Compose native Homeworld Nexus optional modules
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@@ -17,6 +17,30 @@ open mode gates.
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## Current checkpoint and work
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**Native Homeworld Nexus — bounded changed-path proof.** Existing paired
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E1/E2 Skills/no-Skills module/Discovery and standalone Ecaz OR Moritani
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Skills entries retain original Homeworld/Nexus with optional Discovery/
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Tech/Advanced Strongholds.24 original admissions reject before and pass
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after; actual setup/private offers/native custody and ruling gates remain.
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New15 meaningful cases and the affected25-file union307/307 pass.
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Across23 families,59 of68 original six-seat games finish71,137 accepted/
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71,484 attempted actions with1,894 JSON on one unchanged source tree;
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nine captures retain seven low-CHOAM opening-income, Basic odd-force Ecaz
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and high-threshold revival timing guards. No guard bypass or68-green claim.
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Actual390px original no-Skills `AB7UKV8K`v145 randomly reveals Cistern,
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finishes Maker/both piles/alliance before native Richese draw, then commits
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5+3 Cunning for one-spice invoice: reserves12/Cistern8/Tanks0, wallet4.
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Original `8Q2WZQMA`v88 chooses real offered Warmaster/Sanya, pays for native
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Wallach visitor1, then spends Ecaz for the living Duke with unchanged
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purse12 and original training. Both inspectors show original20 counters;
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fresh choice/result screenshots and document390 are observed.
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[Canonical source/programme receipts](HOMEWORLD_RUNTIME_IMPLEMENTATION.md#native-homeworld-nexus-composition--6-october-2026).
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Final types/lint/build and compiled390px guide pass. All managed tabs close
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and temporary scripts are removed; checkpoint/exact-revision receipt follows.
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Other native families, pending rulings, full-mode acceptance and protected
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deployment stay open.
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**Classic Homeworld Nexus — bounded Development Verified.** Fresh original
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classic Basic/Advanced2–6 now composes Homeworlds/all12 with all14 Skills,
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Discovery7/8 or both, optional Tech3+/Advanced Strongholds2+. No-Skills/
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