Integrate Caladan victory placement and entry reactions
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@@ -40,6 +40,17 @@ function ReinforcementChoice({ game, act, busy }: Props) {
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<p>
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Add one reserve force at the battle location, or leave it in reserves.
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</p>
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<p className="fine" aria-label="Caladan arrival rules">
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This force joins the original surviving winner at the original battle location, including inside
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the Hidden Mobile Stronghold. Its direct-shipment ban does not block this placement. No spice,
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shipment, movement or revival allowance is spent, and no Spiritual Advisor opportunity is created.
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HMS entry is provisional. Storm-sector entry remains unavailable.
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</p>
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<p className="fine" aria-label="Provisional Caladan arrival reactions">
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{game.advanced && 'Advanced Bene Gesserit Intrusion resolves first. '}
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Provisional arrival classification: eligible Ambassador and Terror reactions then follow their
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original arrival order.
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</p>
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<p className="fine" aria-label="Provisional Face Dance order">
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Provisional order: this optional force joins the original victorious
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army before any later Face Dance. If replacement occurs, it returns with
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@@ -80,7 +91,7 @@ function ReinforcementChoice({ game, act, busy }: Props) {
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className="game-action"
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disabled={busy || !choice.action}
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onClick={() => {
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if (choice.action) act(choice.action);
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if (!busy && choice.action) act(choice.action);
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}}
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>
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Add one reserve force
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@@ -89,9 +100,8 @@ function ReinforcementChoice({ game, act, busy }: Props) {
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className="game-action"
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variant="outline"
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disabled={busy || !canAct}
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onClick={() =>
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act({ type: 'decision', event: offer.event, decline: true })
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}
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onClick={() => { if (!busy && canAct)
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act({ type: 'decision', event: offer.event, decline: true }); }}
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>
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Leave in reserves
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</Button>
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