diff --git a/components/truth-charity-promise.tsx b/components/truth-charity-promise.tsx index 7f28812d..db4fb710 100644 --- a/components/truth-charity-promise.tsx +++ b/components/truth-charity-promise.tsx @@ -10,7 +10,8 @@ type Props = { game: GameView; busy: boolean; send: (action: Action) => void }; export function TruthCharityPromise({ game, busy, send }: Props) { const own = game.truthCharityPromises.filter(promise => promise.turn === game.turn && promise.player === game.me); if (!own.length) return null; - const guide = game.truthCharityGuide, actor = game.me, turn = game.turn, action = guide?.action; + // A later-phase forecast never becomes a current action before Charity opens. + const guide = game.phase === 2 ? game.truthCharityGuide : null, actor = game.me, turn = game.turn, action = guide?.action; const signature = JSON.stringify(action), event = action?.charityPromiseEvent; const canAct = () => { const me = game.players.find(player => player.id === actor); @@ -34,11 +35,12 @@ export function TruthCharityPromise({ game, busy, send }: Props) { return

Your Charity promises

-

Yes requires an actual eligible claim after the answer; No forbids claiming during the rest of this Charity phase. Earlier claims do not count.

+

Yes requires an actual eligible claim after the answer; No forbids claiming during this Charity phase. Earlier claims do not count.

+ {game.phase < 2 &&

Charity has not opened yet. The current turn and its original decisions continue; any claim guide appears only when Charity is available.

} {guide && action?.type === 'bribe' &&

The quoted payment can make you eligible for Charity. You pay immediately; the other player receives the bribe at the start of Mentat Pause.

} {guide && action &&