Implement Homeworld mechanics through Caladan reinforcement checkpoint
Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
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import { newPlayer } from '../game/engine';
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import { createAmbassadors, placeAmbassador } from '../game/ecaz-ambassadors';
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import {
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caladanVictoryFixture,
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holdVictoryCard,
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victoryInventory as inventory,
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victoryPlayer as p,
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} from './fixture-caladan-victory';
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/** Real native setup and battle dispatch, with an explicit Ecaz/Harkonnen/BG
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* scenario seam to exercise entry effects without fabricating victory receipts. */
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export function caladanAmbassadorFixture() {
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const g = caladanVictoryFixture({ advanced: true });
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for (const [id, faction] of [
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['ec', 'ecaz'],
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['h', 'harkonnen'],
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['bg', 'beneGesserit'],
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] as const) {
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const player = newPlayer(id, faction, faction);
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Object.assign(player, {
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reserves: 20,
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tanks: 0,
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forces: {},
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hand: [],
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traitors: [],
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traitorChoices: [],
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spice: 20,
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});
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g.players.push(player);
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}
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g.expansions.push('ecaz');
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g.order = g.players.map((player) => player.id);
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for (const player of [p(g, 'a'), p(g, 'g')]) {
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player.forces['arrakeen:10'] = player.forces['hagga_basin:12'];
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delete player.forces['hagga_basin:12'];
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}
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p(g, 'ec').ally = 'h';
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p(g, 'h').ally = 'ec';
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p(g, 'ec').forces = { 'red_chasm:7': 1 };
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p(g, 'ec').reserves = 19;
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p(g, 'bg').forces = { 'sietch_tabr:14': 1 };
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p(g, 'bg').reserves = 19;
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const state = createAmbassadors(() => 0);
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const guild = state.tokens.find((token) => token.effect === 'guild')!;
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const fremen = state.tokens.find((token) => token.effect === 'fremen')!;
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state.cohort = [
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guild.id,
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fremen.id,
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...state.tokens
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.filter(
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(token) =>
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token.effect !== 'ecaz' &&
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token.id !== guild.id &&
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token.id !== fremen.id,
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)
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.slice(0, 3)
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.map((token) => token.id),
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];
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for (const token of state.tokens) {
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token.zone =
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token.effect === 'ecaz' || state.cohort.includes(token.id)
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? 'supply'
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: 'pool';
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token.location = null;
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}
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g.ecazAmbassadors = state;
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for (const [token, destination] of [
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[guild, 'arrakeen'],
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[fremen, 'sietch_tabr'],
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] as const)
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g.ecazAmbassadors = placeAmbassador(g.ecazAmbassadors, token.id, {
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turn: 1,
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availableSpice: 20,
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destination: {
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id: destination,
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stronghold: true,
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inStorm: false,
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allowed: true,
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},
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}).state;
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holdVictoryCard(g, 'ec', 'karama');
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inventory(g);
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return g;
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}
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