Compose original single-native E1 E2 Nexus modules and skills
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@@ -85,6 +85,24 @@ export function pairedNexusLeaderSkillsProfile(game: LeaderSkillProfile): boolea
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return hasPrimary && hasSecondary;
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}
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/** Exactly one original E1/E2 native with classics; paired/mixed rosters stay separate. */
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export function singleE1E2NexusLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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if (game.expansions.length !== 1 || !nexusLeaderSkillModulesSupported(game, false, true)) return false;
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const expansion = game.expansions[0];
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if (expansion !== 'ix' && expansion !== 'choam') return false;
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const players = game.players!;
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let native = 0;
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for (let i = 0; i < players.length; i++) {
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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let family: string | undefined;
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for (const faction of FACTIONS)
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if (faction.id === players[i].faction) { family = faction.expansion; break; }
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if (family !== 'base' && family !== expansion) return false;
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if (family === expansion) native++;
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}
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return native === 1;
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}
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/** One original E3 native with classics and optional Homeworlds/Discovery; no shared Duke or mixed family. */
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export function standaloneE3NexusLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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if (game.expansions.length !== 1 || game.expansions[0] !== 'ecaz' ||
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@@ -131,7 +149,8 @@ function discoveryLeaderSkillModulesSupported(game: LeaderSkillProfile): boolean
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/** E1/E2 native skills may add Tech and Advanced Strongholds; original roster/decks remain. */
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function nativeLeaderSkillModulesSupported(game: LeaderSkillProfile): boolean {
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if (game.homeworlds) return homeworldLeaderSkillModulesSupported(game);
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if (noOtherLeaderSkillModules(game) || pairedNexusLeaderSkillsProfile(game)) return true;
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if (noOtherLeaderSkillModules(game) || pairedNexusLeaderSkillsProfile(game) ||
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singleE1E2NexusLeaderSkillsProfile(game)) return true;
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if (game.discoveryEnabled || game.discoveries) return discoveryLeaderSkillModulesSupported(game);
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const players = game.players;
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if ((!game.techTokens && !game.strongholdCards) || !players ||
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@@ -385,7 +404,8 @@ function homeworldLeaderSkillModulesSupported(game: LeaderSkillProfile): boolean
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if (!game.homeworlds || typeof game.advanced !== 'boolean' ||
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!players || players.length < 2 || players.length > 6 ||
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(game.nexusCards && !classicNexusLeaderSkillsProfile(game) &&
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!pairedNexusLeaderSkillsProfile(game) && !standaloneE3NexusLeaderSkillsProfile(game)) ||
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!pairedNexusLeaderSkillsProfile(game) && !singleE1E2NexusLeaderSkillsProfile(game) &&
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!standaloneE3NexusLeaderSkillsProfile(game)) ||
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(game.discoveryEnabled !== true && (game.discoveryEnabled || game.discoveries || game.discoveryStash || game.greatMaker)) ||
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(game.techTokens && players.length < 3) || (game.strongholdCards && !game.advanced) ||
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game.ecazTreachery ||
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@@ -421,6 +441,7 @@ export function ordinaryLeaderSkillModeSupported(game: LeaderSkillProfile): bool
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(!game.expansions.length || nativeExpansionLeaderSkillsProfile(game))) ||
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classicTechLeaderSkillsProfile(game) || nativeTechLeaderSkillsProfile(game) ||
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strongholdLeaderSkillsProfile(game) || classicNexusLeaderSkillsProfile(game) ||
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singleE1E2NexusLeaderSkillsProfile(game) ||
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pairedNexusLeaderSkillsProfile(game) || standaloneE3NexusLeaderSkillsProfile(game) ||
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classicDiscoveryLeaderSkillsProfile(game) || nativeDiscoveryLeaderSkillsProfile(game) ||
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homeworldLeaderSkillsProfile(game);
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