Support Sapho ordering for simultaneous Truthtrances
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { registerHooks } from 'node:module';
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import { readFileSync } from 'node:fs';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import { viewGame, type Action, type GameView } from '../game/engine';
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import { SaphoTruthOrderPass, SaphoTruthOrderChoiceButton } from '../components/sapho-truth-order';
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import { act, inventory, createSaphoTruthOrderFixture, passFreshDiscard,
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finishOriginalTruthQuestions } from './fixture-sapho-truth-order';
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const aliases = registerHooks({
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resolve(specifier, context, next) {
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return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
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},
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load(url, context, next) {
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if (!url.endsWith('.module.css')) return next(url, context);
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const css = readFileSync(new URL(url), 'utf8');
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const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
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return { format: 'module', source: `export default ${JSON.stringify(classes)}`, shortCircuit: true };
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},
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});
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const { GameTable } = await import('../components/game-table');
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const { Truthtrance } = await import('../components/truthtrance');
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aliases.deregister();
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const table = (game: GameView) => renderToStaticMarkup(createElement(GameTable, {
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game, busy: false, send: async () => {}, onExit() {},
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}));
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const truth = (game: GameView) => renderToStaticMarkup(createElement(Truthtrance, {
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game, busy: false, act() {},
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}));
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for (const advanced of [false, true]) void test(
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`${advanced ? 'Advanced' : 'Basic'} queued holders see and use actual Truth-order controls`, () => {
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// Native public setup, a genuinely purchased Sapho and an original started
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// movement parent. One labeled, physical-card-conserving swap places an
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// already-dealt Truth card into the Sapho owner's hand; see the fixture.
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const f = createSaphoTruthOrderFixture({advanced,mode:'first'});
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let game = f.game;
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const otherView = viewGame(game,f.other), otherFrame = otherView.truthtrance?.order;
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assert.ok(otherFrame); assert.deepEqual(otherView.saphoTruthOrderChoices,[]);
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assert.match(truth(otherView),/Continue without changing question order/);
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assert.match(table(otherView),/Continue without changing question order/);
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assert.doesNotMatch(truth(otherView),/Use Juice of Sapho to ask/);
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assert.doesNotMatch(truth(otherView),new RegExp(f.card));
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// Invoke the actual hook-free leaf callbacks rendered by Truthtrance; SSR
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// does not operate a browser, hydration or interactive selectors.
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const sent: Action[] = [];
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const pass = SaphoTruthOrderPass({frame:otherFrame,me:f.other,choices:otherView.saphoTruthOrderChoices,
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busy:false,act(action) { sent.push(action); }});
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assert.equal(pass.props.disabled,false); pass.props.onClick();
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assert.deepEqual([...sent],[{type:'truthOrderPass',event:otherFrame.event,revision:otherFrame.revision}]);
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game = act(game,f.other,sent.pop()!);
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const ownerView = viewGame(game,f.owner), ownerFrame = ownerView.truthtrance?.order;
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assert.ok(ownerFrame); assert.ok(ownerFrame.passed.includes(f.other));
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const choice = ownerView.saphoTruthOrderChoices.find(row => row.card === f.card && row.mode === 'first');
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assert.ok(choice);
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assert.match(truth(ownerView),/Use Juice of Sapho to ask first/);
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assert.match(table(ownerView),/Use Juice of Sapho to ask first/);
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const button = SaphoTruthOrderChoiceButton({frame:ownerFrame,me:f.owner,choices:ownerView.saphoTruthOrderChoices,
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choice,busy:false,act(action) { sent.push(action); }});
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assert.equal(button.props.disabled,false); button.props.onClick();
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assert.deepEqual([...sent],[{type:'saphoTruthOrder',event:ownerFrame.event,revision:ownerFrame.revision,
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card:f.card,mode:'first'}]);
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game = act(game,f.owner,sent.pop()!);
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// Basic's supported Semuta profile can open a neutral reaction; actually
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// pass it before observing the restored first original Truth question.
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game = passFreshDiscard(game);
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assert.equal(game.truthtrance?.stage,'ask');
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assert.equal(game.truthtrance.queue[0].player,f.owner);
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assert.deepEqual(game.order,f.order);
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assert.deepEqual(inventory(game),f.originalCards);
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game = finishOriginalTruthQuestions(game);
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assert.equal(game.truthtrance,null);
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assert.equal(game.active,f.parent.active);
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assert.equal(game.phase,f.parent.phase);
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assert.deepEqual(inventory(game),f.originalCards);
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},
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);
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