Implement five CHOAM Nexus Cunning effects with private costs and recovery
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@@ -1,5 +1,7 @@
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'use client';
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import { useState } from 'react';
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import { ChoamPowerCost, useChoamPower } from './choam-power-cost';
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import { choamPowerAction } from '@/game/choam-power-options';
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import { HelpTip } from './help-tip';
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import { Button } from '@/components/ui/button';
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import type { Action, GameView } from '@/game/engine';
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@@ -13,9 +15,9 @@ export function ChoamGamont({
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act: (a: Action) => void;
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busy: boolean;
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}) {
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const power = useChoamPower(g, 'gamont');
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const [selection, setSelection] = useState('');
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if (!g.choamWorthless || g.phase !== 8) return null;
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const card = g.choamWorthless.cards.find((c) => c.name === 'Trip to Gamont');
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const options = g.choamWorthless.gamont;
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const key = (o: (typeof options)[number]) =>
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`${o.target}/${o.key}/${o.elite}`;
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@@ -31,7 +33,8 @@ export function ChoamGamont({
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opportunity. A No-Field in the selected sector must reveal first; the
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card is used even if no force is there to return.
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</p>
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{card && options.length > 0 && (
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<ChoamPowerCost {...power} busy={busy} />
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{power.play && options.length > 0 && (
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<>
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<label>
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Force to return{' '}
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@@ -65,23 +68,23 @@ export function ChoamGamont({
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</select>
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</label>
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<Button
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disabled={busy || !chosen}
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onClick={() =>
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act({
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type: 'card',
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mode: 'choam',
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card: card.id,
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disabled={
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busy || !chosen || !power.play || !choamPowerAction(g, power.play)
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}
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onClick={() => {
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const action = choamPowerAction(g, power.play!, {
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target: chosen.target,
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from: chosen.key,
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elite: chosen.elite,
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})
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}
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});
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if (action) act(action);
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}}
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>
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Return this force
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</Button>
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</>
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)}
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{(!card || !options.length) && (
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{(!power.play || !options.length) && (
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<p className="fine">No available Trip to Gamont play.</p>
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)}
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{g.decision?.kind === 'choamMentat' && (
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