Offer Semuta after clean Residual Poison discard
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@@ -11,13 +11,15 @@ accepts a fresh Richese roster with CHOAM & Richese and optionally
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the physical Ix deck. Clean public ordinary-card, paid Box, retired
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Ornithopter, private Distrans, final Truthtrance, Once Around,
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movement-order, between-battles chooser or pre-plan aggressor Sapho,
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battle-card and Ix-deck Thumper/Amal discards open the same neutral
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offer regardless of hidden Semuta custody. Once Around has committed
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remaining bidder order and a freed hand slot; between-battles Sapho
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has committed chooser priority, and pre-plan Sapho tie priority.
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Claim or decline retains the lot, chooser queue or unsealed battle
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without replaying its order/aggressor change; a Black Market Semuta reserved
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as the offered card cannot Commit. Thumper waits before its injected
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clean pre-leader Residual Poison, battle-card and Ix-deck Thumper/Amal
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discards open the same neutral offer regardless of hidden Semuta custody.
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Residual Poison commits one random death before the offer; only an
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uninspected battle with no preparation ready qualifies. Once Around
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commits bidder order and a freed slot; other Sapho scopes commit
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chooser or aggressor priority. Claim or decline resumes the same lot,
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chooser queue or unsealed battle without repeating its prior effect;
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a Black Market Semuta reserved as the offered card cannot Commit.
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Thumper waits before its injected
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worm/spice draw; Amal waits after halving personal spice and clearing
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earlier opening passes. Mixed-owner battle cards require committed
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owner-only selection of another player's fresh card; mandatory and
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@@ -1,5 +1,30 @@
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# Dune implementation status
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## 30 September 2026 — Semuta after clean Residual Poison
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In the explicit Richese preview, Residual Poison now pauses after
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one random opposing leader is sent to the Tanks and its used public
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card is discarded, before battle inspection reconciliation and shared
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readiness resume. A neutral offer appears only for an uninspected,
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unready pre-leader battle without competing rewards or responses.
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Claim moves that physical card to another holder; all-seat decline
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leaves it in the pile. The saved receipt binds battle event, victim,
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leaders, hand/force custody and unsealed preparation. Neither choice
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rerolls the victim or repeats death. Accepted plays in inspected or
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partly ready battles retain the existing automatic path.
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An authenticated SQLite room restored the offer and a private holder
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claim without replaying death; focused JSON/custody and automatic
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fallback tests passed. A direct production-engine smoke run observed
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`offer`, one dead leader, a recovered card and unready preparation
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after claim. Independent read-only rules/privacy reviews found no
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scoped defect. `npm run check` passed typecheck, lint and 5,824 offline
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tests; `npm run build` and 55 development HTTP tests passed. The
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phone-width local reference rendered the clean Residual Poison note.
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No deployed revision was exercised. Inspected/partly ready pauses,
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other discard producers, full-hand timing, normal Richese starts and
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publication acceptance remain gated.
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## 30 September 2026 — Semuta after between-battles Sapho
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The explicit Richese preview now pauses after Juice of Sapho
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@@ -12,7 +12,7 @@ Audited 6 September 2026. The ten physical identities and their readable face in
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- Player controls show both original plans, exact undialed counts or honest possible totals, the mode choice and a complete internal guide. No victim/death confirmation is added. The card stays physically reserved until standard cleanup; stale events, duplicate requests and corrupted source custody fail before resources change. All four AI profiles use public force possibilities, legal low-dial plans and revealed leader/bounty information. They preserve leader value when Artillery suppresses bounty and leave traitor/explosion precedence intact.
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- Semuta Drug has a bounded preview for clean public ordinary-card, paid Box, retired Ornithopter, private Distrans, final Truthtrance, Once Around/movement/battle-order/pre-plan Sapho and three separate battle discard stages. A fresh Richese roster may include the physical Ix deck: Thumper pauses before worm/spice draw and Amal pauses after halving spice before phase initialization. Multi-owner battle batches reveal candidates only after holder commitment and transfer one other-player card. Private gifts, unresolved promises, reactive arrivals and pending battle rewards remain outside scope. Other producers, full-hand ordering and normal Richese starts are unfinished. Mirror Weapon and Juice of Sapho retain separate bounded paths, not combined-mode certification.
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- Semuta Drug has a bounded preview for clean public ordinary-card, paid Box, retired Ornithopter, private Distrans, final Truthtrance, four Sapho scopes, unready pre-leader Residual Poison and three separate battle discard stages. A fresh Richese roster may include the physical Ix deck: Thumper pauses before worm/spice draw and Amal pauses after halving spice before phase initialization. Multi-owner battle batches reveal candidates only after holder commitment and transfer one other-player card. Private gifts, unresolved promises, reactive arrivals, inspected/partly ready battles and pending battle rewards remain outside scope. Other producers, full-hand ordering and normal Richese starts are unfinished. Mirror Weapon and Juice of Sapho retain separate bounded paths, not combined-mode certification.
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The complete integrated validation checkpoint is recorded in [IMPLEMENTATION_STATUS.md](IMPLEMENTATION_STATUS.md).
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@@ -113,14 +113,15 @@ opted-in fresh Richese profile, optionally with the physical Ix deck.
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Neutral all-seat responses, physical one-card recovery, provisional
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free-slot policy, minimal legal AI and saved continuation work after
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clean ordinary-card, paid Box, retired Ornithopter, private Distrans,
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final Truthtrance, Once Around/movement/battle-order/pre-plan Sapho,
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final Truthtrance, four Sapho scopes, clean pre-leader Residual Poison,
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Ix-deck Thumper/Amal and three battle discard stages. Once Around
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commits the lot order and hand-slot release before a neutral offer;
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between-battles Sapho commits chooser priority before selection, and
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pre-plan Sapho commits aggressor priority but leaves readiness unsealed.
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battle-order/pre-plan Sapho commit chooser/tie priority; Residual
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Poison commits one random death while readiness remains unsealed.
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Thumper pauses before worm/spice draw; Amal resumes its already-halved
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opening once. Multi-owner batches require committed owner-only selection
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of one other-player card. Queued questions, promises, reactive arrivals,
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pending rewards and other sources stay unconnected.
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inspected/partly ready battles, pending rewards and other sources
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stay unconnected.
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Full-hand ordering, ten-card inventory, cache custody and public
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expansion start gate are unchanged.
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@@ -40,6 +40,13 @@ The receipt binds the same unsealed battle, readiness, player hands
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and reserves. Claim or decline restores shared pre-leader preparation
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without rerunning the aggressor change.
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Clean Residual Poison stages `residualPoisonDiscard` only after its
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single random leader death and public used-card disposal, before
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reconciling battle inspections and preparation readiness. The receipt
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binds the victim, leader custody and unsealed battle. The neutral
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offer is limited to a pre-leader board with no inspection or ready
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combatant; other accepted plays retain automatic continuation.
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Completed Ornithopter movement now offers the same retired public card
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before its already committed arrival suffix only in a roster without
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Bene Gesserit intrusion, Ecaz Ambassador or Moritani Terror response
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@@ -66,8 +66,9 @@ with CHOAM & Richese and optionally the physical Ix deck, without
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opening public expansion starts. It interrupts **clean public
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ordinary-card, paid Box, retired Ornithopter, used Distrans, final
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Truthtrance, Once Around, movement-order, between-battles chooser
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or pre-plan aggressor Sapho, battle and Ix-deck Thumper/Amal
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discards**, provided the parent transaction has no competing response.
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or pre-plan aggressor Sapho, pre-leader Residual Poison, battle and
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Ix-deck Thumper/Amal discards**, provided the parent transaction
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has no competing response.
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Every seat sees the same neutral fresh-discard opportunity regardless
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of hidden Semuta custody.
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An early-ended Ornithopter advances the saved queue; a completed
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@@ -86,6 +87,11 @@ A clean pre-plan Sapho aggressor choice commits its
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ordinary tie priority and physical card before the Semuta offer; the
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unsealed battle's shared readiness then resumes without another
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aggressor change.
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A clean uninspected Residual Poison death with neither combatant ready
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has already chosen one random physical victim and discarded the used
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card before the offer. Claim or decline resumes the same pre-leader
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preparation once; an inspected or partly ready battle retains the
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automatic death path without this preview interruption.
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For a genuine Ix-deck Thumper, its played physical card reaches
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the discard before an injected worm or actual spice-card draw.
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@@ -40,7 +40,7 @@ export function richeseCardActionBlock(card: VisibleCard): string | null {
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if (definition?.card.effect === 'distrans')
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return 'Choose a recipient and card in the Distrans transfer panel.';
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if (definition?.card.effect === 'semutaDrug')
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return 'Use the neutral fresh-discard response in the Semuta development preview. Clean ordinary-card, paid Box, Ornithopter, Distrans, Truthtrance, Once Around/movement/battle-order/pre-plan Sapho, battle-card and Ix-deck Thumper/Amal discards are connected; pending rewards, other producers and full-hand sequencing remain unfinished.';
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return 'Use the neutral fresh-discard response in the Semuta development preview. Clean ordinary-card, paid Box, Ornithopter, Distrans, Truthtrance, Once Around/movement/battle-order/pre-plan Sapho, unready pre-leader Residual Poison, battle-card and Ix-deck Thumper/Amal discards are connected; pending rewards, other producers and full-hand sequencing remain unfinished.';
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return definition && definition.card.effect !== 'karama'
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? 'This Richese card’s effect is not implemented yet. You can inspect its rules.'
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: null;
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+87
-2
@@ -1180,6 +1180,16 @@ export type Game = {
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resume: NonNullable<Game['pendingNullentropy']>['resume'];
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stateSignature: string;
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}
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| {
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kind: 'residualPoisonDiscard';
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player: string;
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target: string;
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victim: string;
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battleEvent: string;
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card: string;
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resume: NonNullable<Game['pendingNullentropy']>['resume'];
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stateSignature: string;
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}
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| {
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kind: 'thumperDiscard';
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player: string;
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@@ -4822,6 +4832,24 @@ function saphoAggressorDiscardSignature(g: Game, c: SaphoAggressorDiscardContinu
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players: g.players.map(p => ({ id: p.id, faction: p.faction, ally: p.ally })),
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});
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}
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type ResidualPoisonDiscardContinuation = Extract<
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NonNullable<Game['pendingTreacheryDiscard']>['continuation'],
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{ kind: 'residualPoisonDiscard' }
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>;
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function residualPoisonDiscardSignature(g: Game, c: ResidualPoisonDiscardContinuation) {
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return JSON.stringify({
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player: c.player, target: c.target, victim: c.victim,
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battleEvent: c.battleEvent, card: c.card,
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parent: nullentropyParentSignature(g, c.resume, c.battleEvent),
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turn: g.turn, phase: g.phase, active: g.active, order: g.order,
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battle: g.battle, duke: g.dukeVidal,
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players: g.players.map(p => ({
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id: p.id, faction: p.faction, ally: p.ally,
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hand: p.hand.map(card => card.id), leaders: p.leaders,
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reserves: p.reserves, tanks: p.tanks, forces: p.forces,
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})),
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});
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}
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type ThumperDiscardContinuation = Extract<
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NonNullable<Game['pendingTreacheryDiscard']>['continuation'],
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{ kind: 'thumperDiscard' }
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@@ -5361,6 +5389,28 @@ function treacheryDiscardIntegrity(g: Game) {
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'The used Juice of Sapho no longer matches its pre-plan aggressor choice.',
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);
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saphoAggressorIntegrity(g);
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} else if (continuation?.kind === 'residualPoisonDiscard') {
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const c = continuation, entry = batch.entries[0], battle = g.battle;
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const victim = g.players.some(p => p.id === c.target)
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? controlledLeaders(g, getPlayer(g, c.target)).find(l => l.id === c.victim)
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: null;
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requireRule(
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g.phase === 6 && battle && battle.event === c.battleEvent &&
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!battle.revealed && !Object.keys(battle.plans).length &&
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[battle.attacker, battle.defender].includes(c.player) &&
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c.target === (battle.attacker === c.player ? battle.defender : battle.attacker) &&
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battle.preLeader?.event === c.battleEvent && !battle.preLeader.closed &&
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battle.preLeader.ready.length === 0 &&
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victim?.dead && !victim.capturedBy &&
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batch.cause === 'residualPoison' && batch.entries.length === 1 &&
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entry.publicFace && entry.discardedBy === c.player &&
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entry.card.id === c.card &&
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richeseCardDefinition(entry.card)?.card.effect === 'residualPoison' &&
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!c.resume.response && !c.resume.decision &&
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!c.resume.pendingKarama && !c.resume.phaseOpening &&
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c.stateSignature === residualPoisonDiscardSignature(g, c),
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'The used Residual Poison no longer matches its committed leader death.',
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);
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} else if (continuation?.kind === 'thumperDiscard') {
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const c = continuation, entry = batch.entries[0];
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requireRule(
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@@ -6017,6 +6067,7 @@ function semutaOfferSupported(
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continuation.kind !== 'saphoAggressorDiscard' &&
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continuation.kind !== 'saphoAuctionDiscard' &&
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continuation.kind !== 'saphoBattleOrderDiscard' &&
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continuation.kind !== 'residualPoisonDiscard' &&
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continuation.kind !== 'thumperDiscard' &&
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continuation.kind !== 'amalDiscard' &&
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!(continuation.kind === 'battleCleanup' && continuation.source === 'winner') &&
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@@ -6051,6 +6102,15 @@ function semutaOfferSupported(
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g.pendingFaceDance || g.pendingChoamBattleIncome ||
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g.pendingWinnerDiscards || g.moritaniRetention ||
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g.pendingIxSubstitution)) return false;
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if (continuation.kind === 'residualPoisonDiscard' &&
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(!g.battle?.preLeader || g.battle.preLeader.closed ||
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g.battle.preLeader.ready.length > 0 ||
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g.battle.preparation || g.battle.prescience ||
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g.battle.nexusInspection || g.battle.truthPromises?.length ||
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g.pendingAuditor || g.pendingCapture || g.pendingTech ||
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g.pendingFaceDance || g.pendingChoamBattleIncome ||
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g.pendingWinnerDiscards || g.moritaniRetention ||
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g.pendingIxSubstitution)) return false;
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if (continuation.kind === 'thumperDiscard' &&
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(g.summonedBeforeBlow || g.summonedWorm || g.wormRides.length > 0 ||
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g.pendingFremenMove || g.pendingIxMove || g.pendingChoamMove)) return false;
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@@ -6072,7 +6132,8 @@ function semutaOfferSupported(
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: !continuation.resume.phaseOpening))) &&
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!g.karamaShipping && !g.auction &&
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(continuation.kind === 'saphoAuctionDiscard' || !g.richeseAuction) &&
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(continuation.kind === 'saphoAggressorDiscard' || !g.battle) &&
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(continuation.kind === 'saphoAggressorDiscard' ||
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continuation.kind === 'residualPoisonDiscard' || !g.battle) &&
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!g.pendingExchange && !g.pendingIxAlly && !g.pendingNullentropy &&
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!g.pendingAmbassador && !g.pendingTerrorEntry && !g.pendingShipment &&
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!g.pendingHomeworldShipment && !g.pendingRicheseGift &&
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@@ -6262,6 +6323,15 @@ function finishTreacheryDiscard(g: Game, claim?: { player: string; card: string
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g.decision = next.resume.decision;
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g.pendingKarama = next.resume.pendingKarama;
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g.phaseOpening = next.resume.phaseOpening;
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} else if (next.kind === 'residualPoisonDiscard') {
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g.response = next.resume.response;
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g.decision = next.resume.decision;
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g.pendingKarama = next.resume.pendingKarama;
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g.phaseOpening = next.resume.phaseOpening;
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reconcileChangedBattleInspections(g, 'the leader death');
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const battle = g.battle!;
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if (battle.preLeader && !battle.preLeader.closed)
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battle.preLeader.ready = battle.preLeader.ready.filter(id => id !== next.player);
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} else if (next.kind === 'amalDiscard') {
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g.response = next.resume.response;
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g.decision = next.resume.decision;
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@@ -16019,12 +16089,27 @@ function playResidualPoison(
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g.dukeVidal = consumeDuke(g.dukeVidal);
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const harkonnen = byFaction(g, 'harkonnen');
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if (harkonnen) returnCaptives(g, harkonnen);
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discard(g, p, card.id);
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const used = discard(g, p, card.id);
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log(
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g,
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`${p.name} played Residual Poison against ${target.name}. ${victim.name} was randomly selected from the available leaders and sent to the Tanks. No spice is awarded, no forces are lost, and battle preparation continues.`,
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{ faction: p.faction, name: 'Residual Poison' },
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);
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if (g.semutaPreview) {
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const continuation: ResidualPoisonDiscardContinuation = {
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kind: 'residualPoisonDiscard', player: p.id, target: target.id,
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victim: victim.id, battleEvent: b.event!, card: used.id,
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resume: { response: g.response, decision: g.decision,
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pendingKarama: g.pendingKarama, phaseOpening: g.phaseOpening },
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stateSignature: '',
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};
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const entries = [{ card: used, discardedBy: p.id, publicFace: true }];
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if (semutaOfferSupported(g, continuation, entries)) {
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continuation.stateSignature = residualPoisonDiscardSignature(g, continuation);
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stageTreacheryDiscard(g, 'residualPoison', entries, continuation);
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return;
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}
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}
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reconcileChangedBattleInspections(g, 'the leader death');
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if (b.preLeader && !b.preLeader.closed)
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b.preLeader.ready = b.preLeader.ready.filter((id) => id !== p.id);
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+5
-5
@@ -1148,7 +1148,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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: definition.card.effect === 'ornithopter'
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? 'Use the Ornithopter movement controls with a selected group and destination. Hajr/prior-move composition, fixed-range Kulon and advanced advisors remain explicitly unresolved.'
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: definition.card.effect === 'residualPoison'
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? 'Use the Residual Poison panel before either combatant commits a leader. A shared preparation step provides an opportunity regardless of hand contents; advanced Harkonnen tables remain guarded pending the secret-captive ruling.'
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? 'Use the Residual Poison panel before either combatant commits a leader. A shared preparation step provides an opportunity regardless of hand contents; advanced Harkonnen tables remain guarded pending the secret-captive ruling. In the explicit Semuta preview, a clean death with no readiness or inspection commitments pauses after public disposal for the neutral offer, then resumes the same preparation.'
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: definition.card.effect === 'stoneBurner'
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? 'Use Stone Burner in the battle weapon selector and review the chosen dial/support guard before sealing. Choose the leader effect after revelation; combined timing remains guarded.'
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: definition.card.effect === 'mirrorWeapon'
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@@ -1156,7 +1156,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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: definition.card.effect === 'portableSnooper'
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? 'Choose Portable Snooper as your ordinary poison defense, or use the late-defense panel after reveal before your own traitor decision. It uses ordinary winner retention and cannot stop Poison Tooth.'
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: definition.card.effect === 'semutaDrug'
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? 'In the explicit Richese development preview, every seat sees a neutral response to supported clean public discards. A CHOAM & Richese game may include the Ix deck: Thumper pauses before worm/spice draw; Amal pauses after halving spice before opening resumes. Other sources include ordinary cards, paid Box, Ornithopter, Distrans, final Truthtrance, clean Once Around/movement/battle-order/pre-plan Sapho and three battle batches. Commit held Semuta with a free hand slot; for multiple eligible cards, inspect and select exactly one after commitment. The committed queue or unsealed battle resumes once. Nested responses, pending rewards, full-hand sequencing and public starts remain unfinished.'
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? 'In the explicit Richese development preview, every seat sees a neutral response to supported clean public discards. A CHOAM & Richese game may include the Ix deck: Thumper pauses before worm/spice draw; Amal pauses after halving spice before opening resumes. Other sources include ordinary cards, paid Box, Ornithopter, Distrans, final Truthtrance, clean Once Around/movement/battle-order/pre-plan Sapho, clean pre-leader Residual Poison and three battle batches. Commit held Semuta with a free hand slot; for multiple eligible cards, inspect and select exactly one after commitment. The committed death or order resumes once. Inspected/partly ready battles, nested responses, pending rewards, full-hand sequencing and public starts remain unfinished.'
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: 'Reference component only: this Richese card’s game actions are not enabled.',
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],
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...(definition.card.effect === 'semutaDrug'
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@@ -1166,7 +1166,7 @@ export const RULE_TOPICS: RuleTopic[] = [
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area: 'Implementation' as const,
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status: 'Partial' as const,
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detail:
|
||||
'The Richese preview interrupts clean ordinary-card, paid Box, Ornithopter, Distrans, Truthtrance, four bounded Sapho scopes (Once Around, movement, between-battles chooser and pre-plan aggressor), Ix-deck Thumper/Amal and three battle discard stages. Once Around commits bidder order; the chooser commits battle priority; pre-plan Sapho commits aggressor priority while readiness remains unsealed. Thumper waits before worm/spice draw; Amal restores an already-halved opening. Neutral offers, owner-only candidates and one physical Semuta transfer retain privacy. Competing responses, pending rewards, other producers and full-hand exchange remain unfinished.',
|
||||
'The Richese preview interrupts clean ordinary-card, paid Box, Ornithopter, Distrans, Truthtrance, four bounded Sapho scopes, pre-leader Residual Poison, Ix-deck Thumper/Amal and three battle discard stages. Residual Poison commits one random leader death before the neutral offer and restores an uninspected, unready battle once; Once Around commits bidder order, the chooser commits battle priority and pre-plan Sapho commits aggressor priority. Thumper waits before worm/spice draw; Amal restores an already-halved opening. Neutral offers, owner-only candidates and one physical Semuta transfer retain privacy. Inspected/partly ready battles, pending rewards, other producers and full-hand exchange remain unfinished.',
|
||||
},
|
||||
{
|
||||
area: 'Player controls' as const,
|
||||
@@ -1184,13 +1184,13 @@ export const RULE_TOPICS: RuleTopic[] = [
|
||||
area: 'Documentation' as const,
|
||||
status: 'Partial' as const,
|
||||
detail:
|
||||
'The guide distinguishes clean ordinary-card, paid Box, Ornithopter, Distrans, Truthtrance, Once Around/movement/battle-order/pre-plan Sapho, Ix-deck Thumper/Amal and three battle batches from privacy-neutral acknowledgements, provisional free-slot policy and remaining discard sources.',
|
||||
'The guide distinguishes clean ordinary-card, paid Box, Ornithopter, Distrans, Truthtrance, Once Around/movement/battle-order/pre-plan Sapho, pre-leader Residual Poison, Ix-deck Thumper/Amal and three battle batches from privacy-neutral acknowledgements, provisional free-slot policy and remaining discard sources.',
|
||||
},
|
||||
{
|
||||
area: 'Verification' as const,
|
||||
status: 'Partial' as const,
|
||||
detail:
|
||||
'Genuine setup, custody, hidden-hand parity, saved JSON, authenticated SQLite CAS and legal AI participation cover clean ordinary-card, paid Box, Ornithopter, Distrans, Truthtrance, Once Around/movement/battle-order/pre-plan Sapho, Ix-deck Thumper/Amal and three battle discard stages. Pending rewards, full games and live deployment remain unverified.',
|
||||
'Genuine setup, custody, hidden-hand parity, saved JSON, authenticated SQLite CAS and legal AI participation cover clean ordinary-card, paid Box, Ornithopter, Distrans, Truthtrance, four Sapho scopes, pre-leader Residual Poison, Ix-deck Thumper/Amal and three battle discard stages. Inspected/partly ready battles, pending rewards, full games and live deployment remain unverified.',
|
||||
evidence: [
|
||||
'tests/semuta-engine.test.ts',
|
||||
'tests/semuta-recovery.test.ts',
|
||||
|
||||
@@ -11,6 +11,7 @@ import {
|
||||
} from '../game/engine';
|
||||
import { baseDeck, leaders } from '../game/cards';
|
||||
import { richeseCards } from '../game/richese-cards';
|
||||
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
|
||||
import { createDukeVidal, acquireDuke } from '../game/duke-vidal';
|
||||
|
||||
function fixture() {
|
||||
@@ -88,6 +89,52 @@ const inventory = (g: Game) =>
|
||||
.map((c) => c.id)
|
||||
.sort();
|
||||
|
||||
void test('clean Residual Poison death offers Semuta once before shared battle preparation', () => {
|
||||
let g = fixture();
|
||||
g.semutaPreview = true;
|
||||
hold(g, 'e', 'Semuta Drug');
|
||||
const original = inventory(g);
|
||||
g = poison(start(g));
|
||||
const event = g.pendingTreacheryDiscard!.batch.event;
|
||||
assert.equal(g.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
||||
assert.equal(g.players[1].leaders.filter(l => l.dead).length, 1);
|
||||
assert.equal(g.battle!.preLeader?.closed, false);
|
||||
assert.equal(viewGame(g, 'e').semutaReaction?.canCommit, true);
|
||||
assert.equal(viewGame(g, 'g').semutaReaction?.canCommit, false);
|
||||
assert.deepEqual(normalizeAutomaticGame(reload(g)), reload(g));
|
||||
const corrupt = reload(g);
|
||||
const victim = corrupt.players[1].leaders.find(l => l.dead)!;
|
||||
victim.dead = false;
|
||||
const before = reload(corrupt);
|
||||
assert.throws(() => send(corrupt, 'e', { type: 'semutaCommit', event }));
|
||||
assert.deepEqual(corrupt, before);
|
||||
let declined = reload(g);
|
||||
for (const id of ['r', 'g', 'e'])
|
||||
declined = send(declined, id, { type: 'semutaPass', event });
|
||||
assert.equal(declined.pendingTreacheryDiscard, null);
|
||||
assert.deepEqual(inventory(declined), original);
|
||||
const claimed = send(reload(g), 'e', { type: 'semutaCommit', event });
|
||||
assert.equal(claimed.pendingTreacheryDiscard, null);
|
||||
assert.equal(claimed.players[1].leaders.filter(l => l.dead).length, 1);
|
||||
assert.equal(claimed.players[2].hand.filter(c => c.id === 'richese-residual-poison').length, 1);
|
||||
assert.equal(claimed.discard.filter(c => c.id === SEMUTA_DRUG_ID).length, 1);
|
||||
assert.deepEqual(inventory(claimed), original);
|
||||
assert.deepEqual(claimed.battle!.preLeader?.ready, []);
|
||||
assert.equal(ready(claimed, 'r').battle!.preLeader?.ready.includes('r'), true);
|
||||
assert.throws(() => send(claimed, 'e', { type: 'semutaCommit', event }));
|
||||
});
|
||||
|
||||
void test('an already-ready opponent retains the automatic Residual Poison suffix', () => {
|
||||
let g = fixture();
|
||||
g.semutaPreview = true;
|
||||
hold(g, 'e', 'Semuta Drug');
|
||||
g = poison(ready(start(g), 'g'));
|
||||
assert.equal(g.pendingTreacheryDiscard ?? null, null);
|
||||
assert.deepEqual(g.battle?.preLeader?.ready, ['g']);
|
||||
assert.equal(g.players[1].leaders.filter(l => l.dead).length, 1);
|
||||
assert.equal(g.discard.filter(c => c.id === 'richese-residual-poison').length, 1);
|
||||
});
|
||||
|
||||
void test('a fast opponent cannot commit before both genuine preparation declarations, independent of card possession', () => {
|
||||
const withCard = start(fixture());
|
||||
const noCard = fixture();
|
||||
|
||||
@@ -10,6 +10,7 @@ import * as bots from '../game/bots';
|
||||
import * as seatAiDelegation from '../lib/seat-ai-delegation';
|
||||
import { baseDeck } from '../game/cards';
|
||||
import { richeseCards } from '../game/richese-cards';
|
||||
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
|
||||
import type * as Rooms from '../db/rooms';
|
||||
|
||||
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
|
||||
@@ -94,7 +95,7 @@ function unitStore(runBots = bots.runBots) {
|
||||
|
||||
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
|
||||
|
||||
async function fixture() {
|
||||
async function fixture(semutaPreview = false) {
|
||||
const store = unitStore();
|
||||
const created = await store.rooms.createRoom('Holder', 'guild', false, []),
|
||||
code = created.view.code;
|
||||
@@ -145,6 +146,12 @@ async function fixture() {
|
||||
target: other.playerId,
|
||||
territory: 'arrakeen',
|
||||
});
|
||||
if (semutaPreview) {
|
||||
initial.semutaPreview = true;
|
||||
const semuta = initial.richeseCache!.findIndex(c => c.id === SEMUTA_DRUG_ID);
|
||||
assert.ok(semuta >= 0);
|
||||
initial.players[2].hand.push(initial.richeseCache!.splice(semuta, 1)[0]);
|
||||
}
|
||||
const save = (g: engine.Game) =>
|
||||
store.sqlite
|
||||
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
|
||||
@@ -343,3 +350,35 @@ void test('two simultaneous ready declarations require refreshed retry; stale ev
|
||||
f.sqlite.close();
|
||||
}
|
||||
});
|
||||
|
||||
void test('authenticated Residual Poison death pauses for a neutral Semuta offer before shared preparation', async () => {
|
||||
const f = await fixture(true);
|
||||
try {
|
||||
const seats = f.sqlite.prepare('SELECT * FROM seats').all();
|
||||
const before = await f.restart().readRoom(f.code);
|
||||
await f.restart().act(f.code, f.owner, before.version, f.action, clock);
|
||||
let g = await f.restart().readRoom(f.code);
|
||||
assert.equal(g.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
||||
assert.equal(g.players[1].leaders.filter(l => l.dead).length, 1);
|
||||
assert.equal(g.battle?.preLeader?.closed, false);
|
||||
const event = g.pendingTreacheryDiscard!.batch.event;
|
||||
const offered = g.version;
|
||||
await f.restart().continueRoomAutomatic(f.code, clock);
|
||||
assert.equal((await f.restart().readRoom(f.code)).version, offered);
|
||||
assert.equal((await f.restart().readSeatView(f.code, f.observer)).semutaReaction?.canCommit, true);
|
||||
assert.equal((await f.restart().readSeatView(f.code, f.other)).semutaReaction?.canCommit, false);
|
||||
await f.restart().act(f.code, f.observer, g.version, { type: 'semutaCommit', event }, clock);
|
||||
g = await f.restart().readRoom(f.code);
|
||||
assert.equal(g.pendingTreacheryDiscard, null);
|
||||
assert.equal(g.players[1].leaders.filter(l => l.dead).length, 1);
|
||||
assert.equal(g.players[2].hand.filter(c => c.id === f.action.card).length, 1);
|
||||
assert.equal(g.discard.filter(c => c.id === SEMUTA_DRUG_ID).length, 1);
|
||||
assert.deepEqual(g.battle?.preLeader?.ready, []);
|
||||
assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), seats);
|
||||
await f.restart().act(f.code, f.owner, g.version, f.ready, clock);
|
||||
const prepared = await f.restart().readRoom(f.code);
|
||||
assert.deepEqual(prepared.battle?.preLeader?.ready, [f.owner.playerId]);
|
||||
} finally {
|
||||
f.sqlite.close();
|
||||
}
|
||||
});
|
||||
Reference in new issue
Block a user