
export function homeworldVictoryObligationSignature(context: NonNullable<Game['lastBattleContext']>, completed: boolean,
stage?: HomeworldVictoryReturn['stage']) {
return JSON.stringify(['caladanObligation', context.event, context.turn, context.territory,
context.winner, context.result, completed, ...(stage === undefined ? [] : [stage])]);
}
export function homeworldVictoryOfferSignature(frame: HomeworldVictoryReturn,
offer: Pick<NonNullable<HomeworldVictoryReturn['offer']>, 'population' | 'survivors' | 'blocked'>) {
return JSON.stringify(['caladanOffer', frame.signature, offer.population, offer.survivors, offer.blocked]);
}
/** Original battle facts and the independent obligation survive nullable choices.
* Arrival chain validation is shared with other Homeworld arrivals by the engine. */
export function validateHomeworldVictoryReturn(g: Pick<Game, 'turn' | 'phase' | 'players' | 'homeworlds' | 'lastBattleContext' | 'homeworldVictoryReinforcement'>) {
const frame = g.homeworldVictoryReinforcement;
const context = g.lastBattleContext;
const obligation = context?.caladanReinforcement;
if (obligation) {
if (!frame || obligation.event !== context!.event || frame.event !== obligation.event ||
typeof obligation.completed !== 'boolean' ||
obligation.signature !== homeworldVictoryObligationSignature(context!, obligation.completed, obligation.stage) ||
(obligation.stage === undefined ? !obligation.completed : obligation.stage !== frame.stage) ||
obligation.completed !== (frame.stage === 'complete')) fail();
}
if (frame === undefined || frame === null) return;
if (typeof frame !== 'object' || Array.isArray(frame) ||
Object.keys(frame).some((key) => !['event', 'turn', 'phase', 'player', 'territory', 'result', 'stage',
'signature', 'offer', 'destination', 'ambassadors', 'arrivalSignature'].includes(key)) ||
!witnessValid(frame) || frame.signature !== originalSignature(frame) || frame.phase !== 6 ||
!['waiting', 'choice', 'arrival', 'complete'].includes(frame.stage) ||
!g.homeworlds?.custody ||
g.players.filter((p) => p.id === frame.player && p.faction === 'atreides').length !== 1 ||
frame.turn > g.turn) fail();
if (frame.stage !== 'complete' || frame.event === context?.event) {
if (!obligation || (frame.stage !== 'complete' && (frame.turn !== g.turn || g.phase !== 6)) ||
context!.event !== frame.event || context!.turn !== frame.turn ||
context!.territory !== frame.territory || context!.winner !== frame.player ||
context!.result !== frame.result) fail();
}
const offer = frame.offer;
if (offer && (typeof offer !== 'object' || Array.isArray(offer) ||
Object.keys(offer).some((key) => !['population', 'survivors', 'blocked', 'signature'].includes(key)) ||
!Number.isSafeInteger(offer.population) || offer.population < 6 || offer.population > 20 ||
!Number.isSafeInteger(offer.survivors) || offer.survivors < 1 || offer.survivors > 20 ||
offer.blocked !== null && (typeof offer.blocked !== 'string' || !offer.blocked) ||
offer.signature !== homeworldVictoryOfferSignature(frame, offer))) fail();
if (frame.stage === 'waiting' || frame.stage === 'choice') {
if (frame.destination !== undefined || frame.ambassadors !== undefined || frame.arrivalSignature !== undefined ||
(frame.stage === 'waiting' ? offer !== undefined : !offer)) fail();
} else if (typeof frame.destination !== 'string' || !frame.destination || !Array.isArray(frame.ambassadors) ||
typeof frame.arrivalSignature !== 'string' || (!offer && frame.destination !== 'decline')) fail();
}