Compose standalone E3 Leader Skills with Tech and Strongholds

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Quintine committed 2026-10-04 11:41:13 +11:00
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## Current checkpoint and work
**Standalone E3 Skills / Tech / Strongholds — bounded Development Verified:**
fresh original Ecaz OR Moritani ecaz33/all14 profiles preserve Tech3..6
Basic/Advanced and Strongholds2..6 Advanced, optionally both. Original
Ecaz ordinary-five/Duke assignment and Advanced-Hark exclusions, skill-first
Moritani assassination/normal-call forfeiture and unrelated guards remain.
New15/affected152, types/lint/build and nine actual programs pass. Eight genuine
E3 games complete1,531 actions/no rejection/38 JSON continuations; broader47
games complete13,936 actions/no rejection/358 continuations on unchanged source.
Original CLI **X4YSWBLR/BJH3UVQF v8** keeps genuine setup and unused modules.
Human390px **334W75B6 v13/Collection** uses normal Warmaster1/Duke6/Carthag
Shield for a real7–6 poison-surviving win, living release and sole Axlotl.
**AL6WCG8B v13/Mentat** retains normal Guild Suk rescue, actual losing
Tuek income/support, printed Master3 bounty/skill return, winner Tech and one
private Caid replacement. Collection stays separate; refresh/no overflow pass.
Controlled positions are labeled. E3 pairs/mixtures, allied Occupy skills,
other overlays, public starts, save conversion and new rulings remain excluded.
See [scope and source-bound evidence](LEADER_SKILLS_RUNTIME.md#standalone-e3-module-composition--4-october-2026).
Full rules, assurance, AI, public and deployed acceptance remain open.
Final guide10/10, types/lint/build and rebuilt390px E3 reference pass
(351px topic, no overflow). Final isolated reload retains original human
v13/Collection andv13/Mentat; owned drivers/tabs are removed, rooms/store remain.
**Advanced Skills / Stronghold Cards — bounded Development Verified:**
fresh classic or supported E1/E2 native2..6 Advanced preserves original
all14 skills/six unused cards; optional Tech requires3..6. Original setup,