Implement Homeworld mechanics through Caladan reinforcement checkpoint
Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
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@@ -17,6 +17,7 @@ type Context = Pick<
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> & {
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players: readonly Pick<Game['players'][number], 'id' | 'faction' | 'hand'>[];
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territories: readonly { id: string; sectors: readonly number[] }[];
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combatLocations?: readonly { id: string; kind: 'territory' | 'homeworld' }[];
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physicalCards: readonly { id: string }[];
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};
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function requireIx(value: unknown, message: string): asserts value {
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@@ -43,6 +44,18 @@ export function quoteIxSubstitutionCancellation(
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owner?.faction === 'ixians',
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'The canceled substitution needs its Ixian winner.',
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);
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const homeworld = g.combatLocations?.find(
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(location) => location.id === p.territory && location.kind === 'homeworld',
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);
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const territory = g.territories.find(
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(location) => location.id === p.territory,
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);
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requireIx(
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homeworld
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? p.territory.startsWith('homeworld:') && !territory
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: !!territory && !p.territory.startsWith('homeworld:'),
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'The canceled substitution needs a current canonical combat location.',
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);
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let context: BattleCleanupContextQuote;
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try {
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context = validateBattleCleanupContext({
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@@ -51,7 +64,10 @@ export function quoteIxSubstitutionCancellation(
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battlePresent: !!g.battle,
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lastBattle: g.lastBattle,
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playerIds: g.players.map((p) => p.id),
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territoryIds: g.territories.map((t) => t.id),
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territoryIds: [
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...g.territories.map((t) => t.id),
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...(homeworld ? [homeworld.id] : []),
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],
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territory: p.territory,
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winner: p.player,
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context: g.lastBattleContext,
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@@ -63,20 +79,22 @@ export function quoteIxSubstitutionCancellation(
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: 'Invalid substitution battle receipt.',
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);
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}
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const territory = g.territories.find((t) => t.id === p.territory)!;
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const counts = (value: unknown): value is Record<string, number> =>
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record(value) &&
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(!homeworld || Object.keys(value).length === 1) &&
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Object.entries(value).every(
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([key, count]) =>
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territory.sectors.some(
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(sector) => key === `${territory.id}:${sector}`,
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) &&
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(homeworld
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? key === homeworld.id
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: territory!.sectors.some(
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(sector) => key === `${territory!.id}:${sector}`,
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)) &&
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Number.isSafeInteger(count) &&
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Number(count) > 0,
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);
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requireIx(
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counts(p.losses) && counts(p.sources) && counts(p.recover),
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'The canceled substitution needs its original casualty and exchange sectors.',
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'The canceled substitution needs its original casualty and exchange locations.',
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);
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const total = (value: Record<string, number>) =>
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Object.values(value).reduce((a, b) => a + b, 0);
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@@ -104,13 +122,13 @@ export function quoteIxSubstitutionCancellation(
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);
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return {
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player: owner.id,
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territory: territory.id,
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territory: p.territory,
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context,
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decision: p.cards.length
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? {
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kind: 'battleCards' as const,
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player: owner.id,
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territory: territory.id,
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territory: p.territory,
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cards: [...p.cards],
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}
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: null,
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