Prototype paused admin participant AI support
Enable an existing AI difficulty for a human seat through admin controls without granting private access or advancing paused play. Preserve custody, credentials, takeback and separate paced resume. Bind atomic writes and outgoing-grant revocation to live authority, room/pause versions and active seat access with durable exact receipts. Validation: types/lint, 5408 offline tests, build and 52 HTTP tests passed on source fingerprint 2157de0f4bb0b74d9760d52102601c52344cf674dee8ccd1d559f0a246a1d4ff; 22 authenticated admin HTTP groups, independent SQL/privacy/UI review, desktop/mobile and refresh checks. All 2098 baseline rooms and 4455 seats preserved. Migration 0015 is additive. Positive production admin QA awaits authorized access; full admin/rules scope remains unfinished.
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# Dune implementation status
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## 26 September 2026 — Administrative participant AI prototype
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[Participant AI](ADMIN_PARTICIPANT_AI.md) connects paused human-seat support to
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the existing authoritative controller action. It retains player access, private
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custody and AI deadlines; explicit resume starts normal paced continuation.
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Atomic authority/room/pause/seat fences, durable receipts and target-owned unused
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permission revocation preserve concurrent and uncertain requests. Local retry
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controls survive refresh and confirm old operations without reversing takeback.
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Independent review corrected sector-18 and worm-ride compatibility, core
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continuation shape guards and changed-access handling after reconciliation.
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Focused regressions and twenty-two administrator HTTP groups passed; source-bound
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checks, browser acceptance and preservation accompany the checkpoint separately.
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Positive production admin testing remains pending authorized access. The complete
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administration panel, rules/expansion coverage and AI refinement remain unfinished.
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## 26 September 2026 — Readable admin and saved-seat notices
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First administrator and seat-control submissions show progress while the request
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