Support bribe promises with Kull and Richese
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Quintine committed 2026-10-29 01:08:07 +11:00
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@@ -27,6 +27,9 @@ void test('Basic printed Kull supports the shared bribe family in its declared n
assert.equal(quote({...basic,players:[{faction:'choam'},{faction:'moritani'}],expansions:['choam','ix','ecaz'],kullPreview:true}),true);
assert.equal(quote({...basic,players:[{faction:'choam'},{faction:'ecaz'}],kullPreview:true}),false);
assert.equal(quote({...basic,players:[{faction:'choam'},{faction:'richese'}],kullPreview:true}),false);
assert.equal(quote({...basic,players:[{faction:'choam'},{faction:'richese'}],kullPreview:true,semutaPreview:true}),true);
assert.equal(quote({...basic,players:[{faction:'choam'},{faction:'richese'}],kullPreview:true,semutaPreview:true,advanced:true}),false);
assert.equal(quote({...basic,players:[{faction:'choam'},{faction:'richese'}],kullPreview:true,semutaPreview:true,homeworlds:true}),false);
assert.equal(quote({...basic,players:[{faction:'choam'},{faction:'emperor'},{faction:'emperor'}],kullPreview:true}),false);
for (const option of ['semutaPreview','nexusKullPreview','richeseBetrayalPreview','guildBetrayalPreview',
'nexusIxianReplacementPreview','nexusIxianBetrayalPreview','nexusHarkonnenBetrayalPreview',
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@@ -75,7 +75,7 @@ void test('phase-wide Kull questions admit the supported native Richese and Semu
semutaPreview:true, players:[{faction:'choam'}, {faction:'richese'}]};
assert.equal(phaseBidPromiseModeSupported(scope), true);
assert.equal(bidPromiseModeSupported(scope), false);
assert.equal(bribePromiseModeSupported(scope), false);
assert.equal(bribePromiseModeSupported(scope), true);
});
void test('phase-wide Yes survives a real Kull interception and completes its original bid', () => {
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@@ -0,0 +1,139 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { createGame, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import { act, advance, clean, inventory, player } from './fixture-kull-richese-semuta';
/** Genuine public Basic start. Only the original unopened deal and a safe
* unopened spice position are selected. The question, Richese cache purchase,
* Kull response, Semuta reaction and payment all use actual actions. */
function fixture(answer:'yes'|'no' = 'yes') {
let game = createGame('KULLRICHBRIBE',newPlayer('choam','CHOAM','choam'),false,['choam','ix']);
for (const id of ['richese','emperor','harkonnen','guild'] as const)
joinGame(game,newPlayer(id,id,id));
game = act(game,'choam',{type:'moduleOption',module:'kullPreview',enabled:true});
for (const seat of game.players) game = act(game,seat.id,{type:'ready'});
game = act(game,'choam',{type:'start'});
assert.equal(game.status,'setup'); assert.ok(game.kullPreview && game.semutaPreview);
const originalCards = inventory(game), selected:Game['deck'] = [];
// Harkonnen receives two cards before Guild's one.
for (const kind of ['kull','filler','karama','karama','filler','truth'] as const) {
const index = game.deck.findIndex(card => kind === 'kull' ? card.id === 'ix-kull-wahad' :
kind === 'truth' ? card.effect === 'truthtrance' : kind === 'karama' ? card.effect === 'karama' :
card.kind === 'worthless' && card.id !== 'ix-kull-wahad');
assert.ok(index >= 0); selected.push(game.deck.splice(index,1)[0]);
}
game.deck.unshift(...selected);
game = advance(game,state => state.status === 'playing');
const [kull,,karama,counter,,truth] = selected.map(card=>card.id);
for (const [id,card] of [['choam',kull],['emperor',karama],['harkonnen',counter],['guild',truth]] as const)
assert.ok(player(game,id).hand.some(row=>row.id===card),`${id} received ${card}`);
const spice = game.spiceDeck.findIndex(card=>'territory' in card && !card.discovery); assert.ok(spice>=0);
game.spiceDeck.unshift(game.spiceDeck.splice(spice,1)[0]);
game = advance(game,state => state.phase===2 && clean(state) && state.choamCharity?.turn===state.turn);
game = act(game,'guild',{type:'card',card:truth});
while (game.truthtrance?.stage==='priority') {
const next=game.players.find(row=>!game.truthtrance!.passed.includes(row.id)); assert.ok(next);
game=act(game,next.id,{type:'truthPass'});
}
game=act(game,'guild',{type:'truthAsk',question:{kind:'bribe',target:'emperor',turn:game.turn,
recipient:'guild',minimum:2}});
const answers=viewGame(game,'emperor').truthBribeAnswers;
assert.ok(answers?.includes(answer));
for (const difficulty of DIFFICULTIES) {
const view=viewGame(game,'emperor'); view.players.find(row=>row.id==='emperor')!.bot=difficulty;
const action=botActions(view)[0]; assert.ok(action,difficulty);
assert.equal(action.type,'truthAnswer',difficulty);
assert.ok(view.truthBribeAnswers?.includes(action.answer as 'yes'|'no'),difficulty);
assert.doesNotThrow(()=>act(game,'emperor',action),difficulty);
}
game=act(game,'emperor',{type:'truthAnswer',answer});
const commitment=game.bribePromises!.find(row=>row.player==='emperor')!;
game=advance(game,state=>player(state,'richese').hand.some(card=>card.id===SEMUTA_DRUG_ID) &&
!!state.auction && state.auction.active==='emperor' && clean(state));
assert.ok(game.bribePromises?.some(row=>row.event===commitment.event && !row.fulfilled && !row.released));
assert.deepEqual(inventory(game),originalCards);
return {game,kull,karama,counter,event:commitment.event,originalCards};
}
function declare(f:ReturnType<typeof fixture>) {
let game=act(f.game,'harkonnen',{type:'card',mode:'purchase',card:f.counter});
assert.equal(game.pendingKull?.stage,'offer');
const reaction=viewGame(game,'choam').kullReaction; assert.ok(reaction);
assert.ok(reaction.plays.some(row=>row.card.id===f.kull && !row.blocked));
game=act(game,'choam',{type:'kullDecision',event:reaction.event,source:'printed',card:f.kull});
assert.equal(game.pendingKull?.stage,'counter');
return game;
}
function resolveSemuta(game:Game,card:string,claim:boolean):Game {
const pending=game.pendingTreacheryDiscard; assert.ok(pending);
assert.equal(pending.reaction?.stage,'offer');
assert.equal(pending.batch.entries[0].card.id,card);
const event=pending.batch.event;
for (const difficulty of DIFFICULTIES) {
const view=viewGame(game,'richese'); view.players.find(row=>row.id==='richese')!.bot=difficulty;
const action=botActions(view)[0]; assert.ok(action,difficulty);
assert.ok(['semutaPass','semutaCommit'].includes(action.type),difficulty);
assert.doesNotThrow(()=>act(game,'richese',action),difficulty);
}
if (claim) {
assert.equal(viewGame(game,'richese').semutaReaction?.canCommit,true);
game=act(game,'richese',{type:'semutaCommit',event});
if (game.pendingTreacheryDiscard?.reaction?.stage==='select')
game=act(game,'richese',{type:'semutaSelect',event,card});
} else {
for (let count=0;game.pendingTreacheryDiscard?.batch.event===event && count<game.players.length;count++) {
const reaction=game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage==='offer');
const next=game.players.find(row=>!reaction.passed.includes(row.id)); assert.ok(next);
game=act(game,next.id,{type:'semutaPass',event});
}
}
assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event);
return game;
}
for (const claim of [false,true]) void test(`Basic bribe Yes survives Kull success and Semuta ${claim?'claim':'pass'}`,()=>{
const f=fixture();
let game=declare(f);
assert.equal(viewGame(game,'emperor').bribePromiseGuide,null);
game=advance(game,state=>!!state.pendingTreacheryDiscard);
assert.ok(game.bribePromises?.some(row=>row.event===f.event && !row.fulfilled && !row.released));
game=resolveSemuta(game,f.kull,claim);
game=advance(game,clean);
assert.ok(game.bribePromises?.some(row=>row.event===f.event && !row.fulfilled && !row.released));
const guide=viewGame(game,'emperor').bribePromiseGuide; assert.ok(guide);
assert.equal(guide.action.type,'bribe'); assert.equal(guide.action.target,'guild');
game=act(game,'emperor',guide.action);
assert.ok(game.bribePromises?.some(row=>row.event===f.event && row.fulfilled));
assert.equal(player(game,'guild').bribes,2);
assert.equal(player(game,'richese').hand.some(card=>card.id===f.kull),claim);
assert.deepEqual(inventory(game),f.originalCards);
});
for (const claim of [false,true]) void test(`Basic bribe Yes survives Kull counter and Semuta ${claim?'claim':'pass'}`,()=>{
const f=fixture();
let game=declare(f);
assert.ok(viewGame(game,'emperor').responseControls?.cancelCards?.includes(f.karama));
game=act(game,'emperor',{type:'card',mode:'cancel',card:f.karama});
game=resolveSemuta(game,f.karama,claim);
game=advance(game,clean);
assert.ok(game.bribePromises?.some(row=>row.event===f.event && !row.fulfilled && !row.released));
const guide=viewGame(game,'emperor').bribePromiseGuide; assert.ok(guide);
assert.equal(guide.action.type,'bribe'); assert.equal(guide.action.target,'guild');
game=act(game,'emperor',guide.action);
assert.ok(game.bribePromises?.some(row=>row.event===f.event && row.fulfilled));
assert.equal(player(game,'guild').bribes,2);
assert.equal(player(game,'richese').hand.some(card=>card.id===f.karama),claim);
assert.deepEqual(inventory(game),f.originalCards);
});
void test('Basic bribe No retains its cap through Kull and Semuta',()=>{
const f=fixture('no'); let game=declare(f);
game=advance(game,state=>!!state.pendingTreacheryDiscard);
game=resolveSemuta(game,f.kull,false); game=advance(game,clean);
const before=structuredClone(game);
assert.throws(()=>act(game,'emperor',{type:'bribe',target:'guild',amount:2} as Action));
assert.deepEqual(game,before);
game=act(game,'emperor',{type:'bribe',target:'guild',amount:1});
assert.equal(player(game,'guild').bribes,1);
assert.ok(!game.bribePromises?.find(row=>row.event===f.event)?.released);
});
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@@ -0,0 +1,56 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { alliancePromiseModeSupported } from '../game/alliance-promises';
import { bidPromiseModeSupported, currentBidPromiseModeSupported } from '../game/bid-promises';
import { bribeExpressionPromiseModeSupported } from '../game/bribe-expression-promises';
import { bribePromiseModeSupported } from '../game/bribe-promises';
import { revivalPromiseModeSupported } from '../game/revival-promises';
import { viewGame } from '../game/engine';
import { createKullRicheseSemutaFixture } from './fixture-kull-richese-semuta';
const profile = {
advanced: false, expansions: ['choam','ix'], kullPreview: true, semutaPreview: true,
players: [{faction:'choam'}, {faction:'richese'}, {faction:'emperor'}, {faction:'harkonnen'}],
};
void test('Basic Kull and Semuta expose the bribe family only in the supported native profile', () => {
for (const quote of [bribePromiseModeSupported, bribeExpressionPromiseModeSupported]) {
assert.equal(quote(profile), true);
assert.equal(quote({...profile, expansions:['ix','choam']}), true);
assert.equal(quote({...profile, expansions:['choam','ix','ecaz'],
players:[...profile.players, {faction:'moritani'}, {faction:'ecaz'}]}), true);
for (const unsupported of [
{...profile, advanced:true},
{...profile, expansions:['choam']},
{...profile, expansions:['choam','ix','ix']},
{...profile, players:profile.players.filter(player => player.faction !== 'choam')},
{...profile, players:profile.players.filter(player => player.faction !== 'richese')},
{...profile, players:[...profile.players, {faction:'ecaz'}]},
{...profile, players:[...profile.players, {faction:'richese'}]},
]) assert.equal(quote(unsupported), false);
for (const key of ['homeworlds','nexusCards','leaderSkills','techTokens','strongholdCards',
'discoveryEnabled','nexusKullPreview','richeseBetrayalPreview','guildBetrayalPreview',
'nexusIxianReplacementPreview','nexusIxianBetrayalPreview','nexusHarkonnenBetrayalPreview',
'moritaniAssassinatePreview'] as const)
assert.equal(quote({...profile,[key]:true}),false,key);
}
});
void test('admitting bribes does not silently enable unrelated Semuta promise families', () => {
assert.equal(alliancePromiseModeSupported(profile),false);
assert.equal(revivalPromiseModeSupported(profile),false);
assert.equal(bidPromiseModeSupported(profile),false);
assert.equal(currentBidPromiseModeSupported(profile),true);
});
void test('a genuine public Basic Kull and Richese start projects the ordinary bribe controls', () => {
const {game} = createKullRicheseSemutaFixture();
assert.equal(game.kullPreview,true);
assert.equal(game.semutaPreview,true);
const view = viewGame(game,'emperor');
assert.ok(view.truthBribeTargets.includes('harkonnen'));
assert.ok(view.truthBribeExpressionTargets.includes('harkonnen'));
assert.ok(view.truthMixedBribeTargets.includes('harkonnen'));
assert.deepEqual(view.truthAllianceTargets,[]);
assert.deepEqual(view.truthRevivalTargets,[]);
});
@@ -0,0 +1,94 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { registerHooks } from 'node:module';
import { readFileSync } from 'node:fs';
import { createElement } from 'react';
import { renderToStaticMarkup } from 'react-dom/server';
import { createGame, joinGame, newPlayer, viewGame, type Action, type Game, type GameView } from '../game/engine';
import { act, advance, clean, inventory, player } from './fixture-kull-richese-semuta';
const aliases = registerHooks({
resolve(specifier, context, next) {
return next(specifier === 'next/image' ? 'vinext/shims/image' :
specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
},
load(url, context, next) {
if (!url.endsWith('.module.css')) return next(url, context);
const css = readFileSync(new URL(url), 'utf8');
const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true};
},
});
const { GameTable } = await import('../components/game-table');
const { Truthtrance } = await import('../components/truthtrance');
const { BribePromiseGuideButton } = await import('../components/bribe-promises');
aliases.deregister();
const table = (game:GameView) => renderToStaticMarkup(createElement(GameTable,
{game,busy:false,send:async () => {},onExit() {}}));
const truth = (game:GameView) => renderToStaticMarkup(createElement(Truthtrance,
{game,busy:false,act() {}}));
/** Native lobby/start and actions; only original unopened deal and Spice
* positions are selected. The question is at a real settled Charity opening. */
function fixture() {
let game=createGame('KULLRICHTABLE',newPlayer('choam','CHOAM','choam'),false,['choam','ix']);
for (const id of ['richese','emperor','harkonnen','guild'] as const) joinGame(game,newPlayer(id,id,id));
game=act(game,'choam',{type:'moduleOption',module:'kullPreview',enabled:true});
for (const seat of game.players) game=act(game,seat.id,{type:'ready'});
game=act(game,'choam',{type:'start'});
assert.equal(game.status,'setup'); assert.ok(game.kullPreview && game.semutaPreview);
const originalCards=inventory(game), selected:Game['deck']=[];
for (const kind of ['kull','filler','karama','karama','filler','truth'] as const) {
const index=game.deck.findIndex(card=>kind==='kull' ? card.id==='ix-kull-wahad' :
kind==='truth' ? card.effect==='truthtrance' : kind==='karama' ? card.effect==='karama' :
card.kind==='worthless' && card.id!=='ix-kull-wahad');
assert.ok(index>=0); selected.push(game.deck.splice(index,1)[0]);
}
game.deck.unshift(...selected);
game=advance(game,state=>state.status==='playing');
const truthCard=selected[5].id;
assert.ok(player(game,'guild').hand.some(card=>card.id===truthCard));
const spice=game.spiceDeck.findIndex(card=>'territory' in card && !card.discovery); assert.ok(spice>=0);
game.spiceDeck.unshift(game.spiceDeck.splice(spice,1)[0]);
game=advance(game,state=>state.phase===2 && clean(state) && state.choamCharity?.turn===state.turn);
game=act(game,'guild',{type:'card',card:truthCard});
while (game.truthtrance?.stage==='priority') {
const next=game.players.find(row=>!game.truthtrance!.passed.includes(row.id)); assert.ok(next);
game=act(game,next.id,{type:'truthPass'});
}
return {game,originalCards};
}
void test('Basic Kull and Richese render the real bribe question, answer and subsequent payment guide',()=>{
const f=fixture();
let game=f.game;
const asker=viewGame(game,'guild');
assert.ok(asker.truthBribeTargets.includes('emperor'));
assert.match(truth(asker), /<option value="bribe">Bind ordinary bribe payments this turn<\/option>/);
assert.match(table(asker), /Bind ordinary bribe payments this turn/);
game=act(game,'guild',{type:'truthAsk',question:{kind:'bribe',target:'emperor',turn:game.turn,
recipient:'guild',minimum:2}});
const respondent=viewGame(game,'emperor');
assert.ok(respondent.truthBribeAnswers?.includes('yes'));
assert.ok(respondent.truthBribeAnswers?.includes('no'));
assert.equal(viewGame(game,'guild').truthBribeAnswers,null);
assert.match(truth(respondent),/Answer Yes/);
assert.match(truth(respondent),/Answer No/);
assert.match(table(respondent),/Answer Yes/);
assert.match(table(respondent),/Answer No/);
game=act(game,'emperor',{type:'truthAnswer',answer:'yes'});
game=advance(game,clean);
const own=viewGame(game,'emperor'), sent:Action[]=[];
assert.ok(own.bribePromiseGuide);
assert.match(table(own),/Pay 2 spice to guild while honoring your answers/i);
const button=BribePromiseGuideButton({game:own,busy:false,send(action) {sent.push(action);}});
assert.ok(button); assert.equal(button.props.disabled,false); button.props.onClick();
assert.deepEqual(sent,[own.bribePromiseGuide.action]);
game=act(game,'emperor',sent[0]);
assert.ok(game.bribePromises?.some(row=>row.player==='emperor' && row.fulfilled));
assert.equal(player(game,'guild').bribes,2);
assert.deepEqual(inventory(game),f.originalCards);
});
@@ -0,0 +1,85 @@
import assert from 'node:assert/strict';
import test from 'node:test';
import { createGame, joinGame, newPlayer, viewGame, type Game } from '../game/engine';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import { act, advance, clean, inventory, player } from './fixture-kull-richese-semuta';
/** Only the original unopened deal and a safe unopened Spice position are
* selected. Richese actually purchases Semuta in the native cache auction,
* then Guild asks its original physically held Truthtrance during Bidding. */
function fixture() {
let game=createGame('KULLRICHTRUTH',newPlayer('choam','CHOAM','choam'),false,['choam','ix']);
for (const id of ['richese','emperor','harkonnen','guild'] as const) joinGame(game,newPlayer(id,id,id));
game=act(game,'choam',{type:'moduleOption',module:'kullPreview',enabled:true});
for (const seat of game.players) game=act(game,seat.id,{type:'ready'});
game=act(game,'choam',{type:'start'});
assert.equal(game.status,'setup'); assert.ok(game.kullPreview && game.semutaPreview);
const originalCards=inventory(game), selected:Game['deck']=[];
for (const kind of ['kull','filler','karama','karama','filler','truth'] as const) {
const index=game.deck.findIndex(card=>kind==='kull' ? card.id==='ix-kull-wahad' :
kind==='truth' ? card.effect==='truthtrance' : kind==='karama' ? card.effect==='karama' :
card.kind==='worthless' && card.id!=='ix-kull-wahad');
assert.ok(index>=0); selected.push(game.deck.splice(index,1)[0]);
}
game.deck.unshift(...selected);
game=advance(game,state=>state.status==='playing');
const truth=selected[5].id;
assert.ok(player(game,'guild').hand.some(card=>card.id===truth));
const spice=game.spiceDeck.findIndex(card=>'territory' in card && !card.discovery); assert.ok(spice>=0);
game.spiceDeck.unshift(game.spiceDeck.splice(spice,1)[0]);
game=advance(game,state=>player(state,'richese').hand.some(card=>card.id===SEMUTA_DRUG_ID) &&
!!state.auction && state.auction.active==='emperor' && clean(state));
assert.deepEqual(inventory(game),originalCards);
return {game,truth,originalCards};
}
function resolveSemuta(game:Game,card:string,claim:boolean):Game {
const pending=game.pendingTreacheryDiscard; assert.ok(pending);
assert.equal(pending.reaction?.stage,'offer');
assert.ok(pending.batch.entries.some(entry=>entry.card.id===card));
const event=pending.batch.event;
if (claim) {
assert.equal(viewGame(game,'richese').semutaReaction?.canCommit,true);
game=act(game,'richese',{type:'semutaCommit',event});
if (game.pendingTreacheryDiscard?.reaction?.stage==='select')
game=act(game,'richese',{type:'semutaSelect',event,card});
} else {
for (let count=0;game.pendingTreacheryDiscard?.batch.event===event && count<game.players.length;count++) {
const reaction=game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage==='offer');
const next=game.players.find(row=>!reaction.passed.includes(row.id)); assert.ok(next);
game=act(game,next.id,{type:'semutaPass',event});
}
}
assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event);
return game;
}
for (const kind of ['bribe','bribeExpression','mixedBribe'] as const)
for (const claim of [false,true]) void test(`Basic ${kind} answer retains its payment after Semuta ${claim?'claims':'passes'} Truthtrance`,()=>{
const f=fixture(); let game=act(f.game,'guild',{type:'card',card:f.truth});
while (game.truthtrance?.stage==='priority') {
const next=game.players.find(row=>!game.truthtrance!.passed.includes(row.id)); assert.ok(next);
game=act(game,next.id,{type:'truthPass'});
}
const payment={kind:'payment' as const,recipient:'guild',minimum:2};
const question=kind==='bribe' ? {kind,target:'emperor',turn:game.turn,recipient:'guild',minimum:2} :
kind==='bribeExpression' ? {kind,target:'emperor',turn:game.turn,claim:payment} :
{kind,target:'emperor',turn:game.turn,mixed:{kind:'and',terms:[
{kind:'fact',fact:{kind:'spice',compare:'eq',value:player(game,'emperor').spice}},
{kind:'action',action:{recipient:'guild',minimum:2}},
]}};
game=act(game,'guild',{type:'truthAsk',question});
const view=viewGame(game,'emperor');
const answers=kind==='bribe' ? view.truthBribeAnswers :
kind==='bribeExpression' ? view.truthBribeExpressionAnswers : view.truthMixedBribeAnswers;
assert.ok(answers?.includes('yes'));
game=act(game,'emperor',{type:'truthAnswer',answer:'yes'});
game=resolveSemuta(game,f.truth,claim);
game=advance(game,clean);
const guide=viewGame(game,'emperor').bribePromiseGuide; assert.ok(guide);
assert.equal(guide.action.type,'bribe'); assert.equal(guide.action.target,'guild');
game=act(game,'emperor',guide.action);
assert.equal(player(game,'guild').bribes,2);
if (kind==='bribe') assert.ok(game.bribePromises?.some(row=>row.player==='emperor' && row.fulfilled));
else assert.ok(game.bribeExpressionPromises?.some(row=>row.player==='emperor' && row.fulfilled));
assert.equal(player(game,'richese').hand.some(card=>card.id===f.truth),claim);
assert.deepEqual(inventory(game),f.originalCards);
});
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@@ -33,7 +33,7 @@ void test('public host lobby shows the explicitly selected Kull preview and its
assert.match(html,/Printed Kull is enabled by default/);
assert.match(html,/Combined turn-action Truthtrance questions are unavailable/);
assert.match(html,/Unfunded non-CHOAM Karama-dependent bids remain deferred/);
assert.match(html,/When Richese is seated, alliance, Revival and bribe commitments are also unavailable/);
assert.match(html,/When Richese is seated, alliance and Revival commitments are also unavailable/);
const off = act(f.lobby,f.lobby.host,{type:'moduleOption',module:'kullPreview',enabled:false});
const unselected = viewGame(off,off.host);
assert.equal(unselected.lobbyModules?.kullPreview,false);