Compose native faction Tech and Advanced Strongholds without Skills
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@@ -1047,6 +1047,7 @@ void test('Stronghold faction admission rejects incompatible modules, history, o
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game => { game.strongholdCards = createStrongholdCards(); game.strongholdCards.claimedTurn = 1; },
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game => { game.nexusCards = { cards: null, phase: null }; },
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game => { game.leaderSkills = createLeaderSkills(() => 0); },
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game => { game.homeworlds = { custody: null }; },
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];
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for (const mutate of variants) {
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const game = structuredClone(native);
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@@ -1058,14 +1059,6 @@ void test('Stronghold faction admission rejects incompatible modules, history, o
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assert.deepEqual(db.prepare('SELECT * FROM rooms ORDER BY code').all(), before);
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assert.deepEqual(db.prepare('SELECT * FROM seats').all(), seats);
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}
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for (const type of ['homeworlds', 'techTokens']) {
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const game = applyAction(native, native.host, { type, enabled: true });
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game.players.forEach(player => { player.ready = true; });
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db.prepare('UPDATE rooms SET state=?,version=7 WHERE code=?').run(JSON.stringify(game), native.code);
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const before = db.prepare('SELECT * FROM rooms ORDER BY code').all();
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assert.throws(() => startPrototypeRoom(db, native.code, 7, 'stronghold-factions'));
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assert.deepEqual(db.prepare('SELECT * FROM rooms ORDER BY code').all(), before);
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}
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const original = structuredClone(native);
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for (const action of [{ type: 'start', profile: 'stronghold-factions' },
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{ type: 'initializeStrongholdFactionsGameForAudit' }, { type: 'strongholdFactions', enabled: true }])
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