Implement Homeworld mechanics through Caladan reinforcement checkpoint

Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
This commit is contained in:
Quintine committed 2026-09-10 08:12:26 +10:00
1 parent 3be49512f7
commit 28ba1618ba
266 files changed
+47680 -16851

No files matched your search

+32 -13
View File
@@ -1,6 +1,11 @@
import type { Game, Player } from './engine';
import { faction, type FactionId } from './catalog';
import { isAuditorLeader } from './choam-auditor';
import { homeworldLowBonus } from './homeworld-benefits';
type RevivalRateContext = Pick<
Game,
'advanced' | 'players' | 'homeworlds' | 'revivalRules' | 'freeRevival'
>;
export type RevivalRules = {
expanded: string[];
choamBlocked?: boolean;
@@ -39,20 +44,31 @@ export function revivalDiscount(
g.players.some((t) => t.faction === 'tleilaxu' && t.ally === p.id)
);
}
export function freeRevivalRemaining(
g: Pick<Game, 'revivalRules' | 'freeRevival'>,
p: Pick<Player, 'id' | 'faction' | 'revived'>,
export function freeRevivalRate(
g: RevivalRateContext,
p: Pick<Player, 'id' | 'faction'>,
) {
return g.revivalRules?.freeBlocked?.includes(p.id)
? 0
: Math.max(
0,
(g.freeRevival.includes(p.id) ? 3 : faction(p.faction).revival) -
p.revived,
);
: (g.freeRevival.includes(p.id) ? 3 : faction(p.faction).revival) +
homeworldLowBonus(g, p.id);
}
/** E3's explicit four-free Fremen rate may exceed the ordinary three-return cap;
* the extra free rate never creates an additional paid allowance. */
export function normalForceRevivalLimit(
g: RevivalRateContext,
p: Pick<Player, 'id' | 'faction'>,
) {
return Math.max(forceRevivalLimit(g, p), freeRevivalRate(g, p));
}
export function freeRevivalRemaining(
g: RevivalRateContext,
p: Pick<Player, 'id' | 'faction' | 'revived'>,
) {
return Math.max(0, freeRevivalRate(g, p) - p.revived);
}
export function forceRevivalQuote(
g: Pick<Game, 'players' | 'revivalRules' | 'freeRevival'>,
g: RevivalRateContext,
p: Pick<Player, 'id' | 'faction' | 'revived'>,
amount: number,
elite = 0,
@@ -72,14 +88,14 @@ export function forceRevivalQuote(
/** Normal force returns only; Emperor-funded extra revivals and card effects are separate. */
export function forceRevivalRemaining(
g: Pick<Game, 'revivalRules' | 'freeRevival' | 'players'>,
g: RevivalRateContext,
p: Pick<Player, 'id' | 'faction' | 'revived' | 'tanks'>,
) {
return Math.max(
0,
Math.min(
p.tanks,
forceRevivalLimit(g, p) - p.revived,
normalForceRevivalLimit(g, p) - p.revived,
// GF9 November 2020 FAQ p. 5 permits paid Fremen revivals with Tleilaxu in play.
// Selecting expansion cards alone does not provide that faction's permission.
p.faction === 'fremen' &&
@@ -179,8 +195,11 @@ export function revivalPrevented(
);
}
export function eliteRevivalRemaining(p: Pick<Player, 'faction' | 'elites'>) {
return p.faction === 'ixians'
export function eliteRevivalRemaining(
p: Pick<Player, 'faction' | 'elites'>,
advanced = true,
) {
return !advanced || p.faction === 'ixians'
? (p.elites?.tanks ?? 0)
: Math.min(p.elites?.tanks ?? 0, Math.max(0, 1 - (p.elites?.revived ?? 0)));
}