Compose native faction Tech and Advanced Strongholds without Skills
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@@ -3254,7 +3254,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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developmentStage: 'Verified',
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summary: 'Fresh Advanced Stronghold play connects native E1/E2 families and standalone Ecaz or Moritani through original holder-only rule handlers.',
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steps: [
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'This private local profile admits selected native Ixian/Tleilaxu and CHOAM/Richese families with classic opponents in unique two-to-six-seat Advanced rosters. Standalone Ecaz OR Moritani with classic opponents additionally uses the exact ecaz deck. Moritani excludes Harkonnen under its original assassination/Duke boundary. An E3 pair, E1/E2/E3 mixtures, Basic and other overlays remain separate; only Stronghold Cards are enabled.',
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'This private local profile admits selected native Ixian/Tleilaxu and CHOAM/Richese families with classic opponents in unique two-to-six-seat Advanced rosters. Standalone Ecaz OR Moritani with classic opponents additionally uses the exact ecaz deck. Moritani excludes Harkonnen under its original assassination/Duke boundary. Original unused Tech Tokens may additionally be selected with three through six seats, without Leader Skills; an E3 pair, E1/E2/E3 mixtures, Basic Strongholds and unrelated overlays remain separate.',
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'CHOAM-only ordinary Treachery has 35 physical cards; Ix or both decks have47, not49, because CHOAM replaces the shared Ix cards. Native Richese’s ten-card cache remains separate. Genuine setup retains original faction offers/leaders/forces and any native Auditor/HMS, with all six Stronghold Cards initially unowned.',
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'Card ownership begins only at the real first end of Mentat and is retained through the following turn. It is not assigned by a battle fixture or reset on refresh. Hidden Mobile Stronghold interior forces and its outside pointing territory stay distinct.',
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'The mobile card copies an advantage of another currently controlled stronghold, not merely a retained card. A sole choice is automatic; multiple choices use the existing public pre-plan selection. Accepted choices stay bound to the same original battle through private plans and saved continuation.',
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@@ -3266,7 +3266,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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],
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related: ['stronghold-cards', 'mobile-stronghold', 'choam-combat', 'setup', 'implementation-checklist'],
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checklist: [
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{ area: 'Implementation', status: 'Implemented', detail: 'Fresh selected E1/E2 setup and standalone Ecaz/Moritani exact ecaz deck, actual end-Mentat ownership, holder-only Ecaz coalition funding and original Moritani loss/assassination compose existing effects without public-start or old-game changes.', evidence: ['game/engine.ts', 'game/stronghold-cards.ts', 'game/battle-resolution-quote.ts'] },
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{ area: 'Implementation', status: 'Implemented', detail: 'Fresh selected E1/E2 setup and standalone Ecaz/Moritani exact ecaz deck, actual end-Mentat ownership, holder-only Ecaz coalition funding and original Moritani loss/assassination compose existing effects. Optional original Tech requires three through six seats and awards the actual selected lead before Face Dance, without public-start or old-game changes.', evidence: ['game/engine.ts', 'game/faction-module-profile.ts', 'game/stronghold-cards.ts', 'game/battle-resolution-quote.ts'] },
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{ area: 'Player controls', status: 'Implemented', detail: 'Original local390px controls cover HMS copy/support, real cache Stone reveal mode and partial Face Dance replacement. Standalone E3 human controls select the Ecaz holder lead, show bank2/personal1 for actual support3, seal native plans and keep the physical Shield; Moritani reveals printed Master Bewt bounty through its original inspector and choice. Original Collection and Mentat continue after refresh.', evidence: ['components/stronghold-cards.tsx', 'components/game-table.tsx'] },
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{ area: 'AI', status: 'Partial', detail: 'Four minimal legal policies consume actual marker/Stone/FaceDance/copy choices; eighteen genuine paired/mixed Advanced2..6 games complete. Strategy/calibration and other combinations remain deferred.', evidence: ['game/bots.ts', 'tools/faction-games.ts'] },
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{ area: 'Documentation', status: 'Partial', detail: 'Advanced family/deck/cache admission, existing six effects, original winner versus replacement and explicit guarded combinations are recorded without completing every card or faction.', evidence: ['docs/STRONGHOLD_CARDS.md', 'docs/RULE_DECISIONS.md'] },
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@@ -3287,7 +3287,8 @@ export const RULE_TOPICS: RuleTopic[] = [
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'Fremen reserve arrivals and Guild cross-planet or return shipments do not trigger Heighliners. A stopped shipment never arrives and cannot trigger it. Bene Gesserit accompanying forces do arrive from off planet and can trigger the token even after a Guild shipment.',
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'A battle winner takes one tech token from the defeated faction after casualties and played-card decisions. With several available tokens, the winner chooses. A winner still takes the token if no winning forces survive. Mutual destruction has no winner and transfers no token.',
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'Owning all three tokens counts as one additional stronghold at victory checks. An alliance cannot combine separate token holdings to qualify: one member must own the complete set. Multiple sides reaching the victory target can share the win.',
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'Token ownership and pending income are public and persist with the room. Fresh supported classic or E1/E2 native Leader Skills tables retain original three-through-six-seat Basic/Advanced setup and effects; Advanced may also retain Stronghold Cards. Skill rescue or board-spice awards finish before the mandatory original winner token reward and later Face Dance. Banker remains a separate source-to-Mentat opt-in. CHOAM’s separate native opening payout is not ordinary poverty Charity. Two-player tokens, E3/other combinations and full combined acceptance remain unfinished.',
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'Token ownership and pending income are public and persist with the room. Fresh supported classic, E1/E2 native or standalone Ecaz/Moritani Leader Skills tables retain original three-through-six-seat Basic/Advanced setup and effects; Advanced may also retain Stronghold Cards. Skill rescue or board-spice awards finish before the mandatory original winner token reward and later Face Dance. Banker remains a separate source-to-Mentat opt-in. CHOAM’s separate native opening payout is not ordinary poverty Charity. Two-player tokens, mixed E3/other combinations and full combined acceptance remain unfinished.',
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'Without Skills, fresh native E1/E2 families or standalone Ecaz OR Moritani with classic opponents may preserve unused original Tech Tokens through the local factions entry, Basic/Advanced three through six players; Advanced stronghold-factions adds the original six Stronghold Cards. Native payments, typed casualties, selected Ecaz lead rewards and Moritani original assassination remain separate. Split allied holdings never qualify as a complete set. Basic odd Occupy, Richese cache/No-Field rulings, unrelated overlays, public starts and saved-game conversion remain guarded.',
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],
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example:
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'You own Heighliners and Axlotl Tanks. When Emperor ships from reserves, place two spice on Heighliners. A later shipment adds nothing. Collect the two spice when Shipping and Movement ends.',
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