Apply Low Ecaz opponent-owned battle lead choice
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@@ -12,14 +12,19 @@ export function EcazOccupyLeadChoice({ game, act, busy }: {
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const options = ecazOccupyLeadOptions(game);
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const occupy = game.battle?.ecazOccupy;
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if (!occupy || !options.length) return null;
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const decision = game.decision?.kind === 'ecazBattleLead' ? game.decision : null;
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const chooser = game.players.find((player) => player.id === decision?.player)?.name ?? decision?.player ?? 'The current chooser';
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const ecaz = game.players.find((player) => player.id === occupy.ecaz)?.name ?? 'Ecaz';
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const ally = game.players.find((player) => player.id === occupy.ally)?.name ?? 'Ecaz’s ally';
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return <section aria-label="Ecaz combined-army lead" className="space-y-3">
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<p>
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{ecaz} chooses who forms the plan. The lead uses their own leaders,
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{chooser} chooses who forms the plan. The lead uses their own leaders,
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Treachery cards and spice. With Occupy active, {ally} supplies the variable
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dialed army regardless of who leads; Ecaz’s contribution is mandatory and free.
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</p>
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{decision?.lowEcaz && <p className="fine">
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{ecaz} was at Low population when this battle opened, so its Homeworld penalty gives the opponent this choice.
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</p>}
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{!game.advanced && <p className="fine">
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Basic prototype: Ecaz’s half-force contribution and winning losses round up;
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survivors round down. The main printed rule is used provisionally because
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@@ -2805,7 +2805,7 @@ export function GameTable({
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<span className="eyebrow">Player decision</span>
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<h2>
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{g.decision.kind === 'ecazBattleLead'
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? 'Ecaz · choose the combined-army lead'
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? g.decision.lowEcaz ? 'Low Ecaz · opponent chooses the lead' : 'Ecaz · choose the combined-army lead'
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: g.decision.kind === 'caladanReinforcement'
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? 'Caladan victory reinforcement'
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: g.decision.kind === 'grummanCollection'
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