Prototype paused admin participant AI support

Enable an existing AI difficulty for a human seat through admin controls without granting private access or advancing paused play. Preserve custody, credentials, takeback and separate paced resume. Bind atomic writes and outgoing-grant revocation to live authority, room/pause versions and active seat access with durable exact receipts.

Validation: types/lint, 5408 offline tests, build and 52 HTTP tests passed on source fingerprint 2157de0f4bb0b74d9760d52102601c52344cf674dee8ccd1d559f0a246a1d4ff; 22 authenticated admin HTTP groups, independent SQL/privacy/UI review, desktop/mobile and refresh checks. All 2098 baseline rooms and 4455 seats preserved. Migration 0015 is additive. Positive production admin QA awaits authorized access; full admin/rules scope remains unfinished.
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Quintine committed 2026-09-26 14:04:17 +10:00
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@@ -53,7 +53,9 @@ use the Directory filter to find them for restoration.
readable tables and history, then resumes the same saved position.
[Archive or unarchive](docs/ADMIN_ROOM_ARCHIVE.md) organizes closed rooms while
retaining their tables and history; unarchiving leaves play closed.
Permanent deletion, participant support and backup tools are still being built.
[Participant AI](docs/ADMIN_PARTICIPANT_AI.md) supports an absent human in a paused
game while preserving their seat and takeback control. Permanent deletion,
further participant support and backup tools are still being built.
## Saved seats and reconnecting