Implement Homeworld mechanics through Caladan reinforcement checkpoint
Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
This commit is contained in:
1 parent
3be49512f7
commit
28ba1618ba
266 files changed
+47680
-16851
No files matched your search
@@ -0,0 +1,49 @@
|
||||
import type { Game } from './engine';
|
||||
import { homeworldContext } from './homeworld-game';
|
||||
import { homeworldPopulations } from './homeworld-population';
|
||||
import { HomeworldCustodyError } from './homeworld-custody';
|
||||
|
||||
export type JunctionOffer = {
|
||||
event: string;
|
||||
turn: number;
|
||||
owner: string;
|
||||
recipient: string;
|
||||
rate: 'half' | 'full';
|
||||
};
|
||||
|
||||
/** A public, optional quote for the recipient's current shipment opportunity.
|
||||
* It is not a second action allowance or a durable grant for a later turn. */
|
||||
export function currentJunctionOffer(g: Game): JunctionOffer | null {
|
||||
const offer = g.junctionOffer;
|
||||
if (!offer || !junctionSponsor(g) || offer.owner !== junctionSponsor(g) ||
|
||||
offer.turn !== g.turn || offer.recipient !== g.active || g.phase !== 5 ||
|
||||
g.status !== 'playing' || g.players.find((p) => p.id === offer.recipient)?.shipped)
|
||||
return null;
|
||||
return offer;
|
||||
}
|
||||
|
||||
export function junctionSponsor(g: Game): string | null {
|
||||
if (!g.homeworlds?.custody) return null;
|
||||
return homeworldPopulations(homeworldContext(g), g.homeworlds.custody)
|
||||
.find((world) => world.card === 'junction' && world.side === 'high')?.native ?? null;
|
||||
}
|
||||
|
||||
/** Only public turn and population data bind the opportunity. Hand changes or
|
||||
* the sponsor's private balance cannot reveal themselves through this token. */
|
||||
export function junctionOfferEvent(g: Game): string {
|
||||
return JSON.stringify([g.turn, g.phase, g.active, junctionSponsor(g),
|
||||
g.players.find((p) => p.id === g.active)?.shipped ?? null]);
|
||||
}
|
||||
|
||||
export function junctionOfferIntegrity(g: Game): void {
|
||||
const offer = g.junctionOffer;
|
||||
if (offer == null) return;
|
||||
if (typeof offer !== 'object' || Array.isArray(offer) ||
|
||||
Object.keys(offer).sort().join(',') !== 'event,owner,rate,recipient,turn' ||
|
||||
typeof offer.event !== 'string' || !offer.event.length ||
|
||||
!Number.isSafeInteger(offer.turn) || offer.turn < 1 || offer.turn > g.turn ||
|
||||
!g.homeworlds?.custody || !g.players.some((p) => p.id === offer.owner && p.faction === 'guild') ||
|
||||
offer.owner === offer.recipient || !g.players.some((p) => p.id === offer.recipient) ||
|
||||
!['half', 'full'].includes(offer.rate))
|
||||
throw new HomeworldCustodyError('The saved Junction offer needs its original Guild, recipient, turn and tariff.');
|
||||
}
|
||||
Reference in new issue
Block a user