Compose native faction Tech and Advanced Strongholds without Skills
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@@ -16,6 +16,25 @@ open mode gates.
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## Current checkpoint and work
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**Native Tech / Strongholds without Skills — bounded Development Verified:**
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fresh selected E1/E2 native or standalone Ecaz OR Moritani entry preserves
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original Tech3..6 Basic/Advanced and optional Advanced Strongholds, without
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Skills or public-start changes. New32 cases are included in affected187/187;
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final types/lint, rebuilt surface and two final entropy consumers pass.
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Thirty original admission probes, both below-three rejections, twelve actual
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native programs and all four legal Face Dance policies pass. Fifteen genuine
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three-seat games complete4,902 accepted actions/no rejection/125 JSON continuations.
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Human390px **BZVLA22D v21/Mentat** chooses native Ecaz lead, real dial5/
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support1/Sanya4 versus dial2/Bashar2:9–4, fixed Ecaz3/Guild3 casualties,
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held Tabr2 income, native2+1 survivors and original Axlotl+Heighliners.
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**YENG8B6U v15/Mentat** keeps losing Tuek4/support1, Master3 bounty/death,
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wallet18, Guild winner Tech and one actual private Bashar replacement.
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Original CLI v8 setup, refresh, public owner labels and updated reference pass;
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root390px has no overflow. Controlled positions are labeled; no natural
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assassination claim. Read [scope and evidence](EXPANSION_FACTIONS_PROTOTYPE.md#native-tech-composition--4-october-2026).
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Other overlays, pending rulings, public starts and full/deployed acceptance
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remain open. Existing games and the user PDF are preserved.
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**Standalone E3 Skills / Tech / Strongholds — bounded Development Verified:**
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fresh original Ecaz OR Moritani ecaz33/all14 profiles preserve Tech3..6
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Basic/Advanced and Strongholds2..6 Advanced, optionally both. Original
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