Integrate Caladan victory placement and entry reactions
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@@ -1,4 +1,5 @@
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import type { Game } from './engine';
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import { caladanOwnsTerrorEntry } from './caladan-arrival';
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import { currentHomeworldRevivalArrival } from './homeworld-revival-return';
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import { validateRevivalArrivalSource, revivalOwnsTerrorEntry, validRevivalEntryParent,
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revivalEntryParentTuple, type RevivalEntryParent } from './revival-terror-entry';
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@@ -6,7 +7,8 @@ import { validateRevivalArrivalSource, revivalOwnsTerrorEntry, validRevivalEntry
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type Overlap = NonNullable<Game['pendingArrivalOverlap']> & { revivalArrival?: RevivalEntryParent };
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type TerrorEntry = NonNullable<Game['pendingTerrorEntry']> & { revivalArrival?: RevivalEntryParent };
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type AmbassadorEntry = NonNullable<Game['pendingAmbassador']>;
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type DiscardContext = Parameters<typeof validateRevivalArrivalSource>[0] & Pick<Game, 'pendingArrivalOverlap' | 'order'>;
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type DiscardContext = Parameters<typeof validateRevivalArrivalSource>[0] & Pick<Game, 'pendingArrivalOverlap' | 'order' |
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'lastBattleContext' | 'homeworldVictoryReinforcement'>;
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function sameRevivalSource(left: RevivalEntryParent | undefined, right: RevivalEntryParent | undefined) {
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return validRevivalEntryParent(left) && validRevivalEntryParent(right) &&
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@@ -19,7 +21,8 @@ export function arrivalOverlapSignature(record: Overlap): string {
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record.territory, record.sector, record.amount, record.elite, record.cause,
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record.resume, record.ecaz, record.moritani, record.first,
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record.ambassadorToken, record.terrorTokens,
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...(record.revivalArrival === undefined ? [] : [revivalEntryParentTuple(record.revivalArrival)])]);
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...(record.revivalArrival === undefined ? [] : [revivalEntryParentTuple(record.revivalArrival)]),
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...(record.victoryEvent === undefined ? [] : [['caladanVictory', record.victoryEvent]])]);
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}
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/** A fresh discard belongs to the active owner of an ordinary or bound revived entry.
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@@ -34,6 +37,8 @@ function ordinaryDiscardOverlap(g: DiscardContext, owner: Overlap['first']): Ove
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try {
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validateRevivalArrivalSource(g, overlap.revivalArrival, overlap);
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} catch { return null; }
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} else if (overlap.cause === 'caladanReinforcement' || overlap.victoryEvent !== undefined) {
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if (!caladanOwnsTerrorEntry(g, overlap)) return null;
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} else if (g.phase !== 5 ||
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!['shipment', 'movement'].includes(overlap.cause)) return null;
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const ecaz = g.order.indexOf(overlap.ecaz), moritani = g.order.indexOf(overlap.moritani);
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@@ -54,6 +59,7 @@ export function overlapOwnsAmbassadorDiscard(g: DiscardContext, entry: Ambassado
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entry.token === overlap.ambassadorToken && entry.entrant === overlap.entrant &&
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entry.territory === overlap.territory && entry.sector === overlap.sector &&
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entry.arrivalCause === overlap.cause && entry.turn === overlap.turn && entry.phase === overlap.phase &&
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(overlap.victoryEvent === undefined || entry.victoryEvent === overlap.victoryEvent) &&
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(overlap.revivalArrival === undefined || entry.revivalEvent === overlap.revivalArrival.event &&
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!!arrival && sameRevivalSource(overlap.revivalArrival, { event: overlap.revivalArrival.event,
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...(arrival.spiritual === undefined ? {} : { spiritual: arrival.spiritual }),
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@@ -67,6 +73,7 @@ export function overlapOwnsTerrorDiscard(g: DiscardContext, entry: TerrorEntry,
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entry.territory === overlap.territory && entry.sector === overlap.sector &&
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entry.amount === overlap.amount && entry.elite === overlap.elite &&
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entry.cause === overlap.cause && entry.turn === overlap.turn && entry.phase === overlap.phase &&
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(overlap.victoryEvent === undefined || entry.victoryEvent === overlap.victoryEvent) &&
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(overlap.revivalArrival === undefined ||
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sameRevivalSource(overlap.revivalArrival, entry.revivalArrival) && revivalOwnsTerrorEntry(g, entry));
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}
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