Compose standalone E3 Leader Skills with Tech and Strongholds
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@@ -16,6 +16,28 @@ open mode gates.
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## Current checkpoint and work
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**Standalone E3 Skills / Tech / Strongholds — bounded Development Verified:**
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fresh original Ecaz OR Moritani ecaz33/all14 profiles preserve Tech3..6
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Basic/Advanced and Strongholds2..6 Advanced, optionally both. Original
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Ecaz ordinary-five/Duke assignment and Advanced-Hark exclusions, skill-first
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Moritani assassination/normal-call forfeiture and unrelated guards remain.
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New15/affected152, types/lint/build and nine actual programs pass. Eight genuine
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E3 games complete1,531 actions/no rejection/38 JSON continuations; broader47
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games complete13,936 actions/no rejection/358 continuations on unchanged source.
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Original CLI **X4YSWBLR/BJH3UVQF v8** keeps genuine setup and unused modules.
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Human390px **334W75B6 v13/Collection** uses normal Warmaster1/Duke6/Carthag
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Shield for a real7–6 poison-surviving win, living release and sole Axlotl.
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**AL6WCG8B v13/Mentat** retains normal Guild Suk rescue, actual losing
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Tuek income/support, printed Master3 bounty/skill return, winner Tech and one
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private Caid replacement. Collection stays separate; refresh/no overflow pass.
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Controlled positions are labeled. E3 pairs/mixtures, allied Occupy skills,
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other overlays, public starts, save conversion and new rulings remain excluded.
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See [scope and source-bound evidence](LEADER_SKILLS_RUNTIME.md#standalone-e3-module-composition--4-october-2026).
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Full rules, assurance, AI, public and deployed acceptance remain open.
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Final guide10/10, types/lint/build and rebuilt390px E3 reference pass
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(351px topic, no overflow). Final isolated reload retains original human
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v13/Collection andv13/Mentat; owned drivers/tabs are removed, rooms/store remain.
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**Advanced Skills / Stronghold Cards — bounded Development Verified:**
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fresh classic or supported E1/E2 native2..6 Advanced preserves original
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all14 skills/six unused cards; optional Tech requires3..6. Original setup,
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