Connect Sapho to ordered Advanced Charity
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@@ -17,7 +17,7 @@ export function CharityClaim(props: Props) {
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const actor = game.me, turn = game.turn, order = game.charityOrder;
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const currentActor = order?.remaining[0];
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const currentName = game.players.find(player => player.id === currentActor)?.name ?? 'the current player';
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const ownTurn = !order || order.version === 1 && order.turn === turn && order.remaining[0] === actor;
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const ownTurn = !order || (order.version === 1 || order.version === 2) && order.turn === turn && order.remaining[0] === actor;
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const blocked = busy || !!game.truthtrance || !!game.nexusTraitors?.pending || game.charity.incomePending ||
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!!game.response || !!game.decision || !!game.phaseOpening || !!game.automaticContinuationPending ||
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!ownTurn || !!game.charity.orderBlocked;
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@@ -26,8 +26,8 @@ export function CharityClaim(props: Props) {
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return (
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<>
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{order && <div className="fine" data-testid="charity-turn-status">
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<p>Advanced Charity proceeds from the First Player counterclockwise, one player at a time.</p>
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<p>{order.version !== 1 || order.turn !== turn
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<p>{order.version === 2 ? 'Juice of Sapho changed the remaining Charity order. Completed turns stay finished.' : 'Advanced Charity proceeds from the First Player counterclockwise, one player at a time.'}</p>
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<p>{(order.version !== 1 && order.version !== 2) || order.turn !== turn
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? 'This Charity turn order is no longer current.'
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: !currentActor ? 'All Charity turns are complete.'
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: !order.remaining.includes(actor) ? `Your Charity turn is complete. Waiting for ${currentName} to finish Charity.`
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